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f5f99e8f044a8c6ef8bc3b73b6c1f5540ac9f185
dolphin
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Source
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Core
T
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donkopunchstania
f5f99e8f04
clip space coordinates are now available in fragment shader because depth needs to be computed there instead of the vertex shader. computing it in the vertex shader causes incorrect results sometimes. worked on z textures but 8 bit z texture still is not correct because it breaks SSBM. RE0 now looks ok.
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@2163
8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-08 22:08:20 +00:00
..
Common
Add Release_JITIL configuration to use magumagu's JIT instead under windows (currently 32-bit only) (this is intended to be temporary). Add comment about crashes with JITIL in Burnout2 and Animal Crossing. Some warning disables and cleanups.
2009-02-08 13:09:58 +00:00
Core
1. Fixed RTC in both Wii and GC (added Wii epoch bias, notify me if it isn't good for your PC and I'll revert it).
2009-02-08 19:17:51 +00:00
DebuggerWX
Video and DSP plugin management: Fixed Stop and Start again, it was necessary to call FreeLibrary() on Start instead of on Stop, I don't know why but that's how it works
2009-02-08 10:09:26 +00:00
DiscIO
this should be OK: display some default info when no save exist
2009-02-07 17:31:35 +00:00
DolphinWX
Add Release_JITIL configuration to use magumagu's JIT instead under windows (currently 32-bit only) (this is intended to be temporary). Add comment about crashes with JITIL in Burnout2 and Animal Crossing. Some warning disables and cleanups.
2009-02-08 13:09:58 +00:00
InputCommon
InputCommon and nJoy: Moved more functions to InputCommon
2009-02-08 15:05:03 +00:00
VideoCommon
clip space coordinates are now available in fragment shader because depth needs to be computed there instead of the vertex shader. computing it in the vertex shader causes incorrect results sometimes. worked on z textures but 8 bit z texture still is not correct because it breaks SSBM. RE0 now looks ok.
2009-02-08 22:08:20 +00:00