Files
dolphin/Source/Core/Core/ConfigLoaders/NetPlayConfigLoader.cpp
T
Martino Fontana a14c88ba67 Remove unused imports
Yellow squiggly lines begone!
Done automatically on .cpp files through `run-clang-tidy`, with manual corrections to the mistakes.
If an import is directly used, but is technically unnecessary since it's recursively imported by something else, it is *not* removed.
The tool doesn't touch .h files, so I did some of them by hand while fixing errors due to old recursive imports.
Not everything is removed, but the cleanup should be substantial enough.
Because this done on Linux, code that isn't used on it is mostly untouched.
(Hopefully no open PR is depending on these imports...)
2026-01-25 16:12:15 +01:00

179 lines
8.0 KiB
C++

// Copyright 2016 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "Core/ConfigLoaders/NetPlayConfigLoader.h"
#include <memory>
#include <fmt/format.h>
#include "Common/CommonPaths.h"
#include "Common/FileUtil.h"
#include "Core/Config/AchievementSettings.h"
#include "Core/Config/GraphicsSettings.h"
#include "Core/Config/MainSettings.h"
#include "Core/Config/SYSCONFSettings.h"
#include "Core/Config/SessionSettings.h"
#include "Core/HW/EXI/EXI.h"
#include "Core/NetPlayProto.h"
namespace ConfigLoaders
{
class NetPlayConfigLayerLoader final : public Config::ConfigLayerLoader
{
public:
explicit NetPlayConfigLayerLoader(const NetPlay::NetSettings& settings)
: ConfigLayerLoader(Config::LayerType::Netplay), m_settings(settings)
{
}
void Load(Config::Layer* layer) override
{
layer->Set(Config::MAIN_CPU_THREAD, m_settings.cpu_thread);
layer->Set(Config::MAIN_CPU_CORE, m_settings.cpu_core);
layer->Set(Config::MAIN_ENABLE_CHEATS, m_settings.enable_cheats);
#ifdef USE_RETRO_ACHIEVEMENTS
layer->Set(Config::RA_HARDCORE_ENABLED, m_settings.enable_hardcore);
#endif // USE_RETRO_ACHIEVEMENTS
layer->Set(Config::MAIN_GC_LANGUAGE, m_settings.selected_language);
layer->Set(Config::MAIN_OVERRIDE_REGION_SETTINGS, m_settings.override_region_settings);
layer->Set(Config::MAIN_DSP_HLE, m_settings.dsp_hle);
layer->Set(Config::MAIN_OVERCLOCK_ENABLE, m_settings.oc_enable);
layer->Set(Config::MAIN_OVERCLOCK, m_settings.oc_factor);
layer->Set(Config::MAIN_VI_OVERCLOCK_ENABLE, m_settings.vi_oc_enable);
layer->Set(Config::MAIN_VI_OVERCLOCK, m_settings.vi_oc_factor);
for (ExpansionInterface::Slot slot : ExpansionInterface::SLOTS)
layer->Set(Config::GetInfoForEXIDevice(slot), m_settings.exi_device[slot]);
layer->Set(Config::MAIN_MEMORY_CARD_SIZE, m_settings.memcard_size_override);
layer->Set(Config::SESSION_SAVE_DATA_WRITABLE, m_settings.savedata_write);
layer->Set(Config::MAIN_RAM_OVERRIDE_ENABLE, m_settings.ram_override_enable);
layer->Set(Config::MAIN_MEM1_SIZE, m_settings.mem1_size);
