Commit Graph
100 Commits
Author SHA1 Message Date
Léo Lam 037040c7a0 Data: Remove /shared2/{ec,succession}
These are created by the ECDK library (used in the Wii Shop Channel
for example) on first use. There's no need to provide dummy files.
2018-05-12 18:59:22 +02:00
Léo Lam 94dc746351 Copy Wii NAND data to user NAND in WiiRoot
Dolphin doesn't use any of the WC24 files, so this can be done when
actually starting emulation in WiiRoot. The benefit of moving the
copy is that we don't need to handle temporary NANDs in a special way.
2018-05-12 17:08:50 +02:00
Léo Lam 5f567b38fe WiiRoot: Move content manipulation to separate functions
{Initialize,Shutdown}WiiRoot should only be responsible for setting the
SESSION_WII_ROOT or managing the temporary NAND directory.

Move all the content manipulation out of these functions to ensure
separation of concerns and call them after/before WiiRoot init/shutdown
to make sure they operate on the correct root.
2018-05-12 17:06:31 +02:00
Léo Lam e942b14676 Merge pull request #6817 from spycrab/qt_hotkey_onion
Qt/HotkeyScheduler: Use onion config
2018-05-11 21:01:56 +02:00
Léo Lam 1b070c4b6f IOS/KD: Migrate to new filesystem interface 2018-05-11 20:30:22 +02:00
Léo Lam b10bbea393 Merge pull request #6815 from spycrab/osd_refactor
VideoCommon/RenderBase: Refactor OSD messages
2018-05-11 18:33:45 +02:00
Léo Lam e1866d35e5 Merge pull request #6807 from leoetlino/boot
Boot: Migrate to new filesystem interface
2018-05-11 10:41:00 +02:00
Léo Lam 5071973a51 Merge pull request #6805 from spycrab/qt_netplay
Qt/NetPlayDialog: Multiple improvements
2018-05-11 10:39:53 +02:00
Léo Lam d1bb5249ec Merge pull request #6801 from stenzek/copy-filter-typo
D3D/Vulkan: Fix incorrect clamp in EFB RAM copy
2018-05-11 10:36:47 +02:00
Léo Lam 066e4ea463 Merge pull request #6809 from lioncash/macro
CommonFuncs: Convert ROUND_UP_POW2 macro to a function
2018-05-11 10:16:29 +02:00
Léo Lam a977a56434 Boot: Migrate to new filesystem interface 2018-05-10 22:34:03 +02:00
Léo Lam e6c489f1d4 ES: Move title dir creation logic into separate function
Since we're going to need it in the boot code, move it out to a
separate, easily reusable function. This also makes the InitImport
logic clearer.
2018-05-10 22:33:49 +02:00
Léo Lam 722d31124c SettingsHandler: Fix const correctness 2018-05-10 21:35:27 +02:00
Léo Lam 09d2afa91f SettingsHandler: Migrate to new filesystem interface
Change SettingsHandler to take a buffer instead of assuming that the
setting file to read is always on the host filesystem for more
flexibility and make it possible to use the new filesystem interface.
2018-05-10 21:35:27 +02:00
Léo Lam d8e1d2d573 Merge pull request #6803 from lioncash/tidy
FloatUtils: Remove IntDouble and IntFloat
2018-05-10 19:04:49 +02:00
Léo Lam 28915049b5 Merge pull request #6797 from leoetlino/uid
Move all UID constants to a single file
2018-05-10 18:16:04 +02:00
Léo Lam 02e313050e Merge pull request #6800 from spycrab/qt_win32_weight
Qt/Win32: Fix font weight calculation
2018-05-10 18:15:38 +02:00
Léo Lam e56387970a Move all UID constants to a single file
Keeps them all next to each other and deduplicates a few constants,
notably the PPC UIDs. Apparently I forgot that I already added them
for SetupStreamKey.
2018-05-09 21:08:24 +02:00
Léo Lam 169e1d3368 Merge pull request #6795 from lioncash/atomic
Atomic_Win32: Replace deprecated (and since been removed) barrier intrinsics
2018-05-09 19:46:00 +02:00
Léo Lam 91f59aa7e1 Merge pull request #6794 from lioncash/float
FloatUtils: Minor cleanup
2018-05-09 19:36:33 +02:00
Léo Lam 274f418f4b Merge pull request #6789 from leoetlino/rename-bug
IOS/FS: Fix rename not handling existing target correctly
2018-05-09 19:07:39 +02:00
Léo Lam 1016674242 Merge pull request #6791 from aldelaro5/wii-epoch-fix
Wii: Fix the Wii epoch and make the IPL.CB 0 by default
2018-05-09 19:06:25 +02:00
Léo Lam 3e608503a9 Merge pull request #6796 from lioncash/unused
RenderBase: Remove unused PixelPerfQuery enum
2018-05-09 19:04:51 +02:00
Léo Lam 7feabcd096 IOS/FS: Fix rename not handling existing target correctly
The existing backend did not handle cases where the target exists
correctly.

