DolphinQt: Expose Game Boy Player ROM path on the GameCube config tab.
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@@ -220,7 +220,10 @@ void GameCubePane::CreateWidgets()
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{
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{
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m_gba_rom_edits[i] = new ConfigText(Config::MAIN_GBA_ROM_PATHS[i]);
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m_gba_rom_edits[i] = new ConfigText(Config::MAIN_GBA_ROM_PATHS[i]);
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m_gba_browse_roms[i] = new NonDefaultQPushButton(QStringLiteral("..."));
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m_gba_browse_roms[i] = new NonDefaultQPushButton(QStringLiteral("..."));
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gba_layout->addWidget(new QLabel(tr("Port %1 ROM:").arg(i + 1)), gba_row, 0);
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auto* const label =
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new QLabel((i == Config::GBPLAYER_GBA_INDEX) ? tr("Game Boy Player ROM:") :
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tr("Port %1 ROM:").arg(i + 1));
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gba_layout->addWidget(label, gba_row, 0);
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gba_layout->addWidget(m_gba_rom_edits[i], gba_row, 1);
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gba_layout->addWidget(m_gba_rom_edits[i], gba_row, 1);
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gba_layout->addWidget(m_gba_browse_roms[i], gba_row, 2);
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gba_layout->addWidget(m_gba_browse_roms[i], gba_row, 2);
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gba_row++;
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gba_row++;
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@@ -85,8 +85,8 @@ private:
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ConfigBool* m_gba_save_rom_path;
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ConfigBool* m_gba_save_rom_path;
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QPushButton* m_gba_browse_bios;
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QPushButton* m_gba_browse_bios;
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ConfigUserPath* m_gba_bios_edit;
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ConfigUserPath* m_gba_bios_edit;
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std::array<QPushButton*, 4> m_gba_browse_roms;
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std::array<QPushButton*, 5> m_gba_browse_roms;
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std::array<ConfigText*, 4> m_gba_rom_edits;
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std::array<ConfigText*, 5> m_gba_rom_edits;
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QPushButton* m_gba_browse_saves;
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QPushButton* m_gba_browse_saves;
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ConfigUserPath* m_gba_saves_edit;
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ConfigUserPath* m_gba_saves_edit;
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};
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};
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