This website requires JavaScript.
Explore
Help
Sign In
Yaya48
/
dolphin
Watch
1
Star
0
Fork
0
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
Wiki
Activity
Files
fcb951c0c944c8baba343feaf1df762916309889
dolphin
/
Source
/
Plugins
/
Plugin_nJoy_SDL
/
Src
T
History
John Peterson
fcb951c0c9
nJoy: Made the out of focus option only apply to gamepad input. As I understand it it's primarily used to allow keyboard input at the same time as Dolphin is used. Then it would probably be annoying to send the keyboard input to Dolphin while you are typing. Keyboard inputs was also the main idea with the out of focus option, I think that it's not as important for gamepad input as you are less likely to use the gamepad in two different programs simultaneously.
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@2087
8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-03 10:17:01 +00:00
..
GUI
nJoy: Made the out of focus option only apply to gamepad input. As I understand it it's primarily used to allow keyboard input at the same time as Dolphin is used. Then it would probably be annoying to send the keyboard input to Dolphin while you are typing. Keyboard inputs was also the main idea with the out of focus option, I think that it's not as important for gamepad input as you are less likely to use the gamepad in two different programs simultaneously.
2009-02-03 10:17:01 +00:00
Config.cpp
nJoy: Made the out of focus option only apply to gamepad input. As I understand it it's primarily used to allow keyboard input at the same time as Dolphin is used. Then it would probably be annoying to send the keyboard input to Dolphin while you are typing. Keyboard inputs was also the main idea with the out of focus option, I think that it's not as important for gamepad input as you are less likely to use the gamepad in two different programs simultaneously.
2009-02-03 10:17:01 +00:00
Config.h
Make checking for focus optional for njoy input.
2009-02-03 06:21:22 +00:00
nJoy.cpp
nJoy: Made the out of focus option only apply to gamepad input. As I understand it it's primarily used to allow keyboard input at the same time as Dolphin is used. Then it would probably be annoying to send the keyboard input to Dolphin while you are typing. Keyboard inputs was also the main idea with the out of focus option, I think that it's not as important for gamepad input as you are less likely to use the gamepad in two different programs simultaneously.
2009-02-03 10:17:01 +00:00
nJoy.h
nJoy: Made the out of focus option only apply to gamepad input. As I understand it it's primarily used to allow keyboard input at the same time as Dolphin is used. Then it would probably be annoying to send the keyboard input to Dolphin while you are typing. Keyboard inputs was also the main idea with the out of focus option, I think that it's not as important for gamepad input as you are less likely to use the gamepad in two different programs simultaneously.
2009-02-03 10:17:01 +00:00
Rumble.cpp
nJoy: Made it tolerate a bad device (the Wiimote DirectInput device for example)
2009-01-24 22:13:53 +00:00
SConscript
nakee's work on dolphin events. Also get wxw out of logmanager. This commit wants your comments
2009-01-15 06:48:15 +00:00
XInput.cpp
nJoy: Added ifdefs for the XInput files
2009-01-20 14:26:56 +00:00
XInput.h
nJoy: Forgot the header file
2009-01-20 14:32:15 +00:00