Commit Graph
100 Commits
Author SHA1 Message Date
Ryan Houdek 0236ba3f86 [ARM-JITARMIL] CMP optimization. Int3 IR. DownCount added. 2013-10-07 23:25:13 +00:00
Ryan Houdek a4eab75d15 [ARM] Beginning of JitArmIL JIT recompiler. This code is entirely based off of magumagu's work with the JIT64IL. This puts down the base needed for the recompiler. Starfield actually runs quite a few blocks being mysteriously dying while most other games just exit out due to an instruction not being done yet. A lot of this code can be tidied up and actually shared between the two IL recompilers but isn't yet done. 2013-10-07 14:25:07 +00:00
Ryan Houdek c054049712 Fix PixelShaderGen from the previous commit. 2013-10-06 21:54:09 -05:00
Ryan Houdek 26c38648ec [Android] Missed a few things for PowerVR544MP3 'support.' It doesn't actually get any video output on it just like Tegra 4. 2013-10-06 21:51:41 -05:00
Ryan Houdek a40daac5b1 [Android] Fix an issue where emulation would crash if we couldn't retrieve GPU information. Also if we can't get the graphics information, give them the benefit of the doubt and enable the GLES3 option. 2013-10-06 21:32:05 -05:00
Ryan Houdek d4bd5fde71 Only emit the texgens if they are used, not every single time do all of them. 2013-10-06 21:32:05 -05:00
Ryan Houdek 6bdcde9dd6 [Android] Tegra 4 'support.' This brings up the OpenGL backend to support Tegra 4 to the point where it will run games but it doesn't have any video output for some reason. This is a large change that doesn't actually change much functionally. Walking through the changes.
It changes the string in the Android backend select to just OpenGL ES.
Adds a check in the Android code to check for Tegra 4 and to enable the option to select the OpenGL ES backend.
Adds a DriverDetails bug under BUG_ISTEGRA as a blanket case of Tegra 4 support.
The changes that effects most lines in this change. Removing all float suffixes in the pixel/vertex/util shaders since OpenGL ES 2 doesn't support float suffixes.
Disables the shaders for reinterpreting the EFB format since Tegra 4 doesn't support integers.
Changes GLFunctions.cpp to grab the correct Tegra extension functions.
Readds the GLSL 1.2 'hacks' as GLSLES2 'hacks' since they are required for GLSL ES 2
Adds a GLSLES2 to the GLSL_VERSION enum.
Disable the SamplerCache on Tegra since Tegra doesn't support samplers...
Enable glBufferSubData on Tegra since it is the only mobile GPU to correctly work with it.
Disable glDrawRangeElements on Tegra since it doesn't support it, This uses glDrawElements instead.
2013-10-06 03:12:29 -05:00
Ryan Houdek fe3d0c9aa2 [ARM] Disable subfic, it prevents Wind Waker from booting into a save game. 2013-10-03 06:43:16 +00:00
Ryan Houdek 3c53f2e5e0 [Android] Fix Fastmem on Android 4.2 2013-09-29 20:53:32 -05:00
Ryan Houdek e37cb1fc76 Implement CR1 for the intepreter. To be honest I have no idea why this was never done previously, all it is is copying four bits from the FPSCR register to CR1. This fixes issue 2390. 2013-09-26 18:09:25 +00:00
Ryan Houdek 4efc3e6c8f Quick build fix. 2013-09-26 07:50:24 +00:00