This is a bug that has been around forever but was only recently
exposed when ES started to use our FS code.

Also adds some unit tests to make sure this won't get broken again.
2018-05-08 23:55:13 +02:00
Léo Lam 10d230a512 Merge pull request #6784 from leoetlino/file-creation
IOS: Make file creation + open more concise
2018-05-08 23:27:35 +02:00
Léo Lam a9987588eb Merge pull request #6768 from spycrab/qt_stylesheet
Qt: Allow custom stylesheets
2018-05-08 15:20:19 +02:00
Léo Lam f0e6fcfb07 Merge pull request #6785 from JosJuice/stringutil-order
StringUtil.h: Move ThousandSeparate down
2018-05-08 14:31:57 +02:00
Léo Lam 71afe6b4a6 IOS: Make file creation + open more concise
Creating a file then opening it in read write mode is a pretty common
operation. This commit adds a helper function that makes it easier
to read and clearer.
2018-05-08 13:07:30 +02:00
Léo Lam 90f869e940 Merge pull request #6772 from leoetlino/fs-es
IOS/ES: Migrate to new filesystem interface
2018-05-08 11:55:52 +02:00
Léo Lam f97711ac02 Merge pull request #6777 from lioncash/header
Common: Move floating-point utility functions to FloatUtils.h/.cpp
2018-05-08 11:55:25 +02:00
Léo Lam 2ab51c73c6 Merge pull request #6783 from booto/xgetbv
intrinsics: stop defining _xgetbv/_XCR_XFEATURE_ENABLED_MASK, which a…
2018-05-08 11:54:44 +02:00
Léo Lam 606d25213b ES: Create system directories with correct metadata 2018-05-06 23:19:34 +02:00
Léo Lam f47f916afb ES: Use new filesystem interface in main code 2018-05-06 23:19:34 +02:00
Léo Lam 923b450268 ES: Use new filesystem interface in TitleManagement 2018-05-06 23:19:34 +02:00
Léo Lam 9ee2654be6 ES: Use new filesystem interface in NandUtils 2018-05-06 23:16:35 +02:00
Léo Lam 359a5dcb54 ES: Use new filesystem interface for content handling 2018-05-06 23:16:35 +02:00
Léo Lam 3dafc66c36 ESFormats: Migrate to new filesystem interface 2018-05-06 23:16:35 +02:00
Léo Lam 5dbf6cd0c9 IOS/FS: Make ConvertResult usable from ES
ES makes extensive use of FS and most of the time returns its error
codes directly.
2018-05-06 22:08:31 +02:00
Léo Lam 7dcab20bfa Qt: Disable 'uninstall' action if title is not installed 2018-05-06 21:01:44 +02:00
Léo Lam c3d88a622d Merge pull request #6766 from leoetlino/ncd
IOS/NCD: Migrate to new filesystem interface
2018-05-06 17:10:19 +02:00
Léo Lam fb1d075330 IOS/NCD: Migrate to new filesystem interface
A followup for the migration work started in 8317a66
2018-05-06 14:26:51 +02:00
Léo Lam 89713c5889 IOS/FS: Add CreateFullPath helper
Analogous to File::CreateFullPath, but for the Wii filesystem so this
ensures that directories and files receive proper attributes.

