Commit Graph
100 Commits
Author SHA1 Message Date
Léo Lam 8e1dbdb257 Merge pull request #10006 from Tilka/pulse
AudioCommon: fix bogus error + cleanup
2021-08-08 13:16:54 +02:00
Léo Lam 28b7e2ef30 Merge pull request #9995 from AdmiralCurtiss/dcbx-virtual-address
Jit64: Always pass effective address to InvalidateICache() in dcbx.
2021-08-04 22:24:41 +02:00
Léo Lam 234859e2f3 Merge pull request #9994 from JMC47/spongebobmovie
GameINI: SpongeBob SquarePants Movie QoL Settings
2021-08-04 11:52:53 +02:00
Léo Lam c68bd518c3 Merge pull request #9987 from Filoppi/patch-15
Preserve spaces in mapping preview of control names
2021-08-04 03:29:12 +02:00
Léo Lam 893b648d8d Merge pull request #9992 from JMC47/gladiusregions
GameINI: Add Gladius Patch to Other Regions
2021-08-04 03:10:16 +02:00
Léo Lam c9c5f7a89c Merge pull request #9928 from Pokechu22/shadow-the-hedgehog-eyelids-NaN
Convert NaN to 1 when generating texture coordinates
2021-08-04 03:08:34 +02:00
Léo Lam 45cddda3bc Merge pull request #9989 from JMC47/sbbfbbpatch
GameINI: SpongeBob SquarePants: Battle For Bikini Bottom Quality of Life settings
2021-08-04 00:41:12 +02:00
Léo Lam 35bf5e3839 Merge pull request #9962 from OatmealDome/macos-vulkan-default
VideoBackendBase: Prefer Vulkan over OGL on macOS Mojave and newer
2021-08-02 03:39:12 +02:00
Léo Lam d4cd289297 Merge pull request #9979 from JMC47/genrexini
GameINI: Enable Medium Tex Cache for Generator Rex
2021-07-31 19:00:26 +02:00
Léo Lam 3b88ffbe60 Merge pull request #9978 from JosJuice/jit-ibat-table
Jit: Use ibat_table for dcbf/dcbi/dcbst address check
2021-07-31 18:59:17 +02:00
Léo Lam 35baf8df67 Merge pull request #9934 from Pokechu22/gba-unmaximize
Qt: Un-maximize GBA widget before resizing it
2021-07-31 04:07:28 +02:00
Léo Lam 24f052a9d3 Merge pull request #9939 from JosJuice/readme-submodule
Readme: Copy the submodule note to non-Windows sections
2021-07-31 03:46:55 +02:00
Léo Lam a208ff5aab Merge pull request #9957 from JosJuice/dcbx-faster
Jit: Perform BAT lookup in dcbf/dcbi/dcbst
2021-07-31 03:27:24 +02:00
Léo Lam 11d126965a Merge pull request #9967 from Pokechu22/max-aniso-note
Remove note about anisotropic filtering requiring edge LOD
2021-07-29 02:02:30 +02:00
Léo Lam 0553b4a241 Merge pull request #9954 from Tilka/ax
DSPHLE: fix problems with older ucodes
2021-07-29 01:42:24 +02:00
Léo Lam f0a7602eca Merge pull request #9966 from JMC47/ffccgba
GameINI: Add FFCC Connectivity patch to all regions
2021-07-29 01:19:29 +02:00
Léo Lam dfea9d0275 Merge pull request #9953 from JMC47/garfieldini
GameINI:  Fix Garfield Hang
2021-07-25 00:41:59 +02:00
Léo Lam d1beb9ef70 Merge pull request #7896 from CrystalGamma/pr-reserve
PowerPC: Move lwarx/stwcxd. reservation into PowerPCState
2021-07-21 12:39:42 +02:00
Léo Lam 462af20cdd Merge pull request #9920 from JMC47/popshadow
GameINI: Fix PoP:TT Shadows
2021-07-21 11:47:16 +02:00
Léo Lam bf36baa6b3 Merge pull request #9925 from JMC47/starsuccessorbox
GameINI:  Improve Rendering in Sin & Punishment: Star Successor
2021-07-21 11:46:13 +02:00
Léo Lam 9a91b867ab Merge pull request #9912 from Pokechu22/memory-viewer-physical-mem2
Fix MEM2 in the memory viewer in physical mode
2021-07-21 11:37:15 +02:00
Léo Lam 43b5383b16 Merge pull request #9924 from JMC47/tombraiderlegendini
GameINI:  Fix water in Tomb Raider Legend
2021-07-21 11:29:08 +02:00
Léo Lam ae426a4323 Merge pull request #9926 from JMC47/happyfeet2ini
GameINI:  Fix Happy Feet 2 Text
2021-07-21 11:26:01 +02:00
Léo Lam 3e73a4fced Merge pull request #9930 from JosJuice/netplay-designated-initializer
NetPlayClient: Remove a designated initializer
2021-07-21 10:45:34 +02:00
Léo Lam 0b18f8ae55 Merge pull request #9894 from AdmiralCurtiss/smooth-moves-tex-cache-ini
GameINI: Set safe texture cache in WarioWare: Smooth Moves for Writer's Block and Brain Age microgames.
2021-07-14 21:43:34 +02:00
Léo Lam 5021a13aa9 DSPHLE: Fix running and is_stream checks in AX HLE
A voice is considered running if and only if `running` equals 1,
not if `running` is not equal to 0.

