This website requires JavaScript.
Explore
Help
Sign In
Yaya48
/
dolphin
Watch
1
Star
0
Fork
0
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
Wiki
Activity
Files
b1d6417f13080f07179bd4eb84c27a3ff7bd8981
dolphin
/
Source
T
History
Nolan Check
b1d6417f13
DX11 plugin: Use a better mechanism to load vertex and index buffers; prevent a potential bug where triangles, lines, and points could fight over the same buffers
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@6292
8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-20 02:17:16 +00:00
..
Core
Clarify texture cache code. Previously, there were THREE sets of texture dimensions, and it was hard to tell which set was for what purpose.
2010-10-20 00:39:45 +00:00
DSPSpy
fixes for my previous commits
2010-08-14 09:07:28 +00:00
DSPTool
Build but don't install the dsptool/tester/MemcardManager tools
2010-07-22 03:38:32 +00:00
Plugins
DX11 plugin: Use a better mechanism to load vertex and index buffers; prevent a potential bug where triangles, lines, and points could fight over the same buffers
2010-10-20 02:17:16 +00:00
PluginSpecs
Moved WiimoteNew into Dolphin and eliminated the old wiimote plugin. Removed wiimote plugin support. Moved input dialog related InputUICommon stuff into DolphinWX. Removed now unused InputCommon files. UDPWiimote stuff is temporarily disabled until it is reorganized so Core won't depend on wx. Real wiimotes are now initialized on first need(wiimote diag open or game start) and left initialized until Dolphin exit.(maybe this will work better for Linux/OS X) (scons probably needs some fixes)
2010-10-12 19:42:29 +00:00
TestSuite
Add Turntable.cpp to SCons build.
2010-10-03 08:20:24 +00:00
UnitTests
Build but don't install the dsptool/tester/MemcardManager tools
2010-07-22 03:38:32 +00:00
Dolphin.sln
Moved WiimoteNew into Dolphin and eliminated the old wiimote plugin. Removed wiimote plugin support. Moved input dialog related InputUICommon stuff into DolphinWX. Removed now unused InputCommon files. UDPWiimote stuff is temporarily disabled until it is reorganized so Core won't depend on wx. Real wiimotes are now initialized on first need(wiimote diag open or game start) and left initialized until Dolphin exit.(maybe this will work better for Linux/OS X) (scons probably needs some fixes)
2010-10-12 19:42:29 +00:00