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d419d3fc29d4fb8740f09543ce6c432c32e045e3
dolphin
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nakeee
d419d3fc29
More log cleanup. Commented the old macros in Log.h, uncomment it if there are any problems.
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@2520
8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-02 11:43:38 +00:00
..
Plugin_DSP_HLE
THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work.
2009-02-28 22:10:38 +00:00
Plugin_DSP_LLE
Some LLE comments
2009-03-01 01:11:57 +00:00
Plugin_nJoy_SDL
nJoy: Moved nJoy.ini to the config dir
2009-02-26 08:42:18 +00:00
Plugin_nJoy_Testing
Some warning and code cleanup.
2009-01-24 00:45:46 +00:00
Plugin_PadSimple
Rerecording and nJoy: Copied the recording functions to nJoy
2009-02-18 23:26:16 +00:00
Plugin_PadSimpleEvnt
Clean up access to PowerPC::state. Some warning fixes. Restore hold-tab-to-release-throttle on Windows. Fix some project settings.
2009-02-17 22:48:16 +00:00
Plugin_VideoDX9
revert the mess i made in the d3d plugin. Add way to use HLSL directly without going through Cg. Not that the results look much better... i do see shadows of spinning cars in Burnout 2 after clicking around in the dark. Then it crashes.
2009-03-01 12:07:34 +00:00
Plugin_VideoOGL
An alert is displayed once per run if pixel shaders or vertex shaders fail to compile. Resources are cleaned up if shader compilation fails. Tev coords are zeroed in the pixel shader if there are no tex gens.
2009-03-01 00:57:39 +00:00
Plugin_Wiimote
More log cleanup. Commented the old macros in Log.h, uncomment it if there are any problems.
2009-03-02 11:43:38 +00:00