This fixes https://bugs.dolphin-emu.org/issues/12508 because for some
reason *The Sims 2 - Castaway* sets `running` to 8 when a stream
finishes playing; previously our AX HLE would just loop the voice
and eventually crash after accessing invalid memory addresses.

Thanks to JMC47 and delroth's help, I've verified that this is the
correct check for the following ucodes:

GC:
* 0x3ad3b7ac
* 0x3daf59b9
* 0x4e8a8b21
* 0x07f88145
* 0xe2136399
* 0x3389a79e

Wii:
* 0x347112ba
* 0xfa450138
* 0xadbc06bd

And while I was fixing the running check, I noticed that the is_stream
field was also being handled incorrectly, so I've fixed that as well.
2021-07-14 19:21:35 +02:00
Léo Lam 887fcfc99a DSPHLE: Remove redundant accelerator end check for AX Wii 2021-07-14 19:20:25 +02:00
Léo Lam b0d2df727a Merge pull request #9686 from Dentomologist/convert_adapter_tooltip_to_balloontip
GeneralWidget: Convert Adapter tooltip to BalloonTip
2021-07-13 03:33:42 +02:00
Léo Lam de54856fbb Merge pull request #9846 from jordan-woyak/report-dup-setting
Config: Add an ini setting to control real Wii Remote report duplication.
2021-07-13 03:32:49 +02:00
Léo Lam 162af2a7bb Merge pull request #9870 from OatmealDome/ui-thread
macOS: Move UI API calls to the main thread
2021-07-13 03:29:49 +02:00
Léo Lam b09347c160 Merge pull request #9877 from JosJuice/android-early-panic
Android: Avoid crash on early panic alert
2021-07-13 03:27:12 +02:00
Léo Lam 474adcc601 DSPHLE: Prevent AX GC and AX Wii symbol mixups
Putting AX functions from AXVoice.h in an anonymous namespace does
successfully prevent compilers from merging those functions and
allows us to avoid ODR violations.

However, tools such as gdb still mix up AX GC and AX Wii functions
and variables because those have the exact same symbol names.

