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ce40a9964d71b7c1549b905dc5b5afdfcfd9449e
dolphin
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Shawn Hoffman
ce40a9964d
enabled using encrypted action replay codes, just put them in the gameini file, and they are decrypted when read. Note: the first line of a "real" AR code is a verification code, which dolphin's simulator currently missreads. I'm unsure whether to bypass the code by skipping it in ARDecrypt.cpp line 489, or think of some actual solution :p
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@985
8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-28 05:55:34 +00:00
..
Core
enabled using encrypted action replay codes, just put them in the gameini file, and they are decrypted when read. Note: the first line of a "real" AR code is a verification code, which dolphin's simulator currently missreads. I'm unsure whether to bypass the code by skipping it in ARDecrypt.cpp line 489, or think of some actual solution :p
2008-10-28 05:55:34 +00:00
Plugins
Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things.
2008-10-27 21:38:30 +00:00
PluginSpecs
reverting BOOL type
2008-10-26 08:57:17 +00:00
TestSuite
This is a HUUUUUUUUUUUUUUUUUUUUUUGE commit, Make sure I didn't break too much ;p
2008-10-20 22:31:55 +00:00
Dolphin.sln
reverted log manager... i hope that i havn't reverted to much but a lot of files are affected. if someone runs in any problems please tell me.
2008-10-22 10:36:26 +00:00