Ryan Houdek
|
012c32c14c
|
[Android] Undefine the swaps in Android completely, not just on ARM Android.
|
2013-07-11 08:58:10 -05:00 |
|
Ryan Houdek
|
33ca010115
|
[Android] Derp Squad. Show compressed files in the browse folder dialog. Show in red text and if one clicks on it. Say we don't support compressed file formats.
|
2013-07-11 03:57:24 -05:00 |
|
Ryan Houdek
|
379a15ba3b
|
Make confirm on stop default enabled.
|
2013-07-08 02:56:40 -05:00 |
|
Ryan Houdek
|
d584150851
|
Remove a warning from ARM includes already defining PAGE_SIZE and a warning in the FPR cache.
|
2013-07-05 20:56:17 -05:00 |
|
Ryan Houdek
|
7d6b36bf73
|
Fix most ARM warnings
|
2013-07-05 19:56:15 -05:00 |
|
Ryan Houdek
|
cdfd7905a0
|
[Android] Copy over DSP roms and font assets on build and first runs.
|
2013-07-05 19:18:33 -05:00 |
|
Ryan Houdek
|
c19858ca87
|
[Android] Instead of wiping shared preferences, set the default values so the settings are actually selected when going in to the settings menu.
|
2013-07-05 18:49:59 -05:00 |
|
Ryan Houdek
|
a610cdac8b
|
[Android] Fix Android 4.0 gamepad input.
|
2013-07-05 06:29:01 -05:00 |
|
Ryan Houdek
|
72257d5f69
|
[Android] Support clicking on games in the folder browser to add the folder currently in. Mostly for derps that keep trying to run the game from the folder browser.
|
2013-06-27 04:47:39 -05:00 |
|
Ryan Houdek
|
9edfb5c710
|
[Android] Disable OpenGL ES 3 EGL bit. This is due to drivers complaining(Which they should do) when they don't support GLES3. Qualcomm drivers don't care about it being ES2 or ES3 bit anyway. Intel drivers are untested in this code path, but GLES3 is untested entirely in desktop anyway.
|
2013-06-26 08:19:01 -05:00 |
|
Ryan Houdek
|
0037acbbaa
|
[Android] Actually copy Dolphin.ini correctly...
|
2013-06-26 05:32:56 -05:00 |
|
Ryan Houdek
|
06d721984d
|
[Android] Make the navigation drawer not so blindingly dark.
|
2013-06-26 04:58:34 -05:00 |
|
Ryan Houdek
|
fc0f347cea
|
[Android] Open the navigation drawer by clicking on the button. Woops, didn't realize that gmail did this as well.
|
2013-06-25 14:36:52 -05:00 |
|
Ryan Houdek
|
143d2eccb4
|
[Android] Open drawer if there isn't anything in the game list, instead of on first run.
|
2013-06-24 12:17:31 -05:00 |
|
Ryan Houdek
|
5f91998302
|
[Android] Add default Android config file
|
2013-06-24 01:42:35 -05:00 |
|
Ryan Houdek
|
852698ceef
|
[Android] On first run, open up the navigation drawer so people realize that there is a drawer.
|
2013-06-24 01:42:35 -05:00 |
|
Ryan Houdek
|
ae395639b0
|
[Android] Fix drawing on screen control setting being derpy at times.
|
2013-06-24 01:42:34 -05:00 |
|
Ryan Houdek
|
06b98225e7
|
[Android] 0.6 Release
|
2013-06-24 01:42:34 -05:00 |
|
Ryan Houdek
|
eb579e4264
|
Merge in JP's change to fix audio stuttering with OpenAL.
|
2013-06-23 02:46:45 -05:00 |
|
Ryan Houdek
|
6bb7cc5fea
|
[Android] Add an about screen that shows build revision.
|
2013-06-22 22:54:36 -05:00 |
|
Ryan Houdek
|
d86185ca54
|
[Android] Fix ant build?
|
2013-06-22 08:06:39 -05:00 |
|
Ryan Houdek
|
2b9f79dff3
|
[Android] Remove SimonVT menudrawer library. Move to Google's support library for their navigation drawer support. Overall cleanup.