layer->Set(Config::MAIN_MEM2_SIZE, m_settings.mem2_size);
layer->Set(Config::MAIN_FALLBACK_REGION, m_settings.fallback_region);
layer->Set(Config::MAIN_ALLOW_SD_WRITES, m_settings.allow_sd_writes);
layer->Set(Config::MAIN_DSP_JIT, m_settings.dsp_enable_jit);
for (size_t i = 0; i < Config::SYSCONF_SETTINGS.size(); ++i)
{
std::visit(
[&](auto* info) {
layer->Set(*info, static_cast<decltype(info->GetDefaultValue())>(
m_settings.sysconf_settings[i]));
},
Config::SYSCONF_SETTINGS[i].config_info);
}
layer->Set(Config::GFX_HACK_EFB_ACCESS_ENABLE, m_settings.efb_access_enable);
layer->Set(Config::GFX_HACK_BBOX_ENABLE, m_settings.bbox_enable);
layer->Set(Config::GFX_HACK_FORCE_PROGRESSIVE, m_settings.force_progressive);
layer->Set(Config::GFX_HACK_SKIP_EFB_COPY_TO_RAM, m_settings.efb_to_texture_enable);
layer->Set(Config::GFX_HACK_SKIP_XFB_COPY_TO_RAM, m_settings.xfb_to_texture_enable);
layer->Set(Config::GFX_HACK_DISABLE_COPY_TO_VRAM, m_settings.disable_copy_to_vram);
layer->Set(Config::GFX_HACK_IMMEDIATE_XFB, m_settings.immediate_xfb_enable);
layer->Set(Config::GFX_HACK_EFB_EMULATE_FORMAT_CHANGES, m_settings.efb_emulate_format_changes);
layer->Set(Config::GFX_SAFE_TEXTURE_CACHE_COLOR_SAMPLES,
m_settings.safe_texture_cache_color_samples);
layer->Set(Config::GFX_PERF_QUERIES_ENABLE, m_settings.perf_queries_enable);
layer->Set(Config::MAIN_FLOAT_EXCEPTIONS, m_settings.float_exceptions);
layer->Set(Config::MAIN_DIVIDE_BY_ZERO_EXCEPTIONS, m_settings.divide_by_zero_exceptions);
layer->Set(Config::MAIN_FPRF, m_settings.fprf);
layer->Set(Config::MAIN_ACCURATE_NANS, m_settings.accurate_nans);
layer->Set(Config::MAIN_ACCURATE_FMADDS, m_settings.accurate_fmadds);
layer->Set(Config::MAIN_DISABLE_ICACHE, m_settings.disable_icache);
layer->Set(Config::MAIN_SYNC_ON_SKIP_IDLE, m_settings.sync_on_skip_idle);
layer->Set(Config::MAIN_SYNC_GPU, m_settings.sync_gpu);
layer->Set(Config::MAIN_SYNC_GPU_MAX_DISTANCE, m_settings.sync_gpu_max_distance);
layer->Set(Config::MAIN_SYNC_GPU_MIN_DISTANCE, m_settings.sync_gpu_min_distance);
layer->Set(Config::MAIN_SYNC_GPU_OVERCLOCK, m_settings.sync_gpu_overclock);
layer->Set(Config::MAIN_JIT_FOLLOW_BRANCH, m_settings.jit_follow_branch);
layer->Set(Config::MAIN_FAST_DISC_SPEED, m_settings.fast_disc_speed);
layer->Set(Config::MAIN_MMU, m_settings.mmu);
layer->Set(Config::MAIN_FASTMEM, m_settings.fastmem);
layer->Set(Config::MAIN_SKIP_IPL, m_settings.skip_ipl);
layer->Set(Config::SESSION_LOAD_IPL_DUMP, m_settings.load_ipl_dump);
layer->Set(Config::GFX_HACK_DEFER_EFB_COPIES, m_settings.defer_efb_copies);
layer->Set(Config::GFX_HACK_EFB_ACCESS_TILE_SIZE, m_settings.efb_access_tile_size);
layer->Set(Config::GFX_HACK_EFB_DEFER_INVALIDATION, m_settings.efb_access_defer_invalidation);