(This function is technically not part of the FS sysmodule but it's in
an internal FS library that is reused in several IOS sysmodules.)
2018-05-06 14:22:44 +02:00
Léo Lam 75d056bc48 Movie: Replace some C style arrays with std::array
This replaces some C style arrays with std::array to make copying
and comparing arrays slightly nicer.
2018-05-05 23:40:23 +02:00
Léo Lam 72a6674b73 WiiUtils: Migrate to new filesystem interface
A followup for the migration work started in 8317a66e
2018-05-05 19:21:56 +02:00
Léo Lam 9aeb95bc0a WX: Only call IsTitleInstalled when core is stopped 2018-05-05 19:21:56 +02:00
Léo Lam 8317a66ea5 NandPaths: Return paths that are relative to Wii NAND
Since all FS access will go through the new FS interface (PR #6421)
in order to keep track of metadata properly, there is no need to return
absolute paths anymore.

In fact, returning host paths is a roadblock to using the FS interface.

This starts the migration work by adding a way to get paths that are
relative to the Wii NAND instead of always getting absolute paths
on the host FS.

To prepare for future changes, this commit also makes returned paths
canonical by removing the trailing slash when it's unneeded.

Eventually, once everything has been migrated to the new interface,
we can remove the "from" parameter.
2018-05-04 19:52:17 +02:00
Léo Lam 4f427de924 IOS/SO: Clean up variable declarations
Move them closer to their usage and fix the naming.
2018-04-28 11:13:03 +02:00
Léo Lam 393663a0a3 IOS/SO: Use an enum for result codes 2018-04-27 23:35:40 +02:00
Léo Lam 32d51f1699 IOS/SO: Re-implement GetInterfaceOpt(0x4003)
Use the newly added GetSystemDefaultInterfaceOrFallback() to return
actual information for the default interface, not just dummy
interface details.

This also fixes GetInterfaceOpt(0x4003) and gethostid() returning
inconsistent information. Prior to this change, GetInterfaceOpt(0x4003)
would return 10.0.1.30 and gethostid would give a totally unrelated IP.
2018-04-27 23:35:40 +02:00
Léo Lam 3ce271991b IOS/SO: Implement GetSystemDefaultInterface for non-Windows
This fixes gethostid on non-Windows platforms.

Except on Android, where this is left unimplemented because Android
does not support getifaddrs.
2018-04-27 23:35:40 +02:00
Léo Lam 25b198cac8 IOS/SO: Move default interface code into a separate function
...so that the function can be more easily reused.
2018-04-27 23:35:40 +02:00
Léo Lam e4276f2983 IOS/SO: Handle invalid GetInterfaceOpt requests 2018-04-27 23:35:40 +02:00
Léo Lam 1176ae6512 IOS/FS: Fix ReadDirectory file list copying
Each entry can take up to 13 bytes (including the terminating null
character) but should not be aligned to 13 bytes.
2018-04-20 00:02:32 +02:00
Léo Lam 4c47417a0e IOS/FS: Fix ReadDir returning wrong number of entries
ReadDir should always write the actual number of entries in the
directory list (`min(max_count, number_of_entries_on_nand)`).
2018-04-20 00:02:32 +02:00
Léo Lam 69ad94997c Qt/Debugger: Don't pause when already paused
Fixes a severe performance issue which would cause the UI to use tons
of CPU time and fail to update when scrolling with a breakpoint on PC.
2018-04-17 14:21:18 +02:00
Léo Lam 6c87817d9c Qt/Debugger: Deduplicate memory view update code
The structure and address calculation were identical.
Only the string generation was different.
2018-04-16 22:36:32 +02:00
Léo Lam f4ec261719 CMake: Use system-wide pugixml if available
Makes it possible to use a system-wide pugixml instead of always
using Externals. This is nicer for distro packagers.
2018-04-15 18:57:39 +02:00
Léo Lam 3355ddcfb3 FileSystem: Fix member destruction order 2018-04-15 14:29:27 +02:00
Léo Lam 45647df349 UnitTests: Add tests for the Wii filesystem
This adds unit tests for the Wii filesystem now that the filesystem
interface is neatly separated from the IPC code.

Basic FS functionality is tested, in addition to problematic usages and
edge cases that Dolphin used to handle incorrectly (which of course
broke emulated software).

These tests should make it quite a bit harder to introduce regressions.