This can be fixed by using inline namespaces which are transparent
at the source code level but forces AX GC and AX Wii symbols to be
different.
2021-07-12 16:30:15 +02:00
Léo Lam 838434a9df Merge pull request #9879 from AdmiralCurtiss/host-is-instruction-ram-address-fix
Core/MMU: Fix inverted condition in HostIsInstructionRAMAddress().
2021-07-09 11:54:58 +02:00
Léo Lam de12890588 Merge pull request #9873 from JosJuice/jitarm64-tbz-encoding
Arm64Emitter: Fix 64-bit TBZ/TBNZ encoding
2021-07-07 12:39:07 +02:00
Léo Lam 2c66a08fd3 Merge pull request #9848 from Pokechu22/di-hw-resets
Implement resetting DI via HW_RESETS
2021-07-07 12:35:35 +02:00
Léo Lam 1450e97c28 Merge pull request #9522 from AdmiralCurtiss/host-read-optional
Core/MMU: Add HostTryRead/HostTryWrite functions to allow specifying the desired address space, and return whether it succeeded.
2021-07-07 12:32:47 +02:00
Léo Lam 4b5dabff33 Merge pull request #9871 from OatmealDome/leftrightclick
Core: Use proper names for left, right, and middle click on Quartz ciface
2021-07-07 12:15:41 +02:00
Léo Lam 925379cb9f Merge pull request #9872 from JosJuice/jitarm64-msr-ee
JitArm64: Check MSR.EE for external exceptions, not MSR.FE0
2021-07-07 12:13:16 +02:00
Léo Lam 954f27c5d7 Merge pull request #9709 from AdmiralCurtiss/upnp-error-log
UPnP: Improve error messages on initialization failure.
2021-07-06 15:36:38 +02:00
Léo Lam 21d75099fc Merge pull request #9866 from JosJuice/jitarm64-hardcoded-exceptions
JitArm64: Don't hardcode exception constants
2021-07-06 15:21:38 +02:00
Léo Lam b82b0683d5 MathUtil: Mark IntLog2 as constexpr
Mostly everything else was already marked as constexpr, and the only
function IntLog2 calls (CountLeadingZeros) is already constexpr.
2021-07-06 15:01:38 +02:00
Léo Lam be0163b7ad Merge pull request #9841 from JosJuice/revert-9835
Partially revert "Android: Clean up some hardcoded strings"
2021-07-06 13:07:50 +02:00
Léo Lam 39e14b6b5f Merge pull request #9854 from JosJuice/wia-ice
DiscIO: Store partition key directly in ReuseID
2021-07-06 13:05:09 +02:00
Léo Lam 20ac3ed413 Merge pull request #9763 from Techjar/netplay-common-refactor
NetPlay: Refactor some functions into a common header
2021-07-06 12:56:46 +02:00
Léo Lam 56fdde5d74 Merge pull request #9595 from Dentomologist/fix_vertex_loader_test_warnings
VertexLoaderTest: Fix memset assignment warning
2021-07-06 11:50:23 +02:00
Léo Lam 683807abce Merge pull request #9858 from OatmealDome/updater-fail
UpdaterCommon: Fix code signing error after updating on macOS
2021-07-06 02:33:05 +02:00
Léo Lam 27c560fdfa Merge pull request #8915 from OatmealDome/updater-temp-dir
macOS: Untranslocate the app bundle's path for the updater
2021-07-06 02:22:28 +02:00
Léo Lam ccc2b7bd25 Merge pull request #8416 from JosJuice/shader-compilation-names
Change the names for shader compilation settings
2021-07-06 01:41:27 +02:00
Léo Lam c77a5f7e32 Merge pull request #9825 from JosJuice/jitarm64-mcrfs
JitArm64: Implement mcrfs
2021-06-24 03:05:15 +02:00
Léo Lam 0087eed235 Merge pull request #9793 from sepalani/template-mmio
MMIOHandlers: Move method definitions to MMIO.cpp
2021-06-24 02:42:52 +02:00
Léo Lam ede9f2a76a Merge pull request #9838 from JMC47/batensetting
GameINI:  Enable Single Core for Baten Kaitos: Eternal Wings and the Lost Ocean
2021-06-24 02:23:26 +02:00
Léo Lam 965a8bd64c Merge pull request #9814 from thyrc/musl
Fix includes for musl libc
2021-06-24 02:10:32 +02:00
Léo Lam 4979974a57 Merge pull request #9828 from JosJuice/android-pressed-opacity
Android: Apply opacity setting to pressed buttons too
2021-06-24 01:36:02 +02:00
Léo Lam 9476733a80 Merge pull request #9829 from sepalani/ai-samples
AudioInterface: Fix sample counter
2021-06-24 01:35:29 +02:00
Léo Lam cf26846225 Merge pull request #9830 from skylersaleh/m1-unit-tests
Apple M1: Add support for running unit tests on universal builds
2021-06-24 01:15:02 +02:00
Léo Lam a632a6a404 Merge pull request #9833 from Pokechu22/ubershaders-tevcoord
UberShaderPixel: always set tevcoord, even if the stage has no texture
2021-06-24 01:05:17 +02:00
Léo Lam b66e88e4b9 Merge pull request #9837 from AdmiralCurtiss/mysterious-voodoo-performance-fix
VideoCommon/Fifo: Move SConfig::GetInstance() outside the GPU loop.
2021-06-24 00:41:43 +02:00
Léo Lam 4c37cc7e5e Merge pull request #9816 from JosJuice/aarch64-fma-true
Common: Set bFMA to true for AArch64
2021-06-15 13:04:21 +02:00
Léo Lam ee58f1c188 Merge pull request #9775 from dbrookman/fix-gameini-gfxbackend
GameINI: Fix GFXBackend crash
2021-06-15 12:47:55 +02:00
Léo Lam c2ac21c8d6 Merge pull request #9753 from mbc07/VolumeVerifier_TMD_severity
VolumeVerifier: increase problem severity for incorrectly signed TMDs
2021-06-13 16:37:38 +02:00
