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e36ca4705d75e419e89e8d16b4cef5be2be661d3
dolphin
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Source
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Core
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hrydgard
39abe6a9a3
Fix the palette loading fix to not crash MP2
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@1009
8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-29 22:28:57 +00:00
..
Common
enabled using encrypted action replay codes, just put them in the gameini file, and they are decrypted when read. Note: the first line of a "real" AR code is a verification code, which dolphin's simulator currently missreads. I'm unsure whether to bypass the code by skipping it in ARDecrypt.cpp line 489, or think of some actual solution :p
2008-10-28 05:55:34 +00:00
Core
Fix the palette loading fix to not crash MP2
2008-10-29 22:28:57 +00:00
DebuggerWX
Random grab-bag of stuff: Finer grained JIT disabling (jpeterson's debug tool), show activated cheats, some comments, one more jitted instruction, support in backpatcher for writes, currently disabled because Beyond Good and Evil crashes when using it. yes this change should be split but i'm just too lazy, sorry.
2008-10-28 22:38:53 +00:00
DiscIO
Massive style & comment cleanup of (mostly) GL plugin - also split some large files. A minor speedup for BP writes - merged the two switch()-es.
2008-10-17 11:30:14 +00:00
DolphinWX
roll back accidental disabling of fullscreen shortcut
2008-10-26 08:16:39 +00:00
VideoCommon
Make it possible to turn off the tiny vertex format setup JIT, may help macosx compatibility work (pretty useless, a jit for the actual vertex loading would have been much more useful)
2008-10-28 21:04:14 +00:00