layer->Set(Config::SESSION_USE_FMA, m_settings.use_fma);
layer->Set(Config::MAIN_BLUETOOTH_PASSTHROUGH_ENABLED, false);
if (m_settings.strict_settings_sync)
{
layer->Set(Config::GFX_HACK_VERTEX_ROUNDING, m_settings.vertex_rounding);
layer->Set(Config::GFX_EFB_SCALE, m_settings.internal_resolution);
layer->Set(Config::GFX_HACK_COPY_EFB_SCALED, m_settings.efb_scaled_copy);
layer->Set(Config::GFX_FAST_DEPTH_CALC, m_settings.fast_depth_calc);
layer->Set(Config::GFX_ENABLE_PIXEL_LIGHTING, m_settings.enable_pixel_lighting);
layer->Set(Config::GFX_WIDESCREEN_HACK, m_settings.widescreen_hack);
layer->Set(Config::GFX_ENHANCE_FORCE_TEXTURE_FILTERING, m_settings.force_texture_filtering);
layer->Set(Config::GFX_ENHANCE_MAX_ANISOTROPY, m_settings.max_anisotropy);
layer->Set(Config::GFX_ENHANCE_FORCE_TRUE_COLOR, m_settings.force_true_color);
layer->Set(Config::GFX_ENHANCE_DISABLE_COPY_FILTER, m_settings.disable_copy_filter);
layer->Set(Config::GFX_DISABLE_FOG, m_settings.disable_fog);
layer->Set(Config::GFX_ENHANCE_ARBITRARY_MIPMAP_DETECTION,
m_settings.arbitrary_mipmap_detection);
layer->Set(Config::GFX_ENHANCE_ARBITRARY_MIPMAP_DETECTION_THRESHOLD,
m_settings.arbitrary_mipmap_detection_threshold);
layer->Set(Config::GFX_ENABLE_GPU_TEXTURE_DECODING, m_settings.enable_gpu_texture_decoding);
// Disable AA as it isn't deterministic across GPUs
layer->Set(Config::GFX_MSAA, 1);
layer->Set(Config::GFX_SSAA, false);
}
if (m_settings.savedata_load)
{
if (!m_settings.is_hosting)
{
const std::string path = File::GetUserPath(D_GCUSER_IDX) + GC_MEMCARD_NETPLAY DIR_SEP;
layer->Set(Config::MAIN_GCI_FOLDER_A_PATH_OVERRIDE, path + "Card A");
layer->Set(Config::MAIN_GCI_FOLDER_B_PATH_OVERRIDE, path + "Card B");
const auto make_memcard_path = [this](char letter) {
return fmt::format("{}{}{}.{}.raw", File::GetUserPath(D_GCUSER_IDX), GC_MEMCARD_NETPLAY,
letter, m_settings.save_data_region);
};
layer->Set(Config::MAIN_MEMCARD_A_PATH, make_memcard_path('A'));
layer->Set(Config::MAIN_MEMCARD_B_PATH, make_memcard_path('B'));
}
layer->Set(Config::SESSION_GCI_FOLDER_CURRENT_GAME_ONLY, true);
}
#ifdef HAS_LIBMGBA
for (size_t i = 0; i < m_settings.gba_rom_paths.size(); ++i)
{
layer->Set(Config::MAIN_GBA_ROM_PATHS[i], m_settings.gba_rom_paths[i]);
}
#endif
// Check To Override Client's Cheat Codes
if (m_settings.sync_codes && !m_settings.is_hosting)
{
// Raise flag to use host's codes
layer->Set(Config::SESSION_CODE_SYNC_OVERRIDE, true);
}
}
void Save(Config::Layer* layer) override
{
// Do Nothing
}
private:
const NetPlay::NetSettings m_settings;
};
// Loader generation
std::unique_ptr<Config::ConfigLayerLoader>
GenerateNetPlayConfigLoader(const NetPlay::NetSettings& settings)
{
return std::make_unique<NetPlayConfigLayerLoader>(settings);
}
} // namespace ConfigLoaders