Issues that are covered by the tests in particular:

* Metadata: issue 10234 (though tests are commented out for now because
  Dolphin doesn't support NAND images yet so it can't track metadata);

* EOF seeks/reads: https://github.com/dolphin-emu/dolphin/pull/4942

* Read/write operations from multiple handles: see issue 2917, 5232 and
  8702 and https://github.com/dolphin-emu/dolphin/pull/2649
2018-04-15 14:29:27 +02:00
Léo Lam 0a481c0663 WiimoteEmu: Fix turntable_button_names size
Three elements were removed, but because of an oversight the array
size was not changed to match.
2018-04-14 23:52:10 +02:00
Léo Lam 2f22c76db1 UICommon: Avoid including Xrandr.h
Xlib has really terrible headers that declare non-namespaced
macros and typedefs for common words.

Just wasted 10 minutes trying to figure out why a unit test failed
to build before I remembered it was Xrandr.h conflicting with our
enum class members again.

To fix the issue, this removes the Display* parameter from the
EnableScreensaver function (which was unused) so we don't have
to include Xrandr.h anymore.
2018-04-14 17:14:38 +02:00
Léo Lam 62269572e4 UICommon: Fix indirect includes 2018-04-14 16:42:54 +02:00
Léo Lam 8bae4b7e51 IOS/STM: Reset the event hook at the correct time
Just re-disassembled STM and found out I have made a mistake when
I changed STM stuff back in 2016.

I accidentally made STM reset the event hook on close when it should
have been done in the destructor (i.e. when IOS gets reset on console).

Verified in IDA that STM just `IOS_ResourceReply(request, IOS_OK)`
without ever resetting the hook.
2018-04-13 23:34:35 +02:00
Léo Lam a287bbc3bd Move SysConf to Core
It's not common code that could be reused for, say, Citra;
it's absolutely specific to Wii emulation and only used by the Dolphin
core, so let's move it there.

Another reason for doing this is to avoid having Common depend on Core.
2018-04-12 22:16:37 +02:00
Léo Lam 0856d4a68a SysConf: Migrate to new filesystem interface
It was discovered that some titles rely on filesystem metadata to work
properly. Currently, in master they either simply won't find their
save files (for example Bolt) or will complain about the Wii system
memory being corrupted (on first use or every time depending on
the title).

In order to even be able to keep track of file metadata, we first need
to eliminate all direct accesses to the NAND and make all kinds of
operations go through the filesystem code added in PR 6421.

This commit starts the migration process by making SysConf use
the new FS interface.
2018-04-12 22:16:37 +02:00
Léo Lam 3744a6d3f5 FileSystem: Add some more wrappers for convenience 2018-04-12 22:16:37 +02:00
Léo Lam 95aae11164 IOS: Do not manually close devices in destructor
This used to be necessary for properly cleaning up the FS state because
the old FS implementation used static state and only performed cleanup
in the close function, not in the destructor.

Now that the static state is gone, we do not need to close devices
manually anymore.
2018-04-12 22:16:10 +02:00
Léo Lam 8894b902df Boot_WiiWAD: Remove a timing issue workaround
This was necessary to work around a FS timing issue which caused small
writes to take much longer than they should.

Now that we emulate timings for the FS module including its file cache,
we don't need to maintain this workaround anymore.
2018-04-08 11:23:18 +02:00
Léo Lam f4a2ad3c88 IOS/FS: Emulate read/write/close/seek timing
Also bumps up the state version.
2018-04-07 23:35:28 +02:00
Léo Lam 42983c0bd3 IOS/FS: Emulate superblock write timing 2018-04-07 23:35:28 +02:00
Léo Lam b74577ff43 IOS/FS: Emulate GetAttr() timing 2018-04-07 23:35:28 +02:00
Léo Lam 896d875187 IOS/FS: Emulate Open() timing 2018-04-07 23:35:28 +02:00
Léo Lam 32b1409cbd IOS/FS: Use hardware tested minimum reply time
...instead of an arbitrary guess.
2018-04-07 23:35:28 +02:00
Léo Lam c82da2b978 Remove dead code
Unused, old code that is intended to be removed should not be left in
comments -- that is what version control is for.
2018-03-31 14:56:27 +02:00
Léo Lam 4e547772da IOS/FS: Make the NAND root path a parameter
Cleaner than having the backend figure out which NAND root to use.
2018-03-31 10:58:49 +02:00
Léo Lam c56f31906c IOS/FS: Remove some redundant log messages
The FS IPC code already logs all commands, so keeping the log messages
in the backend is redundant.
2018-03-31 10:58:49 +02:00
Léo Lam 2d8be6a77d IOS/FS: Make it harder to forget closing FDs
Return a FileHandle which will automatically close the FD when
the handle goes out of scope. For the rare cases where this behaviour
is undesirable, the FD can be released from the handle.
2018-03-31 10:58:48 +02:00
Léo Lam de15e09a4f Log: Rename IOS_FILEIO to IOS_FS
Let's use the actual name of the system module.

