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a96b00a16ea32db7d3c5a11fca3dbcfda29a6cd4
dolphin
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Source
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Plugins
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Plugin_WiimoteNew
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Src
T
History
Glenn Rice
ec9871e2bc
Fix an undefined symbol in the WiimoteNew plugin on linux. The inputuicommon lib must be earlier in the list than inputcommon and common.
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@5887
8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-16 20:08:38 +00:00
..
WiimoteEmu
New Wiimote Plugin: Moved Linux cursor position code into ControllerInterface/Xlib. (absolute cursor position can be mapped to something other than IR camera) (code fixed by Glennrics) Put the UDP Wiimote dialog's Update Buttons,Update IR,Update Nunchuk... checkboxes in an "Update" group box. Fixed some Linux config dialog problems. (thanks Glennrics again) Some other minor cleanup in ControllerInterface. (changed some std::string/stringstream to char[] where possible) Removed a warning in DX11 plugin.
2010-07-16 03:43:11 +00:00
WiimoteReal
When refreshing real wiimotes in linux, make sure that real wiimotes have been initialized first. Thanks Billiard.
2010-07-09 04:02:36 +00:00
SConscript
Fix an undefined symbol in the WiimoteNew plugin on linux. The inputuicommon lib must be earlier in the list than inputcommon and common.
2010-07-16 20:08:38 +00:00
WiimoteConfigDiag.cpp
New Wiimote Plugin: Added real wiimote support.(only tested on Windows, still a few probs: after refresh alt+F{5..8} x2 is needed) New Wiimote/GCPad: Re-merged Keyboard+Mouse for easier kb+mouse configuration, like before.(DirectInput doesn't support individual kb/mice anymore like I thought it did) Fixed some bugs and maybe leaks in GUI.(got rid of evil dynamic_cast) Renamed stuff from DirectInput to DInput, cause it's shorter and rhymes with XInput, I guess. (I remembered eol-style native, shuffle lost his job :P)
2010-07-03 08:04:10 +00:00
WiimoteConfigDiag.h
New Wiimote Plugin: Added real wiimote support.(only tested on Windows, still a few probs: after refresh alt+F{5..8} x2 is needed) New Wiimote/GCPad: Re-merged Keyboard+Mouse for easier kb+mouse configuration, like before.(DirectInput doesn't support individual kb/mice anymore like I thought it did) Fixed some bugs and maybe leaks in GUI.(got rid of evil dynamic_cast) Renamed stuff from DirectInput to DInput, cause it's shorter and rhymes with XInput, I guess. (I remembered eol-style native, shuffle lost his job :P)
2010-07-03 08:04:10 +00:00
WiimoteNew.cpp
This is basicall linux code cleanup. We don not need to pass the X display handle from the video plugin anymore. The wiimote plugins now open their own display handles, and the GUI uses the display handle of the main window frame. Only the window handle from the video plugin is needed. The pWindowHandle variable now passes this instead of the display handle.
2010-07-16 14:14:57 +00:00