|
2013-06-22 07:45:05 -05:00 |
|
Ryan Houdek
|
02cbcc8ec4
|
[Android] When running OpenGL ES 3 backend, we've got to switch the screen coordinates or bad things happen. Adds a Driver bug that causes swap every single flush. Hard requirement currently to see /anything/ on screen.
|
2013-06-18 12:44:06 -05:00 |
|
Ryan Houdek
|
9c32c923bc
|
Remove saturate function define in GLSL since we use clamp everywhere instead. Change the function defines over to just regular defines since Qualcomm can't handle function defines at all it seems.
|
2013-06-18 12:42:14 -05:00 |
|
Ryan Houdek
|
6143594db6
|
[Android] Qualcomm glGetShaderInfoLog returns a max of 1024 bytes(tested) for the log, and glGetShaderiv with GL_INFO_LOG_LENGTH /always/ returns 0 on compile failure.
|
2013-06-18 10:24:36 -05:00 |
|
Ryan Houdek
|
7df8a9cae8
|
Partial revert of 0247b2a97a. I'll add a work around for Qualcomm in a bit. Qualcomm shader compiler failing was only due to floating suffixes not whole function defines. Qualcomm video driver devs seem to have a good response time when it comes to OpenGL ES 3 issues.
|
2013-06-18 07:52:36 -05:00 |
|
Ryan Houdek
|
7223778520
|
[Android] Gamepad input. Refactor JNI native functions to all pull from a single class instead of everywhere willy-nilly
|
2013-06-18 07:09:38 -05:00 |
|
Ryan Houdek
|
448e0900d1
|
Revert "Adding Travis CI script"
This reverts commit 3763021136.
Reason: No.
|
2013-06-16 19:58:30 -05:00 |
|
Ryan Houdek
|
3ddd24872b
|
Merge branch 'GLES3'
Conflicts:
Source/Android/.idea/workspace.xml
|
2013-06-12 03:29:18 -05:00 |
|
Ryan Houdek
|
fa4ad82878
|
Fix Windows Compiling?
|
2013-06-12 03:14:13 -05:00 |
|
Ryan Houdek
|
e4a3919a2b
|
[Android] 0.5 Release.
|
2013-06-12 03:11:59 -05:00 |
|
Ryan Houdek
|
baf16a72b6
|
[Android] Back to enforcing ICS or above limitation. Tired of this nonsense.
|
2013-06-11 08:45:31 -05:00 |
|
Ryan Houdek
|
ab6151a5ba
|
Build Fix 2x
|
2013-06-11 08:41:30 -05:00 |
|
Ryan Houdek
|
9df3dbe13c
|
Build Fix
|
2013-06-11 08:38:45 -05:00 |
|
Ryan Houdek
|
703a51e4c0
|
[Android] Start of *working* GLES3 support. Needs to be able to compile in Windows still.
|
2013-06-11 08:33:56 -05:00 |
|
Ryan Houdek
|
1bea76a6e0
|
[Android] Remove artificial limitation to not leave the sdcard directory in the folder browser as well.
|
2013-06-11 08:25:15 -05:00 |
|
Ryan Houdek
|
fcf86f112a
|
[Android] Remove artificial limitation to not leave the sdcard directory. Keep screen on while running.
|
2013-06-11 08:24:23 -05:00 |
|
Ryan Houdek
|
8efdbcda9e
|
[Android] Fix drawn buttons causing rendering issues.
|
2013-06-11 08:23:32 -05:00 |
|
Ryan Houdek
|
2697b8c04f
|
Create our OGL context on the same thread in the OpenGL backend. Same issue with Qualcomm not working with threading correctly.
|
2013-05-26 22:30:38 -05:00 |
|
Ryan Houdek
|
f06fc78814
|
[Android] Properly open the navigation drawer when pressing menu or back in the game list.
|
2013-05-26 22:29:40 -05:00 |
|
Ryan Houdek
|
0bd8aaf9d4
|
[Android] 0.3 Release
|
2013-05-25 23:16:47 -05:00 |
|
Ryan Houdek
|
4a3bbf6165
|
[Android] Drop minimum Android version support to 2.3 since there is a /bunch/ of people asking for it.
