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b932a53b682e154aa5fc1ea949811e9187cf9169
dolphin
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Source
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Core
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John Peterson
b932a53b68
Emulated Wiimote: Fixed the angles to x, y, z values conversion. There's just one thing left to fix before the combined roll and pitch works, when roll is more than 90 pitch has to be changed from for example 15 to -165 or something like that. Until I figure that out you can use the emulated roll and pitch separately by setting the range of either one of them to zero.
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@2219
8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-12 08:46:48 +00:00
..
Common
Core: It seems like different settings work on different systems. So I added a Setup.h file to allow local custom compilation settings. I avoided placing this in Common.h to avoid having to rebuild many files when the settings are changed.
2009-02-10 17:41:38 +00:00
Core
small JITTEST typo fix
2009-02-11 17:36:16 +00:00
DebuggerWX
Cache vertex array pointers, a la magumagu's idea. Misc other stuff. Should give very minor speed boost.
2009-02-09 20:35:30 +00:00
DiscIO
fix again, JP please check it. don't forget clear your cache!
2009-02-09 15:41:28 +00:00
DolphinWX
nJoy:
2009-02-11 10:30:02 +00:00
InputCommon
Emulated Wiimote: Fixed the angles to x, y, z values conversion. There's just one thing left to fix before the combined roll and pitch works, when roll is more than 90 pitch has to be changed from for example 15 to -165 or something like that. Until I figure that out you can use the emulated roll and pitch separately by setting the range of either one of them to zero.
2009-02-12 08:46:48 +00:00
VideoCommon
Convert some ugly macros to templates.
2009-02-09 21:24:32 +00:00