We will now rely on Memory::CopyFromEmu to do bounds checking. Some games actually load palettes from 0x00000000, despite the fact no valid palette data should ever be there. Fixes Issue 7792.
We will now rely on Memory::CopyFromEmu to do bounds checking. Some games actually load palettes from 0x00000000, despite the fact no valid palette data should ever be there. Fixes Issue 7792.