Ryan Houdek feaf65f2ae [Android] The dynamic UBO access isn't actually fixed, contrary to what rev cd646d8e236 said. I presumed it fixed with v4x drivers, but I didn't have the LG G2 with me to test 100% at the time. This won't afflict any Adreno device with v4x drivers since UBOs are disabled for them since they are _broken_. 2013-09-26 07:46:56 +00:00
Ryan Houdek 691f76b826 [ARM] Implement CR1 setting for the few floating point instructions that I have setting the flags. For the rest, drop to interpreter if it sets CR1. At that point it'll spam a panic alert. I don't quite understand why Interpreter and JIT64/IL don't do this yet, it's a simple 4 bit copy. 2013-09-25 18:17:05 +00:00
Ryan Houdek 624c92f97e [ARM] fresx/fnmaddsx/fselx/frsqrtex/fnmaddx implementations. 2013-09-25 03:00:57 +00:00
Ryan Houdek ae75f92b2a [ARM] psq_lx/psq_lux/psq_stx/psq_stux implementations. Four more instructions that JIT64 doesn't have. 2013-09-25 02:22:52 +00:00
Ryan Houdek cd646d89e2 [Android] The issue with the dynamic UBO access on Adreno platforms was fixed with v41 of the video drivers. v41 and above of the video drivers fix the spiky polygon problems that are noticed ingames. 2013-09-25 01:50:02 +00:00
Ryan Houdek 357a7707a6 [ARM] ps_cmpu0/ps_cmpu1/ps_cmpo0/ps_cmpo1 implementations. 2013-09-24 21:13:33 +00:00
Ryan Houdek 74bc855f20 [ARM] ps_res implementation. 2013-09-24 21:00:50 +00:00
Ryan Houdek 3b1b0d3fb5 [ARM] ps_div implementation. 2013-09-24 20:46:57 +00:00
Ryan Houdek 94a731b49d [ARM] fctiwx implementation. 2013-09-24 20:37:10 +00:00
Ryan Houdek 482170c3ea [ARM] Implement subfic with optimizations stolen from JIT64. 2013-09-24 19:01:03 +00:00
Ryan Houdek 405aa30cb8 [ARM] Fix fastmem... 2013-09-24 18:03:06 +00:00
Ryan Houdek 8e2e5a4e70 [ARM] Have both fastmem and non-fastmem paths for floating point loadstores because fastmem is completely broken garbage on Android at this point in time. 2013-09-24 17:40:12 +00:00
Ryan Houdek 5866859ff0 Screw you comex, this doesn't even make any damn sense. 2013-09-24 17:25:13 +00:00
Ryan Houdek eb6ed3e42a [ARM] Change all floating point loadstores to fastmem implementations except lfs since all floating point accesses tend to be to RAM space. lfs tends to get used to write quickly to the gatherpipe and other places, look at the JIT64 implementation to see how to make it quicker. 2013-09-24 05:41:58 +00:00
Ryan Houdek 41ab4a2275 Nevermind the previous commit, SafeLoadToEAX already calls in to UnsafeLoadToEAX if fastmem is enabled. This one just tidys up the code. 2013-09-24 01:40:19 +00:00
Ryan Houdek aa41978834 Enable fastmem for the lfs instruction for unix and OSX as well. 2013-09-24 01:34:08 +00:00
Ryan Houdek 3fe8134f3b [ARM] lfsux/lfdx/lfdux/stfsx/stfsux/stfdx/stfdux implementations. 2013-09-24 01:17:24 +00:00
Ryan Houdek 96a77f9feb [Android] Fix the ability to stop the game and start another. 2013-09-23 01:43:18 -05:00
Ryan Houdek bab91494d5 Merge branch 'master' into android-core-control 2013-09-23 00:47:57 -05:00
Ryan Houdek 1da6469c62 [Android] Use new 4.0 icon. 2013-09-23 00:25:34 -05:00
