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df7b29da32d289bfbe535af5f01d03ef2a8e4744
dolphin
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XTra.KrazzY
dd640a4937
Zelda ucode cleanup
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@3423
8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-13 12:02:02 +00:00
..
Plugin_DSP_HLE
Zelda ucode cleanup
2009-06-13 12:02:02 +00:00
Plugin_DSP_LLE
DSP LLE: Just some renaming and cleanup. Prepared for proper base address support in disassembly. Added a "DebugInterface" for the DSP which would allow us to hook up a CodeView .. although CoreView currently doesn't have any support for variable-length instructions.
2009-06-07 11:06:40 +00:00
Plugin_nJoy_SDL
Minor bugfixes : disable Refresh list and Load wii menu when game is running and fix silly init of njoy's rumble
2009-04-15 20:19:25 +00:00
Plugin_nJoy_Testing
Fix compile in OSX by reverting my change, dunno why OpenAL is different on my machine. Bit of debug work in nJoy test
2009-04-28 20:05:00 +00:00
Plugin_PadSimple
Small cleanup. Pad configuration *should* work on my Linux machine now. I'll verify it tomorrow.
2009-06-13 11:59:58 +00:00
Plugin_PadSimpleEvnt
Do not put the PDB, EXP, LIB files in the bin folder, instead put it where the obj files are located.
2009-04-03 13:44:36 +00:00
Plugin_VideoDX9
Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards.
2009-05-15 02:39:55 +00:00
Plugin_VideoOGL
Fix for tatsunoko vs capcom and those wii games getting corrupted memory error
2009-06-12 15:47:41 +00:00
Plugin_Wiimote
Fix resizing problems when rendering to main (here's your fix JP :p) + another wiimote recording crash
2009-06-04 00:32:59 +00:00
Plugin_Wiimote-testing
Some clean up
2009-06-08 14:36:00 +00:00