AArch64's handling of NaNs in arithmetic instructions matches PowerPC's
as long as no more than one of the operands is NaN. If we know that all
inputs except the last input are non-NaN, we can therefore skip checking
the last input. This is an optimization that in principle only works for
non-SIMD operations, but ps_sumX effectively is non-SIMD as far as the
arithmetic part of it is concerned, so we can use it there too.
FL_EVIL is only used for blocking instructions from being reordered.
There are three types of instructions which have FL_EVIL set:
1. CR operations. The previous commits improved our CR analysis
and removed FL_EVIL from these instructions.
2. Load/store operations. These are always blocked from reordering
due to always having canCauseException set.
3. isync. I don't know if we actually need to prevent reordering
around this one, since as far as I know we only do reorderings
that are guaranteed to not change the behavior of the program.
But just in case, I've renamed FL_EVIL to FL_NO_REORDER instead of
removing it entirely, so that it can be used for this instruction.
Other than the CR instructions, which we now analyze properly,
all the covered instructions are not integer operations and also
have either FL_ENDBLOCK or FL_EVIL set, so there are two other
checks in CanSwapAdjacentOps that will reject them.
This brings the analysis done for condition registers
more in line with the analysis done for GPRs and FPRs.
This gets rid of the old wantsCR member, which wasn't actually
used anyway. In case someone wants it again in the future, they
can compute the bitwise inverse of crDiscardable.
Instead of materializing the quiet bit in a register and ORing the NaN
with it, we can perform an arithmetic operation on the NaN. This is a
cycle or two slower on some CPUs in cases where generating the quiet bit
pipelined well, but this is farcode that rarely runs, so instruction
fetch latency is the bigger concern. And for non-SIMD cases, we also
save a register.
By using MOVI2R+MOVI2R+CSEL in the zero case instead of doing bitwise
operations on the output of the other MOVI2R+MOVI2R+CSEL, we avoid using
BFI, an instruction that takes two cycles on most CPUs. The instruction
count is the same and the pipelining should be at least equally good.
This is a little trick I came up with that lets us restructure our float
classification code so we can exit earlier when the float is normal,
which is the case more often than not.
First we shift left by 1 to get rid of the sign bit, and then we count
the number of leading sign bits. If the result is less than 10 (for
doubles) or 7 (for floats), the float is normal. This is because, if the
float isn't normal, the exponent is either all zeroes or all ones.
Not sure if this was causing correctness issues – it depends on whether
the HLE code was actually reading the discarded registers – but it was
at least causing annoying assert messages in one piece of homebrew.
Nowadays, basically everything except for controller config is handled
by the new config system. Instead of enumerating the systems that are,
let's enumerate the systems that aren't.
I've intentionally not included Config::System::Session in the new list.
While it isn't intended to be saved, it is a setting that's fully
handled by the new config system. See
https://github.com/dolphin-emu/dolphin/pull/9804#discussion_r648949686.
The point of farcode is to provide a separate location for code that
rarely runs, so that it doesn't pollute the icache. Taking a conditional
branch is something that happens very often, so the code for that
shouldn't be in farcode.
This way, the number of loop iterations is equal to the number of set
bits in the bitset rather than the number of bits in the bitset,
which is a good improvement because usually very few bits are set.
Before dbf5dca, the dirty flag had no meaning for an immediate value,
so we made sure to always set the dirty flag when switching a register
from Immediate to Register. But after dbf5dca, that is no longer the
case. If an immediate is marked as not dirty, we can keep the register
marked as not dirty after materializing the value. This way we skip
having to write it back to ppcState later.
Without this change, non-dirty immediates don't actually get flushed.
This can be a problem if we for instance are flushing all registers in
order to execute an interpreter fallback. If that interpreter fallback
writes to a register that contained a non-dirty immediate, the JIT will
keep using the old value instead of loading the updated value.
This required a change in the denormal path where, instead of
subtracting 11 before shifting left, we shift left immediately and then
shift right by 11. This shouldn't affect performance.
Instead of combining X2 (the exponent) and X3 (the mantissa) using an
ORR instruction, we can read X1, which already contains both.
This requires us to reconstruct X1 in the denormal path, but that's
an acceptable price.
Dolphin's JITs have a minor terminology problem: The term "fastmem" can
refer to either the system of switching between a fast path and a slow
path using backpatching, or to the fast path itself. To hopefully make
things clearer, I'm adding some new terms, defining the old and new
terms as follows:
Fastmem: The system of switching from a fast path to a slow path by
backpatching when an invalid memory access occurs.
Fast access: A code path that accesses guest memory without calling C++
code.