Léo Lam d536a50878 Merge pull request #9756 from Techjar/memcard-size-config
Replace MemoryCard251 setting with generic MemoryCardSize
2021-06-13 16:09:54 +02:00
Léo Lam 4cd1567308 Merge pull request #9809 from Techjar/netplay-session-settings
Move some NetPlay-specific settings to SessionSettings
2021-06-13 14:21:03 +02:00
Léo Lam 2898cf5121 Merge pull request #9784 from PEmu2/master
Update buffer_storage warning message
2021-06-13 12:56:26 +02:00
Léo Lam 0cc1fc37b5 Merge pull request #9788 from sepalani/dsp-rate
AudioInterface: Fix AIDFR initialization
2021-06-13 12:55:31 +02:00
Léo Lam 90a994f937 Merge pull request #9802 from JosJuice/android-game-file-cache-path
Android: Stop using custom path for GameFileCache
2021-06-13 12:53:49 +02:00
Léo Lam 4e3e3bfd60 Merge pull request #9804 from JosJuice/revert-fma
NetPlay/Jit64: Avoid using software FMA
2021-06-13 12:38:09 +02:00
Léo Lam 8ef4bd682b Merge pull request #9805 from JosJuice/rounding-mode-savestate
PowerPC: Set host CPU rounding mode on init and savestate
2021-06-13 11:49:29 +02:00
Léo Lam dd26106848 Merge pull request #9807 from Techjar/fix-glsl-any
VideoCommon: Define scalar any() and all() functions in GLSL
2021-06-13 11:15:11 +02:00
Léo Lam 38424d0c59 Merge pull request #9808 from xvrc/msghandler-label-fix
MsgHandler: Correct question and warning captions
2021-06-13 11:00:45 +02:00
Léo Lam 0a1f58ad77 Merge pull request #9730 from Dentomologist/remove_audio_pane_stretching
AudioPane: Remove main layout vertical stretching
2021-06-13 10:57:31 +02:00
Léo Lam edc18e60ad Merge pull request #9785 from Dentomologist/fix_gamelist_grid_zoom_in
GameList: Fix grid mode zoom keybind inconsistency
2021-06-07 14:00:21 +02:00
Léo Lam 5e371bb4be Merge pull request #9792 from sepalani/lint
Lint: End of namespace
2021-06-07 12:16:08 +02:00
Léo Lam 8ca6ffd908 Merge pull request #9702 from Filoppi/controller_interface_fixes
Controller Interface refactor
2021-06-07 12:15:15 +02:00
Léo Lam a208d529de Merge pull request #9790 from AdmiralCurtiss/cheat-manager-config-change
CheatsManager: Avoid recreating child widgets on every OnStateChanged(), and take running game info directly from SConfig.
2021-06-07 02:37:11 +02:00
Léo Lam 684d09b342 Merge pull request #9789 from AdmiralCurtiss/netplay-efb-access-tile-size-bool
NetPlay: Sync the EFB access tile size as an integer instead of a boolean.
2021-06-06 19:20:38 +02:00
Léo Lam 3ef9d5f659 Merge pull request #9749 from Dentomologist/escape_update_commit_descriptions
Updater: Escape HTML characters in commit descriptions
2021-06-02 03:38:01 +02:00
Léo Lam 8dc87ef698 Merge pull request #9752 from JosJuice/android-unit-tests-off
Android: Disable building unit tests by default
2021-06-02 01:04:40 +02:00
Léo Lam c16a12a20d Merge pull request #9769 from Tilka/warnings
Fix -Wreorder warnings
2021-05-30 18:43:14 +02:00
Léo Lam 51671921c4 Merge pull request #9441 from skylersaleh/master
Apple M1 Support for MacOS
2021-05-24 12:39:01 +02:00
Léo Lam a6f6211dde Merge pull request #9633 from Pokechu22/BitfieldExtract-pointer-to-member
Change BitfieldExtract to use a pointer to the bitfield member
2021-05-08 00:21:15 +02:00
Léo Lam 049b92b7ef Merge pull request #9417 from Filoppi/input-1
Fix FPS counter and Game Window speed % breaking on pause/unpause
2021-05-07 15:08:01 +02:00
Léo Lam 8547de2593 Merge pull request #9615 from Dentomologist/updater_documentation
Updater: Add code documentation
2021-05-07 15:05:14 +02:00
Léo Lam 2b632f6d5d Merge pull request #9641 from lynlevenick/ash/texture-cache-opt
Remove spurious memory allocations in TextureCacheBase::SerializeTexture and DeserializeTexture
2021-05-07 15:01:23 +02:00
Léo Lam 70d8a78edc Merge pull request #9683 from JosJuice/ppc-test-values
UnitTests: Put PowerPC test values in a separate file
2021-05-07 14:44:27 +02:00
Léo Lam aa8ddcfc92 Merge pull request #9684 from JosJuice/move-unit-tests
UnitTests: Move some unit tests to where they should be
2021-05-07 14:31:09 +02:00
Léo Lam 19580c3841 Merge pull request #9692 from JosJuice/android-not-debuggable
Android: Don't set android:debuggable="true"
2021-05-06 22:16:59 +02:00
Léo Lam ade9d6c954 Merge pull request #9679 from JosJuice/disable-verify
DolphinQt: Disable verify button when emulation is running
2021-05-02 10:52:46 +02:00
Léo Lam 20301592ad Merge pull request #9677 from iwubcode/profile-drop-down
DolphinQt: fix input profile drop down not resizing
2021-04-27 14:01:12 +02:00
Léo Lam ae9ac510e2 CMake: Do not enable LTO by default for MSVC
LTO is supposed to be enabled by default for VS Release builds
according to the VS prop files but a build log from JMC reveals
that /GL and /LTCG are not actually passed to cl.exe/link.exe
for some reason...

