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f0c5cc76a998b59ddb1dd720354db366b5e15e9b
dolphin
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Nolan Check
f0c5cc76a9
Add EFB encode-to-RAM support in DX11 backend. It could probably be simplified a lot, and not all the possible formats are implemented. I tried to use the dynamic-linking feature of shader model 5, but Microsoft's HLSL compiler is broken. "Dynamic mode" is implemented, but disabled for now.
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@7253
8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-26 23:41:02 +00:00
..
Plugin_VideoDX9
Add EFB encode-to-RAM support in DX11 backend. It could probably be simplified a lot, and not all the possible formats are implemented. I tried to use the dynamic-linking feature of shader model 5, but Microsoft's HLSL compiler is broken. "Dynamic mode" is implemented, but disabled for now.
2011-02-26 23:41:02 +00:00
Plugin_VideoDX11
Add EFB encode-to-RAM support in DX11 backend. It could probably be simplified a lot, and not all the possible formats are implemented. I tried to use the dynamic-linking feature of shader model 5, but Microsoft's HLSL compiler is broken. "Dynamic mode" is implemented, but disabled for now.
2011-02-26 23:41:02 +00:00
Plugin_VideoOGL
Add EFB encode-to-RAM support in DX11 backend. It could probably be simplified a lot, and not all the possible formats are implemented. I tried to use the dynamic-linking feature of shader model 5, but Microsoft's HLSL compiler is broken. "Dynamic mode" is implemented, but disabled for now.
2011-02-26 23:41:02 +00:00
Plugin_VideoSoftware
If video backend initialization fails, have the emulator die gracefully instead of crashing the application. Also a little clean up of the passage of the video window handle to the backend and back.
2011-02-25 21:14:13 +00:00
CMakeLists.txt
Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore.
2011-02-14 02:18:03 +00:00