|
2013-05-25 23:00:30 -05:00 |
|
Ryan Houdek
|
92bea77e56
|
[Android] Disable OpenGL in the settings menu since it doesn't work yet. Change some theme settings so the back button shows up on screen where needed.
|
2013-05-25 22:20:34 -05:00 |
|
Ryan Houdek
|
61aa272bfb
|
[Android] Qualcomm drivers require that the EGL context is created on the same thread that the OpenGL commands are run on. Crappy driver limitation since eglMakeCurrent should work to let it be on a different thread.
|
2013-05-25 22:20:34 -05:00 |
|
Ryan Houdek
|
2effab9a9f
|
[Android] Make it less stupid to add a folder to the search list. Now just hit the menu button and select 'Add current folder'
|
2013-05-22 05:29:47 -05:00 |
|
Ryan Houdek
|
f8a5d05c07
|
[Android] Redo the Settings menu, Can now change the CPU Core, dual core setting, and video backend in the settings"
|
2013-05-20 02:59:12 -05:00 |
|
Ryan Houdek
|
252edb942d
|
[Android] Beginning of setting menu, doesn't do anything yet.
|
2013-05-19 05:25:02 -05:00 |
|
Ryan Houdek
|
10018cfe9a
|
[Android] Add in the Android Studio project files so one can use Android Studio instead of ADT.
|
2013-05-18 04:04:07 -05:00 |
|
Ryan Houdek
|
2c7f9b1b78
|
[Android] Copy over the Dolphin shared library to the Android APK build directory so it doesn't need to be manually copied each time.
|
2013-05-18 03:56:45 -05:00 |
|
Ryan Houdek
|
39c9516197
|
[Android] Qualcomm driver has a bug where it returns an invalid length for GL_INFO_LOG_LENGTH with glGetShaderiv. Qualcomm drivers seem to max out at ~512bytes returned from glGetShaderInfoLog so this is a reasonable max.
|
2013-05-17 21:13:02 -05:00 |
|
Ryan Houdek
|
c30d00e904
|
[Android] Support DFF files in the interface.
|
2013-05-17 21:13:02 -05:00 |
|
Ryan Houdek
|
bf67378812
|
Fix the integer compare in our GLSL fmod function
|
2013-05-11 00:16:20 -05:00 |
|
Ryan Houdek
|
0247b2a97a
|
[Android] More GLES3 things. Disable Framedumping and MSAA rendering. Remove the HLSL->GLSL shader defines since Qualcomm doesn't support this in their shader compiler. Now they get chosen in our shader generator instead.
|
2013-05-06 06:43:04 -05:00 |
|
Ryan Houdek
|
5ac58a34ea
|
[Android] Beginning of GLES3 support.
|
2013-05-05 23:37:02 -05:00 |
|
Ryan Houdek
|
cb5b9c0327
|
[Android] Add GLSLES3 to the GLSL version enums. Add in the version and precision qualifier to the shader header.
|
2013-05-05 23:37:02 -05:00 |
|
Ryan Houdek
|
028a1a4971
|
GL_DEPTH_COMPONENT can't have type of GL_UNSIGNED_BYTE with glTexImage2D. Qualcomm drivers get hit with this but all else don't care.
|
2013-05-05 23:37:02 -05:00 |
|
Ryan Houdek
|
b6963ce1cb
|
[Android] Use vsnprintf for the log messages.
|
2013-05-05 23:37:01 -05:00 |
|
Ryan Houdek
|
09def3ed3f
|
[Android] Add in a compiling option for GLES3
|
2013-05-05 23:37:01 -05:00 |
|
Ryan Houdek
|
b2d3dc8a68
|
[Android] Allow the user to select multiple browse paths.
|
2013-05-05 23:37:01 -05:00 |
|
Ryan Houdek
|
87331fcef5
|
Change Android project name to dolphin emulator
|
2013-04-24 09:00:14 -05:00 |
|
Ryan Houdek
|
1b76655312
|
Missed a few asset copies
|
2013-04-23 14:27:50 -05:00 |
|
Ryan Houdek
|
bd72e13dd4
|
Generally make the Android UI better.
