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93348abc18297dd1126b585f2bc30445baa6e1ff
dolphin
/
Source
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donkopunchstania
93348abc18
Created a free look utility which only works on win32 right now. It lets the user fly around with the mouse and keyboard. Had to add some ugly matrix functions to the math utilities.
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@3005
8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-19 10:10:45 +00:00
..
Core
Created a free look utility which only works on win32 right now. It lets the user fly around with the mouse and keyboard. Had to add some ugly matrix functions to the math utilities.
2009-04-19 10:10:45 +00:00
Dolphin.xcodeproj
add partial support for building the plugins
2008-12-08 03:22:31 +00:00
DSPSpy
More DSPSpy findings - nakee's "TSTAXL" isn't test. Not sure what it is though.
2009-04-18 21:35:21 +00:00
DSPTool
DSPSpy: First version submitted, resurrected from the ages of time. Build the dsp code by running dspbuild.bat (or an equivalent shell script), then build the elf using devkitpro/libogc and boot it on your Wii using Homebrew Channel or whatever. You'll get a lot of numbers on your screen.
2009-04-18 14:02:34 +00:00
Plugins
Created a free look utility which only works on win32 right now. It lets the user fly around with the mouse and keyboard. Had to add some ugly matrix functions to the math utilities.
2009-04-19 10:10:45 +00:00
PluginSpecs
DSP: New non-threaded mode for the LLE plugin, with some idle skipping enabled. Use Dolphin Main config to set it. Some minor optimization and some spelling fixes.
2009-04-08 20:26:33 +00:00
TestSuite
eol-style native update, small warning fix in EXI_Channel.h
2009-03-07 08:35:01 +00:00
Dolphin.sln
Add fake VS project for DSPSpy.
2009-04-18 14:09:26 +00:00
DolphinProj.xcconfig
Dolphin can now be built on OS X using Xcode instead of scons.
2008-12-06 03:31:24 +00:00
DolphinTarget.xcconfig
Dolphin can now be built on OS X using Xcode instead of scons.
2008-12-06 03:31:24 +00:00
MusicMod.sln
Emulated Wiimote IR pointer: Made it compatible with the new aspect ratio options in the OpenGL plugin. It will now load the same settings that the OpenGL plugin use. So if you change the settings there, you'll have to open the Wiimote configuration window so that the new settings are loaded for it to.
2009-02-26 00:11:51 +00:00