Ryan Houdek bdae5d1027 [Android] Fix typo, FSAA stands for full scene antialiasing. 2013-09-22 11:59:10 -05:00
Ryan Houdek 6340ad68be Merge branch 'GLES3-FSAA' 2013-09-22 10:00:51 -05:00
Ryan Houdek 81effb8099 [Android] Add in FSAA option. 2013-09-22 09:25:38 -05:00
Ryan Houdek 91619e28b8 Pull in the glRenderbufferStorageMultisample function pointer at run time. 2013-09-22 09:10:47 -05:00
Ryan Houdek 53b93f8cd5 Allow GLES3 hardware to support FSAA. Need a GUI option for this on Android devices. 2013-09-22 13:54:47 +00:00
Ryan Houdek 85f067780a [ARM] Reenable flush per instruction with FPR cache. Something is still very wrong. 2013-09-19 02:08:20 +00:00
Ryan Houdek 930f997f04 [ARM] Fix and optimize mtcrf. 2013-09-19 02:08:19 +00:00
Ryan Houdek 1b1b5d2100 [ARM] MicroOps in the branching instructions. 2013-09-19 02:08:19 +00:00
Ryan Houdek 5158aea4dc [ARM] Fix misuse of RBIT in crXXX, meant to use MVN. 2013-09-19 02:08:19 +00:00
Ryan Houdek 452fd84bbd [ANDROID] Fix ARM JIT. Is due to Android using softfp instead of hardfp. 2013-09-18 17:21:22 -05:00
Ryan Houdek 6fc2117503 [ARM] Enable VMOV to move from double VFP reg to two ARM registers. 2013-09-18 17:21:22 -05:00
Ryan Houdek 24a44ecfb8 [ANDROID] Add two new DriverDetails bugs for Adreno. V45 of the driver has broken shader compilation with UBOs in the shaders, this is most likely fixed with V53 found in the Nexus 5. Add a bug for issue surrounding on screentext and doing a glClear after swap causes screen swizzling and zero frames rendered respectively. On the Java side, pass in the dimensions of the screen swapped since there is an issue with Adreno where it rotates the output 90 degrees for some reason. Disable the GLSL shader cache on Android for now due to the inability to cleanly exit the emulator, this tends to cause the cache to get corrupted. All this together fixes rendering with Adreno 3xx GPUs with driver version v14 and above. In particular my Galaxy S4 still resets with this without the root commands, but my HTC Droid DNA and LG G2 is fine. This must be due to particular 'enhancements' that the Samsung kernel has over the other ones. The speed on Adreno has yet to be optimized, so it will most likely be slow still. Faster than the software rasterizer in any case. The ARMJIT is still broken in at this point, so not much fun can be had. 2013-09-18 02:37:10 -05:00
Ryan Houdek 39a8645ffc [ARM] Fix the FPR cache to not have to dump registers after every instruction. Add mullwox instruction. 2013-09-17 22:08:23 +00:00
Ryan Houdek 06062d5744 [ARM] Fix VSQRT/VCMP/VCMPE/VCMPE0/VCMP0 emitters when using the high 16 double registers. 2013-09-17 22:08:23 +00:00
Ryan Houdek 302e9c891b [ARM] crand/crandc/creqv/crnand/crnor/cror/crorc/crxor/mcrf/mfcr/mtcrf/mtsr/mcrxr/mfsr implementations. 2013-09-17 11:00:16 +00:00
Ryan Houdek dcf74ef2b3 [ARM] Renables load instructions with update. 2013-09-17 11:00:15 +00:00
Ryan Houdek 1529bb48c8 [ARM] Flush the fpr cache between every instruction. Do this until I figure out what is destroying the FPR register states. 2013-09-16 15:44:41 +00:00
