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a122a4dc2c370555e6a5b385fac0c4962d3a76d7
dolphin
/
Source
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Core
T
History
Marcos Vitali
a122a4dc2c
Sory, I've forgot to delete my logs in my last commit. :)
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@5987
8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-28 10:24:54 +00:00
..
AudioCommon
Further *BSD portability.
2010-07-23 23:51:34 +00:00
Common
Further *BSD portability.
2010-07-23 23:51:34 +00:00
Core
Sory, I've forgot to delete my logs in my last commit. :)
2010-07-28 10:24:54 +00:00
DebuggerUICommon
Get rid of a number of unnecessary env.Clones.
2010-07-19 03:42:37 +00:00
DebuggerWX
Fix an issue using render to main in combination with the log window or console window, in which the renderer was not resized when the panes were resized.
2010-07-27 02:39:12 +00:00
DiscIO
Further *BSD portability.
2010-07-23 23:51:34 +00:00
DolphinWX
Fix some more resizing and saving of such.
2010-07-27 22:12:19 +00:00
DSPCore
Port to *BSD. It runs but isn't terribly useful without Cg.
2010-07-22 03:29:35 +00:00
InputCommon
Gecko codes: Added parenthesis where they were needed.(thanks to glennrics and soren) Fixed a copy paste error with write & fill 8bit codes. Also forgot to remove a return false;.(some more codes should work (fixed issue 2968)) New Wiimote Plugin: Added emulated swinging.(seems to work) Changed the emulated calibration data to some nice values. ControllerInterface: moved and constified some stuff.
2010-07-26 05:30:50 +00:00
InputUICommon
Gecko codes: Added parenthesis where they were needed.(thanks to glennrics and soren) Fixed a copy paste error with write & fill 8bit codes. Also forgot to remove a return false;.(some more codes should work (fixed issue 2968)) New Wiimote Plugin: Added emulated swinging.(seems to work) Changed the emulated calibration data to some nice values. ControllerInterface: moved and constified some stuff.
2010-07-26 05:30:50 +00:00
VideoCommon
When the new FIFO is being attached We make sure there wont be SetFinish event pending if so reset this. This protection fix Eternal Darkness booting, because the second SetFinish event when it is booting seems invalid or has a bug and hang the game.
2010-07-28 02:57:17 +00:00