LTO also leads to *extremely* and unacceptably slow build times
when using link.exe, so let's disable it by default to actually
match the project files.
2021-04-27 12:54:18 +02:00
Léo Lam d0484a9ea9 CMake: Fix MSVC flags for Release/RelWithDebInfo
See https://gitlab.kitware.com/cmake/cmake/-/issues/20812

Manually redefine MSVC flags to match Visual Studio defaults
and ensure that Release builds generate debug info.
2021-04-27 12:54:18 +02:00
Léo Lam 20d00dfc79 CMake: Add missing MSVC optimization flags to match VS project props 2021-04-27 12:54:18 +02:00
Léo Lam ae67a9382b CMake: Put the *.mo files directly in the correct output dir
Avoids the need to copy the *.mo files manually *and* more importantly
this ensures that the mo files are always recreated if the build
output directory is cleared.
2021-04-27 12:54:18 +02:00
Léo Lam e71aef6768 CMake: Ask windeployqt not to copy DLLs that are unnecessary
* no-system-d3d-compiler: d3dcompiler_47.dll
* no-angle, no-opengl-sw: libEGL.dll, libGLESv2.dll
2021-04-27 12:54:18 +02:00
Léo Lam f6b8d4758e CMake: Copy license.txt to output folder to match existing Win builds 2021-04-27 12:54:18 +02:00
Léo Lam c69747c7fb CMake: Fix CMAKE_RUNTIME_OUTPUT_DIRECTORY being ignored in UnitTests
CMAKE_RUNTIME_OUTPUT_DIRECTORY_<mode> overrode CMAKE_RUNTIME_OUTPUT_DIRECTORY.

It's just unnecessary and it broke UnitTests's custom output directory
2021-04-27 12:54:18 +02:00
Léo Lam dcf3ca0f89 CMake: Force gtest to link CRT dynamically to avoid runtime mismatches
Required to fix unit test builds for Windows+MSVC+CMake.

For more information, see:

https://github.com/google/googletest/blob/23ef29555ef4789f555f1ba8c51b4c52975f0907/googletest/README.md#visual-studio-dynamic-vs-static-runtimes
2021-04-27 12:54:18 +02:00
Léo Lam 219f66c6e9 Merge pull request #9672 from JosJuice/jit-naming-scheme
DolphinQt/Android: Unify the JIT naming scheme
2021-04-27 12:00:23 +02:00
Léo Lam 08215cc975 DolphinQt: Get rid of an extraneous colon in About dialog 2021-04-27 00:24:24 +02:00
Léo Lam 51bf2dca21 Merge pull request #9675 from JosJuice/jit64-div-80000000
Jit64: Fix UB/infinite loop when compiling division by 0x80000000
2021-04-26 23:50:27 +02:00
Léo Lam aa3a96f048 Merge pull request #9644 from JosJuice/jit-fallback-discard
Jits: Fix interpreter fallback handling of discarded registers
2021-04-25 13:20:41 +02:00