|
2013-04-23 14:27:49 -05:00 |
|
Ryan Houdek
|
453fdff4bd
|
Add SimonVT's android-menudrawer. This will be used in the menu interface for Dolphin Android.
|
2013-04-23 14:27:49 -05:00 |
|
Ryan Houdek
|
f28efc24eb
|
Have our EGL interface use our logging functions.
|
2013-04-23 14:27:49 -05:00 |
|
Ryan Houdek
|
9720d6b418
|
Allow runtime setting of fastmem in ARM and disable since it seems to be causing issues again. Cortex-A9 only?
|
2013-04-20 17:36:49 +00:00 |
|
Ryan Houdek
|
05eda7b0c1
|
Fix a build issue with options -DUSE_EGL=True -DUSE_GLES=True
|
2013-04-20 17:19:22 +00:00 |
|
Ryan Houdek
|
0973d503ef
|
Fix making the config directory so copying over assets won't fail.
|
2013-04-20 12:11:58 -05:00 |
|
Ryan Houdek
|
b47915d1e4
|
Enforce landscape view since rotations cause huge issues atm.
|
2013-04-19 09:44:38 -05:00 |
|
Ryan Houdek
|
47f1505499
|
Add a fastmem option for enabling and disabling fastmem at runtime.
|
2013-04-19 07:50:33 -05:00 |
|
Ryan Houdek
|
bf5a046b82
|
Update the ant files to build the APK from terminal
|
2013-04-18 23:26:00 -05:00 |
|
Ryan Houdek
|
b429cb86aa
|
Update AndroidManifest to v0.2
|
2013-04-18 22:53:13 -05:00 |
|
Ryan Houdek
|
491ffabb56
|
Android Clang doesn't support TLS, so do the same thing as OSX.
|
2013-04-18 22:52:53 -05:00 |
|
Ryan Houdek
|
f811d11863
|
Fix clang building the std headers.
|
2013-04-18 22:52:05 -05:00 |
|
Ryan Houdek
|
d68955c539
|
Clang uses __clear_cache instead of __builtin___clear_cache like GCC
|
2013-04-18 22:50:58 -05:00 |
|
Ryan Houdek
|
d524781657
|
Adjust some files being built or not to fix clang on Android.
|
2013-04-18 22:50:03 -05:00 |
|
Ryan Houdek
|
75efe7d315
|
Update libpng to 1.2.50 so it can be built with Clang 3.2
|
2013-04-18 22:11:07 -05:00 |
|
Ryan Houdek
|
7772f0d071
|
Merge branch 'Android-trash' since it is no longer quite so trashy.
|
2013-04-14 23:36:00 -05:00 |
|
Ryan Houdek
|
44bbb54a62
|
Add a Androind ControllerInterface class for allowing input in a non-hacky way. Add a default GCPad.ini file so it actually works.
|
2013-04-14 23:02:53 -05:00 |
|
Ryan Houdek
|
37b67971e7
|
Merge remote-tracking branch 'origin/master' into Android-trash
Conflicts:
Source/Plugins/Plugin_VideoSoftware/Src/SWRenderer.cpp
|
2013-04-14 20:43:42 -05:00 |
|
Ryan Houdek
|
bde7ea00ef
|
Removes the Java ButtonManager for one in the C++ source so the OSD class can call in to it each frame for drawing the buttons. Copy our assets to the dolphin-emu directory for now. Remove NativeRenderer, ButtonManager, and Button Java classes since they aren't used anymore. Buttons A, B, and Start all work and are drawn on screen now. Button input on Android is still a bit hacky, needs a proper controller interface still. Android specific button drawing code is still hanging out in SWRenderer.cpp
|
2013-04-14 20:39:56 -05:00 |
|
Ryan Houdek
|
24347e5176
|
Get latest android cmake to support NDK 8e
|
2013-04-13 15:09:05 -05:00 |
|
Ryan Houdek
|
605bbf5ca8
|
Merge remote-tracking branch 'origin/master' into Android-trash
|
2013-04-13 00:58:37 -05:00 |
|
Ryan Houdek
|
48927c17d2
|
Good job Windows. Stop choosing the same names as I do.
