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b8691df723ab635b3db41e86c9324b3adb952abe
dolphin
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Source
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Core
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InputCommon
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Src
T
History
Rachel Bryk
b8691df723
Allow loading controller profiles from game ini.
...
Currently loads the same profile for all 4 controllers, and overwrites the default control settings.
2013-01-08 19:15:11 -05:00
..
ControllerInterface
Fixed the infinite rumble problem caused by r4d6056f14625.
2013-01-07 12:25:18 +11:00
ControllerEmu.cpp
Finally got the input common strings figured out. That pretty much finishes translations.
2011-01-14 03:05:02 +00:00
ControllerEmu.h
Finally got the input common strings figured out. That pretty much finishes translations.
2011-01-14 03:05:02 +00:00
GCPadStatus.h
remove hacky old MicButton stuff
2011-10-03 23:46:00 -07:00
InputConfig.cpp
Allow loading controller profiles from game ini.
2013-01-08 19:15:11 -05:00
InputConfig.h
Allow loading controller profiles from game ini.
2013-01-08 19:15:11 -05:00
UDPWiimote.cpp
Replaced Common::CriticalSection with a std::mutex implementation. 64bit Windows builds now use SRWLocks and ConditionVariables(requires Vista/7, x64 builds will no longer work on Windows XP x64). Tell me if you hate that. Removed Common::EventEx. Common::Event now uses a std::condition_variable impl.(using ConditionVariables on Windows x64, Events on x86, or posix condition variables elsewhere). I experience slight speed improvements with these changes.
2011-03-05 06:11:26 +00:00
UDPWiimote.h
Eliminate some trampoline functions.
2011-01-31 08:19:27 +00:00
UDPWrapper.cpp
Move UDPConfigDiag into Dolphin, to allow building of UDP Wiimote again.
2010-11-14 13:30:57 +00:00
UDPWrapper.h
Move UDPConfigDiag into Dolphin, to allow building of UDP Wiimote again.
2010-11-14 13:30:57 +00:00
X11InputBase.cpp
Big restructuring of how the video plugin works. In linux and windows you shouldn't see a change in the functionality; however, there are changes in how render to main or not, and fullscreen modes, and such are handled. Input is largely restructured for the video plugin. It is now handled by the host. Keys for pausing and changing fullscreen are configurable. More will probably be later. This is probably classified as highly experimental.
2010-04-12 01:33:10 +00:00
X11InputBase.h
Some pathnames are used both by SCons and cpp which can be a bit tricky.
2010-07-20 02:45:31 +00:00