Merge pull request #8576 from lioncash/texture-cvt-shader-fmt

VideoCommon/TextureConversionShader: Convert over to using ShaderCode
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Connor McLaughlin authored and GitHub committed 2020-01-24 11:53:51 +10:00
commit 42c03c4dad
3 files changed
+510 -510

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@@ -1178,7 +1178,7 @@ const AbstractPipeline* ShaderCache::GetEFBCopyToRAMPipeline(const EFBCopyParams
if (iter != m_efb_copy_to_ram_pipelines.end())
return iter->second.get();
const char* const shader_code =
const std::string shader_code =
TextureConversionShaderTiled::GenerateEncodingShader(uid, m_api_type);
const auto shader = g_renderer->CreateShaderFromSource(ShaderStage::Pixel, shader_code);
if (!shader)
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@@ -20,7 +20,7 @@ namespace TextureConversionShaderTiled
{
u16 GetEncodedSampleCount(EFBCopyFormat format);
const char* GenerateEncodingShader(const EFBCopyParams& params, APIType ApiType);
std::string GenerateEncodingShader(const EFBCopyParams& params, APIType api_type);
// Information required to compile and dispatch a texture decoding shader.
struct DecodingShaderInfo