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b33e69b8de05673c8228eef070ec22363b08272f
dolphin
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Source
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Core
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magumagu9
b33e69b8de
Small warning fix.
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@3581
8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 20:07:38 +00:00
..
AudioCommon
1. TAS Groundwork: Saving the state (compression and memory dump to file) is now done on a separate thread (thread-safe). Now state saving is silent and quick.
2009-06-26 22:36:44 +00:00
Common
Small warning fix.
2009-06-28 20:07:38 +00:00
Core
Graphics: (faked) bounding box support. Helps some Paper Mario effects although they're still a bit glitchy. Might also help other games? Enable with the #define in VideoCommon.h. Since there might be a speed hit it's off by default.
2009-06-28 20:04:07 +00:00
DebuggerUICommon
New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..).
2009-06-21 08:39:21 +00:00
DebuggerWX
cleanup: extract breakpoint code into Common. only have one shared PPCDebugInterface.
2009-06-28 12:15:31 +00:00
DiscIO
MusicMod: Fixed the build
2009-06-20 11:05:52 +00:00
DolphinWX
Organized savestate hotkeys: F1-F8: States, F9: Screenshot, F10: Pause, F11: Load last state, F12: Undo load state, Shift-F12: Undo save state
2009-06-28 19:47:02 +00:00
DSPCore
DSPLLE: Setting breakpoints and stepping through code now works in the (still rather basic) DSP debugger. Decided not to share the breakpoints code between PPC and DSP because it can be done much more efficiently for the DSP case due to the very limited memory space.
2009-06-28 17:18:52 +00:00
InputCommon
Add mini unit testing framework to Dolphin itself - use it to find bugs and verify the portable powerpc fp number classifier. also random cleanup.
2009-06-13 22:08:01 +00:00
VideoCommon
Graphics: (faked) bounding box support. Helps some Paper Mario effects although they're still a bit glitchy. Might also help other games? Enable with the #define in VideoCommon.h. Since there might be a speed hit it's off by default.
2009-06-28 20:04:07 +00:00