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c36ed08cfcfdb94708d1b32081808f58eb87f1b1
dolphin
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Source
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Core
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donkopunchstania
c36ed08cfc
Rework XF register loading a bit and change how registers are arranged in memory. This removes the assumption that all data for a viewport or projection matrix will be available when index 0 is loaded. Fixes issue 3688 and probably breaks old save states (sorry).
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@7083
8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-05 18:25:34 +00:00
..
AudioCommon
The compiler need not obey the static keyword, so to avoid linker
2011-02-05 16:06:05 +00:00
Common
The compiler need not obey the static keyword, so to avoid linker
2011-02-05 16:06:05 +00:00
Core
The compiler need not obey the static keyword, so to avoid linker
2011-02-05 16:06:05 +00:00
DebuggerUICommon
In the SCons build, skip the generation of static libraries
2011-02-04 00:46:56 +00:00
DebuggerWX
In the SCons build, skip the generation of static libraries
2011-02-04 00:46:56 +00:00
DiscIO
In the SCons build, skip the generation of static libraries
2011-02-04 00:46:56 +00:00
DolphinWX
The compiler need not obey the static keyword, so to avoid linker
2011-02-05 16:06:05 +00:00
InputCommon
In the SCons build, skip the generation of static libraries
2011-02-04 00:46:56 +00:00
VideoCommon
Rework XF register loading a bit and change how registers are arranged in memory. This removes the assumption that all data for a viewport or projection matrix will be available when index 0 is loaded. Fixes issue 3688 and probably breaks old save states (sorry).
2011-02-05 18:25:34 +00:00
VideoUICommon
Changes to hi-res textures. Textures now load correctly when loading/saving a savestate, and can be toggled on and off in game.
2011-02-05 10:08:06 +00:00
CMakeLists.txt
Core and DSPCore now have mutual dependencies, which breaks the
2011-01-29 14:06:48 +00:00