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d1e0b6b4ef7a19eb781e84695e91e90d4758612d
dolphin
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Rodolfo Osvaldo Bogado
d1e0b6b4ef
little correction
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@6976
8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 22:53:00 +00:00
..
Core
little correction
2011-01-29 22:53:00 +00:00
DSPSpy
Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though.
2011-01-29 20:16:51 +00:00
DSPTool
Try to fix Windows build.
2011-01-29 14:58:32 +00:00
Plugins
A few compiler warnings.
2011-01-29 22:48:33 +00:00
PluginSpecs
- Fixed Metroid Prime 2 "GFX FIFO: Unknown Opcode (0x%x).\n" This was happened because FIFO_RESET is executed, but at this moment the Write Gather Pipe is not empty. (maybe also fix the same problem reported in MP1, i dont have this game for testing)
2011-01-29 20:04:16 +00:00
TestSuite
Add Turntable.cpp to SCons build.
2010-10-03 08:20:24 +00:00
UnitTests
Try to fix Windows build.
2011-01-29 14:58:32 +00:00
CMakeLists.txt
Add an experimental CMake build system as a possible replacement for SCons. Only tested on Linux, should work on OS X and Windows in the future as well though.
2010-11-01 15:47:02 +00:00
Dolphin_2010.sln
Core and DSPCore now have mutual dependencies, which breaks the
2011-01-29 14:06:48 +00:00
Dolphin.sln
Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though.
2011-01-29 20:16:51 +00:00