Ryan Houdek 7397867b21 [GLES3] Enable support for primitive restart. 2013-09-16 15:43:57 +00:00
Ryan Houdek 9b9526fba2 [ARM] Add dcbt/dcbtst/dcba noops. 2013-09-16 15:13:37 +00:00
Ryan Houdek 98fb4c146e [ARM] ps_sel implementation. 2013-09-16 14:05:50 +00:00
Ryan Houdek cba2dd01bc [ARM] Remove extraneous BKPT from ps_rsqrte. 2013-09-16 13:39:02 +00:00
Ryan Houdek a0a0c526ae [ARM] ps_rsqrte implementation. 2013-09-16 12:59:34 +00:00
Ryan Houdek 7d410ec95c [ARM] VRSQRTE NEON emitter. 2013-09-16 12:58:20 +00:00
Ryan Houdek 5a9cb84ae2 [ARM] ps_nmadd/ps_nmsub implementations. 2013-09-16 12:03:08 +00:00
Ryan Houdek b7f47bc2e1 [ARM] rlwnmx implementation. 2013-09-16 11:53:22 +00:00
Ryan Houdek 43f2313ef9 [ARM] Implement ps_msub. Minor optimizations. 2013-09-16 11:53:21 +00:00
Ryan Houdek 0bcc20ca5b [ARM] fcmpo/fcmpu implementations. 2013-09-16 08:57:51 +00:00
Ryan Houdek c56ecce840 [ARM] fctiwzx implementation. This isn't implemented in JIT64 and it is unstandeable why it isn't. 2013-09-16 07:49:16 +00:00
Ryan Houdek beb41a8f56 [ARM] Add NEON VORR and fix encoding on NEON VEOR. Remove VMRS_APSR because it is the same as VMRS(PC) 2013-09-16 07:49:16 +00:00
Ryan Houdek e56071f2be [ARM] slwx/srwx/srawx implementations. 2013-09-14 09:07:34 +00:00
Ryan Houdek 81d7986202 [ARM] Add LSRS emitters, and ASR{S} register emitters. Fixes encoding in LSR emitter. 2013-09-14 09:06:49 +00:00
Ryan Houdek 53498dafeb [ARM] fmaddsx and fmaddx implementations. 2013-09-14 05:52:09 +00:00
Ryan Houdek be4277e8a1 [ARM] stmw implementation. 2013-09-14 05:16:18 +00:00
Ryan Houdek c211d06ad2 [ARM] stfd and stfdu implementations. 2013-09-14 05:09:46 +00:00
Ryan Houdek 6fe86f1fd1 [ARM] cntlzwx implementation. 2013-09-14 04:29:37 +00:00
Ryan Houdek ef2ea31eac [ARM] ps_madds0 and ps_madds1 implementations. 2013-09-14 04:12:57 +00:00
Ryan Houdek 4512813cf9 [ARM] lfdu and stfsu implementations. 2013-09-14 04:00:40 +00:00
Ryan Houdek 0ae8fa964d [ARM] lfsu implementation. 2013-09-14 03:51:32 +00:00
Ryan Houdek aaf8e92f78 [ARM] Fixes srawix implementation. 2013-09-14 03:00:33 +00:00
Ryan Houdek 751fae4965 [Android] Make sure the default config file has fastmem disabled. 2013-09-13 21:17:40 -05:00
Ryan Houdek ba05db7828 [Android] Add a fastmem option to the cpu options, default disabled. 2013-09-12 23:08:00 -05:00
Ryan Houdek 1680f27739 [ARM] Disable loadstorepaired instructions when fastmem is disabled. 2013-09-12 23:07:19 -05:00
Ryan Houdek c1ddeacc9d [ARM] Removes extraneous fpr.Flush 2013-09-12 10:31:29 +00:00
Ryan Houdek aa8f0c2ca4 [ARM] Fixes ps_madd implementation. 2013-09-12 10:30:52 +00:00
Ryan Houdek 8882d27689 [ARM] Fixes the ps_merge00 and ps_merge10 implementations. They both had the potential to overwrite the source registers in the moves. 2013-09-12 10:17:27 +00:00
Ryan Houdek 749b62fcd9 [ARM] Fixes orcx implementation. 2013-09-12 09:55:55 +00:00
Ryan Houdek e1d510c2dc [ARM] Disables loadstores with update because they are broken. 2013-09-12 09:40:10 +00:00
Ryan Houdek 2c33bab1a6 [ARM] lfsx implementation. 2013-09-12 07:52:19 +00:00