Slow access: A code path that accesses guest memory by calling C++ code.
With this, situations where multiple arguments need to be moved
from multiple registers become easy to handle, and we also get
compile-time checking that the number of arguments is correct.
If dcache is enabled when the game starts, initializing the fastmem
arena is still useful in case the user changes the dcache setting.
And initializing it doesn't really cost anything.
Preparation for the next commit.
JitArm64 has been conflating these two flags. Most of the stuff that's
been guarded by fastmem_arena checks in fact requires fastmem.
When we have fastmem_arena without fastmem, it would be possible to do
things a bit more efficiently than what this commit does, but it's
non-trivial and therefore I will leave it out of this PR. With this
commit, we effectively have the same behavior as before this PR - plus
the added ability to toggle fastmem with a cache clear.
This is needed so that the checks added in the previous commit will be
reevaluated if the value of m_enable_dcache changes.
JitArm64 was already recompiling its asm routines on cache clear by
necessity. It doesn't have the same setup as Jit64 where the asm
routines are in a separate region, so clearing the JitArm64 cache
results in the asm routines being cleared too.
Some code paths in EmuCodeBlock.cpp that were checking fastmem_arena
should really also be checking m_enable_dcache.
Because JitArm64 centralizes more or less all memory access to the
EmitBackpatchRoutine function and because that function already
contained a check, JitArm64 works fine without the additional checks
added by this commit. Regardless, I added the checks to MMU.cpp instead
of EmuCodeBlock.cpp where applicable so they would be available to
JitArm64. Maybe one day JitArm64 will need them if its code gets
restructured.
When evaluating whether jo.fastmem should be set to true, we check the
value of jo.fastmem_arena. However, due to a change made in 28e8117b90,
jo.fastmem_arena wasn't set until after the first time we set
jo.fastmem, so jo.fastmem would end up always being false until the next
time RefreshConfig was called.
Fixes https://bugs.dolphin-emu.org/issues/13364.
We had two nearly identical copies of the gather pipe exception checking
code right next to each other, with the only difference being the
register used. Let's unify them, like in Jit64.
This bug has been lurking in the code ever since I added the discard
functionality. It doesn't seem to be triggered all that often,
and on top of that the emitted code only runs conditionally, so I'm not
sure if people have been affected by this bug in practice or not.
We need to check for the address of the *previous* instruction, because
checking fifoWriteAddresses happens not at the end of the instruction
that triggered it but at the start of the next instruction.
By not setting a stepSize, stepSize was getting set to the default
value of 0, which is an Int. This later caused a crash when trying to
cast it to Float.
While both fastmem and the BLR optimization depend on fault handling,
the BLR optimization doesn't depend on fastmem, and there are cases
where you might want the BLR optimization but not fastmem. For me
personally, it's useful when I try to use a debugger on Android and have
to disable fastmem so I don't get SIGSEGVs all the time, but it would be
especially useful for iOS users.
When we execute a JIT block, we have to make sure that both the PC and
the DR/IR bits of MSR are the same as they were when the block was
compiled. When jumping to a block from the dispatcher, this is done in
the way you would expect: By checking the PC and the relevant MSR bits.
However, when returning to a block using the BLR optimization, we only
check the PC. Checking the MSR bits is done by instead resetting the
stack when the MSR changes, making PC checks afterwards fail.
Except... We were only resetting the stack on rfi instructions. There
are actually many more ways for the MSR to change, and we weren't
covering those at all. I looked into resetting the stack on all of them,
but it would be pretty cumbersome both in terms of writing the code and
in terms of how often at runtime we'd have to reset the stack, so I
think the better option would be to check the MSR bits along with the
PC. That's what this commit implements.
Because CPU thread config changed callbacks are no longer instant,
g_Config.iEFBScale doesn't yet contain the new value when the hotkey OSD
code tries to read it.
Should fix https://bugs.dolphin-emu.org/issues/13343.
There's no reason not to allow this now that these settings are
cleanly integrated into the new config system. (Actually, maybe
we could even have done this before the previous commit...)
This fixes a problem where changing the JIT debug settings on
Android while a game was running wouldn't cause the changed settings
to apply to code blocks that already had been compiled.
We had one implementation of this type of data structure in Arm64Emitter
and one in VideoCommon. This moves the Arm64Emitter implementation to
its own file and adds begin and end functions to it, so that VideoCommon
can use it.
You may notice that the license header for the new file is CC0. I wrote
the Arm64Emitter implementation of SmallVector, so this should be no
problem.
This does require another register, but we skip having to use shifted
ADD, which takes two cycles on some CPUs, and we gain instruction-level
parallelism.