Also, the FS code is not all about files.
2018-03-31 10:58:37 +02:00
Léo Lam 5a7b966b6d IOS: Rewrite FS to use FileSystem
This is the large change in the branch.

This lets us use either the host filesystem or (in the future) a NAND
image exactly the same way, and make sure the IPC emulation code
behaves identically. Less duplicated code.

Note that "FileIO" and "FS" were merged, because it actually doesn't
make a lot of sense to split them: IOS handles requests for both
/dev/fs and files in the same resource manager, and as it turns out,
/dev/fs commands can *also* be sent to non /dev/fs file descriptors!
If we kept /dev/fs and files split, there would be no way to
emulate that correctly. I'm not aware of anything that does that (yet?)
but I think it's important to be correct.
2018-03-31 10:58:37 +02:00
Léo Lam 78478a651d Boot: Move CreateVirtualFATFilesystem to Boot_WiiWAD
It has nothing to do in the filesystem code.

(It also smells like a workaround for some kind of timing issue.)
2018-03-31 10:58:37 +02:00
Léo Lam fcfe4e2a26 IOS: Change GetFS() to return a FileSystem
Now that we have a proper filesystem interface, it makes more sense
to return it instead of the emulated IOS device (which isn't
really usable for any purpose other than emulated IPC).
2018-03-31 10:45:44 +02:00
Léo Lam 1eec459e30 IOS: Extract existing FS code into a host backend
Extract the existing FS code into a HostBackend implementing
the filesystem interface.

Compared to the original code, this uses less static state.
The open host files map is now a member variable
as it should have been. Filesystem handles are now also easier
to savestate. Some variable names and log messages were cleaned up.
Nothing else has been changed.
2018-03-31 10:45:44 +02:00
Léo Lam f1dbb8952c IOS: Introduce a new FileSystem interface
Add a new FileSystem class that can be used to perform operations
on the emulated Wii filesystem.

This will allow separating the IPC code (reading from and writing to
memory to handle IOS FS commands) and the actual filesystem code
in a much better way.

This also paves the way for implementing another filesystem backend
in the future -- NAND images for more complete emulation, including
filesystem metadata like permissions or file orders, which some games
and homebrew actually care about -- without needing to make any more
changes to the other parts of the codebase, in addition to making
filesystem behaviour tests easier to write.
2018-03-31 10:45:44 +02:00
Léo Lam 1bdfedf3c6 Common: Add a Result class
This adds a lightweight, easy to use std::variant wrapper intended to
be used as a return type for functions that can return either a result
or an error code.
2018-03-31 10:45:44 +02:00
Léo Lam 2d0d4fee28 Qt: Fix controller window margin
Reduces wasted space and makes the whole window (barely) fit on my
laptop screen again. (Regression from the scroll wrap changes)
2018-03-24 18:45:10 +01:00
Léo Lam bf05c74f6b Qt: Fix GameCube config pane spacing 2018-03-24 18:18:17 +01:00
Léo Lam 752098de22 Qt: Fix search bar widget spacing
With setMargin(0), the widgets look awkwardly close to the window edges
2018-03-24 18:09:46 +01:00
Léo Lam 8d0c15bb97 Qt/Search: Simplify placeholder text
A search box is a common UI element. We don't need to explicitly tell
the user that they need to type a search term. Also,

Let's use the common "Search <items>..." placeholder text instead
and make the string shorter for localisation.
2018-03-24 18:02:17 +01:00
Léo Lam f7c9d2fd4d Qt: Show code pane by default in debug mode
Otherwise, it's confusing because the option seems to do nothing
especially if the user is used to the DolphinWX debugger.
2018-03-24 17:53:46 +01:00
Léo Lam 8580b3ba1f Qt: Add ignore button for panic alerts
Allows easily disabling panic alerts during a session if needed.
2018-03-21 11:22:30 +01:00
Léo Lam 6aa6be2804 State: Remove unused Verify functions
These were unused in the entire codebase.
2018-03-16 22:56:54 +01:00
Léo Lam f2b9a6696d Config: Set bMMU to true by default on x64
This prevents Dolphin from crashing when the emulated software crashes.
AFAIK, there is absolutely no performance to enabling this with the
x64 JIT.

