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dolphin
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cee9360e4b5d6e31407c3cfe30438b1f8b6e7a10
dolphin
/
Data
/
Sys
/
Shaders
T
History
Filippo Tarpini
2049896cab
Improve gamma corrected resampling by acknowledging the perceptual luminance
2025-04-30 15:22:06 -05:00
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Anaglyph
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Passive
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16bit.glsl
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32bit.glsl
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acidmetal.glsl
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acidtrip2.glsl
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acidtrip.glsl
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asciiart.glsl
Data: fix various typos
2025-03-10 16:54:34 -04:00
auto_toon2.glsl
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auto_toon.glsl
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AutoHDR.glsl
Make AutoHDR work with color luminance instead of average
2023-09-09 18:12:47 +03:00
bad_bloom.glsl
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brighten.glsl
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chrismas.glsl
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cool1.glsl
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darkerbrighter.glsl
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default_pre_post_process.glsl
Improve gamma corrected resampling by acknowledging the perceptual luminance
2025-04-30 15:22:06 -05:00
emboss.glsl
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fire2.glsl
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fire.glsl
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firewater.glsl
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FXAA.glsl
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grayscale2.glsl
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grayscale.glsl
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integer_scaling.glsl
Add post-processing option that can do Integer Scaling.
2022-06-14 07:42:29 -07:00
invert_blue.glsl
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invert.glsl
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invertedoutline.glsl
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lens_distortion.glsl
Video: Fix lens_distortion post process shader not compiling
2023-06-01 20:32:16 +02:00
mad_world.glsl
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nightvision2.glsl
Data: fix various typos
2025-03-10 16:54:34 -04:00
nightvision2scanlines.glsl
Data: fix various typos
2025-03-10 16:54:34 -04:00
nightvision.glsl
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PerceptualHDR.glsl
Data: fix various typos
2025-03-10 16:54:34 -04:00
posterize2.glsl
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posterize.glsl
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primarycolors.glsl
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sepia.glsl
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sketchy.glsl
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spookey1.glsl
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spookey2.glsl
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sunset.glsl
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swap_RGB_BGR.glsl
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swap_RGB_BRG.glsl
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swap_RGB_GBR.glsl
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swap_RGB_GRB.glsl
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swap_RGB_RBG.glsl
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toxic.glsl
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