Ryan Houdek fa5499e046 [ARM] Disable lmw when fastmem is disabled. 2013-09-12 02:51:38 -05:00
Ryan Houdek 4146e1f3d6 [ARM] Implement psq_st. Optimizations in psq_l and fix all the remaining bugs...except clamping within the max value range of the value. Causes some minor visual effects mostly. 2013-09-08 21:56:17 +00:00
Ryan Houdek c1aa80cefa [ARM] Add support for double registers in VMOV(immediate). Add VEOR and VSTR1. Fix some minor encoding bugs. 2013-09-08 21:56:17 +00:00
Ryan Houdek ba0c52b104 [ARM] Optimization to psq_l, no need to push/pop regs anymore. Implement support for single float loading, gives a decent speedup to Ikaruga in menus and game. 2013-09-08 08:18:34 +00:00
Ryan Houdek e5b5713d70 [ARM] Optimize that fastmem load/stores minimally. 2013-09-08 07:37:03 +00:00
Ryan Houdek 2126f405e0 [ARM] 1 instruction optimization for psq_l 2013-09-08 07:25:59 +00:00
Ryan Houdek 53fb0622f0 Fix the glew check. GLES3 can be used on non-Android platforms. 2013-09-08 07:21:33 +00:00
Ryan Houdek e6af4970d8 [ARM] Use NEON for loading the values from psq_l, gives a minimal performance increase. This change also begins a new NEONXEmitter for having cleaner support for NEON. 2013-09-08 07:07:15 +00:00
Ryan Houdek 31b69c53f7 [ARM] Implement psq_l for 2x float loads. Couldn't find a game using quantized loads. Huge speed boost to Ikaruga and THP movies with this one. 2013-09-07 17:44:10 +00:00
Ryan Houdek 614a7c2081 [ARM] Clean up some host side register allocations I missed. 2013-09-07 17:44:10 +00:00
Ryan Houdek 67c65831bc [ARM] Make fnabsx and ps_nabs quicker. Sleep deprivation got the better of me. 2013-09-07 00:35:12 +00:00
Ryan Houdek ef05a14757 [ARM] Clean up FPR cache. Rapid fire floating point instruction implementations. Adds 13 new instructions. 2013-09-07 00:19:32 +00:00
Ryan Houdek a7f244e96d Revert "Revert "[NetPlay] Make the Memory Card A/B setting sync across netplay.""
This reverts commit 5696da0b3e.

JMC messed up, it wasn't due to this commit.
2013-09-04 19:16:28 -05:00
Ryan Houdek 5696da0b3e Revert "[NetPlay] Make the Memory Card A/B setting sync across netplay."
This reverts commit e110f1049c.

This unfixes issue 6575. Reverted due to huge performance hit on behalf of JMC.
2013-09-04 02:55:13 -05:00
Ryan Houdek d0d053a9f9 Fix for old libc version on bionic. Old versions would crash if the second argument was NULL. 2013-09-04 02:04:31 -05:00
Ryan Houdek 7e26aace9f [ARM] Reenable ps_add. Issue is due to something in the FPR cache. Still needs to be investigated. 2013-09-04 03:27:45 +00:00
Ryan Houdek 8684b7635a [ARM] Reimplement fastmem for the few loadstores that had it before. 2013-09-04 02:07:57 +00:00
Ryan Houdek 39ad48dfa5 [ARM] lmw implementation. 2013-09-03 09:55:15 +00:00
Ryan Houdek 30cd436e86 [ARM] Merge load instructions in to one. Also rapid prototype 13 more load instructions. This disables fastmem currently for loads. 2013-09-03 09:22:43 +00:00
Ryan Houdek d4d6eb562e [ARM] Fix and enable fastmem for 32bit stores. 2013-09-03 05:05:10 +00:00
Ryan Houdek c97229f612 Merge branch 'arm-storemerge' 2013-09-03 04:12:22 +00:00