Eventually, we should probably just remove bMMU
(https://github.com/dolphin-emu/dolphin/pull/1831). We can't do that
yet because of the ARM JIT.
2018-03-16 21:08:23 +01:00
Léo Lam 25704a2494 Boot: Set TYPE_NANDBOOT when booting from NAND
It makes more sense to set TYPE_NANDBOOT than TYPE_RETURN. The latter
is normally only set when returning to the system menu from a game.
2018-03-16 20:17:43 +01:00
Léo Lam a63aaeecee IOS: Fix "kernel FD table full" error code 2018-03-16 18:51:08 +01:00
Léo Lam d029f2a7b6 IPC: Clear X1 when acknowledging a reply
Hardware tests indicate that IOS clears X1 when it acknowledges
an IPC request.
2018-03-16 18:51:08 +01:00
Léo Lam 1a71076e50 IPC: Remove incorrect guess about acks
A very basic hardware test shows that the ARMMSG doesn't change until
IOS replies. (People could have disassembled IOS to verify this too...)

Console:

sending request at 00034640 - ARMMSG 133e0fa0
00000000000000000000000000000010(ack) - ARMMSG 133e0fa0
00000000000000000000000000000100(reply) - ARMMSG 00034640

Dolphin, prior to this fix:

sending request (00034640) - ARMMSG 133e0fa0
00000000000000000000000000000011(ack) - ARMMSG 00034640
00000000000000000000000000000100(reply) - ARMMSG 00034640

Dolphin, after this fix:

sending request at 00034640 - ARMMSG 133e0fa0
00000000000000000000000000000011(ack) - ARMMSG 133e0fa0
00000000000000000000000000000100(reply) - ARMMSG 00034640

(Yes, note that the X1 bit is still set. This is a bug that I will
fix in the next commit.)
2018-03-16 18:51:08 +01:00
Léo Lam b9f7d67667 IPC: Fix missing interrupt when writing to Y1/Y2
The IPC interrupt is triggered when IY1/IY2 is set and Y1/Y2 is written
to even when this results in clearing the bit.

This shouldn't change anything in practice but it's a difference
that Dolphin wasn't taking into account, which made me waste some time
when I was writing a hwtest :/
2018-03-16 18:51:08 +01:00
Léo Lam 35e3775a77 IOS: Remove outdated comment 2018-03-16 18:51:08 +01:00
Léo Lam fa89614b07 IOS: Adjust IPC timing based on hardware tests
This adjusts IOS IPC timing to be closer to actual hardware:

* Emulate the IPC interrupt delay. On a real Wii, from the point of
  view of the PPC, the IPC interrupt appears to fire about 100 TB ticks
  after Y1/Y2 is seen.

* Fix the IPC acknowledgement delay. Dolphin was much, much too fast.

* Fix Device::GetDefaultReply to return more reasonable delays. Again,
  Dolphin was way too fast. We now use a more realistic, average reply
  time for most requests.

  Note: the previous result from https://dolp.in/pr6374 is flawed.
  GetTicketViews definitely takes more than 25µs to reply.
  The reason the reply delay was so low is because an invalid
  parameter was passed to the libogc wrapper, which causes it to
  immediately return an error code (-4100).

* Fix the response delay for various replies that come from the kernel:
  fd table full, unknown resource manager / device, invalid fd,
  unknown IPC command.

Source: https://github.com/leoetlino/hwtests/blob/af320e4/iostest/ipc_timing.cpp
2018-03-16 18:51:07 +01:00
Léo Lam 3af09da0f3 UI: Show title ID in info panel
Add a way to easily get the title ID of a game. For Wii titles, it's
sometimes more useful to know than the game ID.
2018-03-07 17:40:22 +01:00