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90254bd924949bd68db28ce3aa7186b626e27b30
dolphin
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Source
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Plugins
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Plugin_VideoOGL
T
History
donkopunchstania
90254bd924
Change destination alpha handling. The blending method introduced in rev 1921 was not the correct way to do it. This way was suggested by hrydgard in October and I should have listened. A simple pixel shader as hrydgard suggested cannot be used because the alpha is not set if the pixel is discarded due to failing depth (after z texture) or alpha (result of tev stages) tests. There is a bit of a performance hit so there should be an option to disable the second render pass which sets the alpha because it is probably not needed most of the time.
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@2662
8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-16 02:47:48 +00:00
..
Src
Change destination alpha handling. The blending method introduced in rev 1921 was not the correct way to do it. This way was suggested by hrydgard in October and I should have listened. A simple pixel shader as hrydgard suggested cannot be used because the alpha is not set if the pixel is discarded due to failing depth (after z texture) or alpha (result of tev stages) tests. There is a bit of a performance hit so there should be an option to disable the second render pass which sets the alpha because it is probably not needed most of the time.
2009-03-16 02:47:48 +00:00
Plugin_VideoOGL.vcproj
Fixed D3D booting. Now for the VS/PS compilation errors
2009-02-28 23:15:10 +00:00