|
2013-04-13 00:54:11 -05:00 |
|
Ryan Houdek
|
39a7096711
|
Extend our OSD class to support callbacks on init, onframe, and shutdown.
|
2013-04-13 00:48:53 -05:00 |
|
Ryan Houdek
|
ccf1cee203
|
Implement a few more store instructions on ARM
|
2013-04-13 05:02:27 +00:00 |
|
Ryan Houdek
|
62adcaf552
|
Fix fastmem on ARM
|
2013-04-12 20:19:42 +00:00 |
|
Ryan Houdek
|
6d9c0c8863
|
Merge in latest changes to ArmEmitter from the PPSSPP crew. Should fix the dumb random crashes I had from IOS icache clearing not initializing a value.
|
2013-04-12 11:59:19 -05:00 |
|
Ryan Houdek
|
d06379fc59
|
Fix 32bit Linux. GCC's lrotl/lrotr instrinsic functions are 32bit when building for 32bit, we require 64bit at all times, so keep using our own instead.
|
2013-04-03 12:43:17 -05:00 |
|
Ryan Houdek
|
b5676fe82b
|
Fix GCC 4.8 compiling. GCC 4.8 now defines _rotl/_rotr/_lrotl/_lrotr.
|
2013-04-03 10:52:26 -05:00 |
|
Ryan Houdek
|
1dd1ebb8bd
|
Fix ARM building.
|
2013-04-03 05:20:41 +00:00 |
|
Ryan Houdek
|
31500f2522
|
Fix Intel Ironlake since it doesn't support version 120 of GLSL. I don't have Ironlake so it is hard to test. Dropping the shaders to version 120 worked here for me, ATI may be giving me some slack though.
|
2013-03-30 23:27:24 -05:00 |
|
Ryan Houdek
|
2444fdbbdd
|
I missed some files required for our GLInterface.
|
2013-03-27 21:18:07 -05:00 |
|
Ryan Houdek
|
7034c79ab9
|
Big commit. Fix running the APK, I had missed a view in the manifest. Clean up the Android EGL context creation to fit more in line with how Dolphin works. This breaks input at the moment as well. Change the memarena from 768MB to 64MB to allow 1GB phones to potentially run it. Rename EGL_X11 back to EGL since this merge brings in some of soreau's changes to more easily allow different platforms like Wayland and Android. Not quite all of the code because some needs to be cleaned up still.
|
2013-03-24 21:06:34 -05:00 |
|
Ryan Houdek
|
ff61dc3840
|
Switch to using bitfields in the streambuffer class so we can exclude buggy streambuffer types. This disables pinned memory on ATI for GL_ELEMENT_ARRAY_BUFFER because it seems to be buggy. This fixes ATI for me.
|
2013-03-23 15:37:01 -05:00 |
|
Ryan Houdek
|
086252380d
|
Had this sitting around for a while to fix nogui.
|
2013-03-23 14:57:55 -05:00 |
|
Ryan Houdek
|
d11679a06e
|
Android mega commit of trash.
|
2013-03-19 21:53:09 -05:00 |
|
Ryan Houdek
|
019b525285
|
Missed a few clang compiler flags.
|
2013-03-19 08:56:46 -05:00 |
|
Ryan Houdek
|
61e1659b97
|
Disabled OSX x86 build since we require 10.7 minimum. This takes support back to late 2006 models. Also, Missed CG framework addition.
|
2013-03-19 08:50:56 -05:00 |
|
Ryan Houdek
|
7d74293170
|
Fix a typo in ArmEmitter noticed by LionCash.
|
2013-03-18 08:45:33 -05:00 |
|
Ryan Houdek
|
12f5f102c7
|
Set GLES Tex2D function to texture2D, texture is only available in GLES3. Fix some tabs in the config file.
|
2013-03-18 07:50:52 +00:00 |
|