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efa9e81ca02816291e2d0dbff6fb4232b588b0bc
dolphin
/
Source
/
Core
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InputCommon
/
Src
T
History
Soren Jorvang
4a7d3ee1c8
Deal with "hat" switches.
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@6863
8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-16 17:00:17 +00:00
..
ControllerInterface
Deal with "hat" switches.
2011-01-16 17:00:17 +00:00
ControllerEmu.cpp
Finally got the input common strings figured out. That pretty much finishes translations.
2011-01-14 03:05:02 +00:00
ControllerEmu.h
Finally got the input common strings figured out. That pretty much finishes translations.
2011-01-14 03:05:02 +00:00
GCPadStatus.h
Rename pluginspecs_pad.h to GCPadStatus.h, and move it into InputCommon.
2010-06-13 09:26:00 +00:00
InputConfig.cpp
Moved WiimoteNew into Dolphin and eliminated the old wiimote plugin. Removed wiimote plugin support. Moved input dialog related InputUICommon stuff into DolphinWX. Removed now unused InputCommon files. UDPWiimote stuff is temporarily disabled until it is reorganized so Core won't depend on wx. Real wiimotes are now initialized on first need(wiimote diag open or game start) and left initialized until Dolphin exit.(maybe this will work better for Linux/OS X) (scons probably needs some fixes)
2010-10-12 19:42:29 +00:00
InputConfig.h
Moved WiimoteNew into Dolphin and eliminated the old wiimote plugin. Removed wiimote plugin support. Moved input dialog related InputUICommon stuff into DolphinWX. Removed now unused InputCommon files. UDPWiimote stuff is temporarily disabled until it is reorganized so Core won't depend on wx. Real wiimotes are now initialized on first need(wiimote diag open or game start) and left initialized until Dolphin exit.(maybe this will work better for Linux/OS X) (scons probably needs some fixes)
2010-10-12 19:42:29 +00:00
SConscript
Accept arbitrary HID devices as gamepads instead of using SDL,
2011-01-14 05:06:08 +00:00
UDPWiimote.cpp
Move UDPConfigDiag into Dolphin, to allow building of UDP Wiimote again.
2010-11-14 13:30:57 +00:00
UDPWiimote.h
Move UDPConfigDiag into Dolphin, to allow building of UDP Wiimote again.
2010-11-14 13:30:57 +00:00
UDPWrapper.cpp
Move UDPConfigDiag into Dolphin, to allow building of UDP Wiimote again.
2010-11-14 13:30:57 +00:00
UDPWrapper.h
Move UDPConfigDiag into Dolphin, to allow building of UDP Wiimote again.
2010-11-14 13:30:57 +00:00
X11InputBase.cpp
Big restructuring of how the video plugin works. In linux and windows you shouldn't see a change in the functionality; however, there are changes in how render to main or not, and fullscreen modes, and such are handled. Input is largely restructured for the video plugin. It is now handled by the host. Keys for pausing and changing fullscreen are configurable. More will probably be later. This is probably classified as highly experimental.
2010-04-12 01:33:10 +00:00
X11InputBase.h
Some pathnames are used both by SCons and cpp which can be a bit tricky.
2010-07-20 02:45:31 +00:00