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a90d0e898560082f2bd3f9f3249afc116e51ed5c
dolphin
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Source
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Core
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skidau
a90d0e8985
LLE JIT: Used a reiterative approach to linking blocks. The JIT flags blocks that have calls to blocks which have not yet been compiled. After more blocks have been compiled, the JIT reattempts to link the flagged blocks. This is repeated until the minimum number of unlinked blocks are left. This increases the success rate of the block linker and resultant speed up. Based on an idea by nakee.
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@6589
8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-15 22:13:31 +00:00
..
AudioCommon
Use the proper type for printing the OpenAL default device name.
2010-12-07 22:38:03 +00:00
Common
LLE JIT:
2010-12-15 01:42:32 +00:00
Core
Rename variable in WiiSaveCrypted for icc.
2010-12-15 21:23:42 +00:00
DebuggerUICommon
We effectively only have a single namespace for private header files,
2010-12-05 15:28:31 +00:00
DebuggerWX
Earlier versions of wxWidgets do not implicitly include <wx/wx.h>.
2010-12-05 15:36:08 +00:00
DiscIO
Make sure a few more directories exist when needed. Most package builders (including cmake/cpack) do not install the empty directories in the shared data, and so the paths need to be created at runtime.
2010-12-15 14:47:13 +00:00
DolphinWX
Rename variable in WiiSaveCrypted for icc.
2010-12-15 21:23:42 +00:00
DSPCore
LLE JIT: Used a reiterative approach to linking blocks. The JIT flags blocks that have calls to blocks which have not yet been compiled. After more blocks have been compiled, the JIT reattempts to link the flagged blocks. This is repeated until the minimum number of unlinked blocks are left. This increases the success rate of the block linker and resultant speed up. Based on an idea by nakee.
2010-12-15 22:13:31 +00:00
InputCommon
Make Linux/MacOSX system checks correct in the cmake build. UNIX is true on both linux and osx. The cmake build probably still doesn't work on MacOSX though.
2010-11-17 01:03:39 +00:00
InputUICommon
Add an experimental CMake build system as a possible replacement for SCons. Only tested on Linux, should work on OS X and Windows in the future as well though.
2010-11-01 15:47:02 +00:00
VideoCommon
Make sure a few more directories exist when needed. Most package builders (including cmake/cpack) do not install the empty directories in the shared data, and so the paths need to be created at runtime.
2010-12-15 14:47:13 +00:00
VideoUICommon
When the gfx debugger is saving shaders make sure the directory exists.
2010-12-14 23:19:34 +00:00
wiiuse
Move NSAutoreleasePool handling into the proper entry/exit points
2010-12-05 16:18:09 +00:00
CMakeLists.txt
Linux cmake build fix. I fixed the scons build as well, so this might fix the macosx build also.
2010-11-16 00:13:33 +00:00