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d2c2bd52efc70d496a167a6d144c369ac8cfd024
dolphin/Externals/Cg
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Shawn Hoffman a3abeed4f2 remove Binary/win32 and Binary/x64 from the svn, and auto copy everything there. Also fix a bug with padsimple where if you stopped emulation while the pad was rumbling, it would do so indefinitely.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1157 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-12 21:29:28 +00:00
..
cg_bindlocations.h
Initial megacommit.
2008-07-12 17:40:22 +00:00
cg_datatypes.h
Initial megacommit.
2008-07-12 17:40:22 +00:00
cg_enums.h
Initial megacommit.
2008-07-12 17:40:22 +00:00
cg_errors.h
Initial megacommit.
2008-07-12 17:40:22 +00:00
cg_profiles.h
Initial megacommit.
2008-07-12 17:40:22 +00:00
cg.dll
remove Binary/win32 and Binary/x64 from the svn, and auto copy everything there. Also fix a bug with padsimple where if you stopped emulation while the pad was rumbling, it would do so indefinitely.
2008-11-12 21:29:28 +00:00
cg.h
Initial megacommit.
2008-07-12 17:40:22 +00:00
cg.lib
Initial megacommit.
2008-07-12 17:40:22 +00:00
cgGL_profiles.h
Initial megacommit.
2008-07-12 17:40:22 +00:00
cgGL.dll
remove Binary/win32 and Binary/x64 from the svn, and auto copy everything there. Also fix a bug with padsimple where if you stopped emulation while the pad was rumbling, it would do so indefinitely.
2008-11-12 21:29:28 +00:00
cgGL.h
Initial megacommit.
2008-07-12 17:40:22 +00:00
cgGL.lib
Initial megacommit.
2008-07-12 17:40:22 +00:00
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