OGLShader: Fix mismatched assignment in compute shader constructor
This shouldn't be assigning to the regular ID.
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@@ -30,7 +30,8 @@ OGLShader::OGLShader(ShaderStage stage, GLenum gl_type, GLuint shader_id)
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}
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OGLShader::OGLShader(GLuint compute_program_id)
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: AbstractShader(ShaderStage::Compute), m_type(GL_COMPUTE_SHADER), m_id(compute_program_id)
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: AbstractShader(ShaderStage::Compute), m_type(GL_COMPUTE_SHADER),
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m_compute_program_id(compute_program_id)
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{
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}
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