Merge pull request #8829 from stenzek/fix-macos-again

Core: Use window instead of surface for ControllerInterface updates
This commit is contained in:
Connor McLaughlin authored and GitHub committed 2020-05-28 16:56:13 +10:00
commit b3c705fa96
2 files changed
+2 -2

No files matched your search

+1 -1
View File
@@ -498,7 +498,7 @@ static void EmuThread(std::unique_ptr<BootParameters> boot, WindowSystemInfo wsi
}
else
{
g_controller_interface.ChangeWindow(wsi.render_surface);
g_controller_interface.ChangeWindow(wsi.render_window);
Pad::LoadConfig();
Keyboard::LoadConfig();
}
+1 -1
View File
@@ -1083,7 +1083,7 @@ void MainWindow::HideRenderWidget(bool reinit)
// The controller interface will still be registered to the old render widget, if the core
// has booted. Therefore, we should re-bind it to the main window for now. When the core
// is next started, it will be swapped back to the new render widget.
g_controller_interface.ChangeWindow(GetWindowSystemInfo(windowHandle()).render_surface);
g_controller_interface.ChangeWindow(GetWindowSystemInfo(windowHandle()).render_window);
}
}