Fiora
0e34737390
Merge pull request #2121 from JosJuice/remove-sudtr-note
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Remove "Needed for a few games." from fast disc speed description
2015-02-24 13:12:48 -08:00
Fiora
c54a8c54fb
Merge pull request #1994 from Tilka/vtune
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JitRegister: fix VTune integration
2015-02-22 07:58:12 -08:00
Fiora
8cd32e171a
Merge pull request #2095 from lioncash/correctness
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Interpreter: Set the FPCC bits correctly for ordered/unordered compares.
2015-02-22 07:53:52 -08:00
Fiora
7d9c9ae177
Merge pull request #1750 from Buddybenj/license
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Use Consistent Spelling of "License"
2015-02-20 00:22:22 -08:00
Fiora
53bf21e15a
Merge pull request #2066 from lpereira/regcache-with-variadic-tpl
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Jit64: Use variadic templates for RegCache locking
2015-02-17 08:53:07 -08:00
Fiora
9761df422a
Merge pull request #2043 from Tilka/fix_jump
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Jit64: turn short jmp into near jmp
2015-02-13 01:08:57 -08:00
Fiora
451c4f3c4b
Merge pull request #1969 from JosJuice/dvd-decryption-optimization
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VolumeWiiCrypted: Decryption optimization
2015-02-08 11:57:55 -08:00
Fiora
93c9eab8e5
Merge pull request #2008 from mrgreywater/master
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Add COUNTRY_GERMANY to load german disks without warning
2015-02-08 11:55:45 -08:00
Fiora
73d65f3ad3
Merge pull request #1874 from magumagu/remove-unchecked-reads
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JIT: cleanup instrction merging for idle loop and dcbst.
2015-02-07 13:48:22 -08:00
Fiora
d5e342f229
JIT: fix regression in non-fastmem for psq_st
2015-01-11 11:20:58 -08:00
Fiora
e8cfcd3aeb
JIT: make instruction merging generic
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Now it should be easier to merge more than 2-instruction-long sequences.
Also correct some minor inconsistencies in behavior between instruction
merging cases.
2015-01-11 09:11:18 -08:00
Fiora
5b825e9091
StringUtils: use C locale instead of .1252
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Fixes regression on Linux.
2015-01-11 00:15:57 -08:00
Fiora
8237004448
JIT: optimize for the common case of unquantized psq_l/st
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Optimistically assume used GQRs are 0 in blocks that only use one GQR, and
bail at the start of the block and recompile if that assumption fails.
Many games use almost entirely unquantized stores (e.g. Rebel Strike, Sonic
Colors), so this will likely be a big performance improvement across the board
for games with heavy use of paired singles.
2015-01-10 14:14:43 -08:00
Fiora
c2c950108d
Support overclocking and underclocking the Gamecube CPU
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Won't work with all games, but provides a nice way to spend extra CPU to make
a variable framerate game faster (e.g. Spyro or The Last Story), or to make
a game use less CPU at the cost of a lower framerate (e.g. Rogue Leader).
2015-01-10 10:46:38 -08:00
Fiora
55b509b739
Interpreter: fix slwx
2015-01-09 11:39:41 -08:00
Fiora
8f7c799794
JIT: catch illegal instruction errors
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Still crash, but at least give a message informing the world that it happened.
2015-01-06 11:06:49 -08:00
Fiora
e85f0ff179
MMU: fix problems with blocks that cross vmem page boundaries
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In rare cases, this can result in a violation of the JIT block cache constraint
that blocks must end in the same place. This can cause instability, lockups,
due to blocks not properly being invalidated properly.
l Please enter the commit message for your changes. Lines starting
2015-01-05 10:46:04 -08:00
Fiora
b058bbd223
JIT: move mfcr code to JitAsmCommon
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It's like 80+ instructions, so inlining it on every use of mfcr is probably
not the best for the icache.
2015-01-05 10:46:03 -08:00
Fiora
821db9798c
Memmap: clean up function argument names.
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To be more consistent overall.
2015-01-05 10:46:02 -08:00
Fiora
3d2492627f
Fastmem: increase the size of trampoline cache in MMU mode, check space
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Fastmem in MMU mode generates way more trampolines than normal, so we need
a bunch more space too, lest we run out of room.
2015-01-05 10:46:01 -08:00
Fiora
1ee83e332e
MMU: optimize PTE lookup code
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Pull out calculation of PTE1 instead of comparing the separate parts.
2015-01-05 10:46:01 -08:00
Fiora
16e756cb39
MMU: fix TLB behavior on setting C bit
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We shouldn't be updating the TLB when setting the C bit.
Bug reported by tueidj.
2015-01-05 10:45:59 -08:00
Fiora
8903df7300
MMU: simplify code to restore original data register after failed load
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Instead of passing the value around constantly, just store it in the regcache,
note where it is, and restore it on the exception path.
This saves a whole bunch of pushing and popping and gives a ~5% speed boost
in Rebel Strike. It's a bit ugly, but it simplifies a lot of code and is
faster, too.
2015-01-05 10:45:59 -08:00
Fiora
53b44ccb3a
x64ABI: enhance MOVTwo to take an offset
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This lets us merge displacements into MOVTwo in trampolines.
2015-01-05 10:45:58 -08:00
Fiora
2a8936312e
Fastmem: jump to trampolines instead of calling them
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Should be slightly faster, and also lets us skip the nops on the way back.
Remove the trampoline cache, since it isn't really useful anymore with this.
2015-01-05 10:45:54 -08:00
Fiora
9923d705df
JIT: simplify and optimize memcheck macros
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Instead of jumping over update code and similar, just jump directly to the
handler.
This avoids redundant exception checks in the case where we can't do fastmem
memory operations (e.g. paired loadstore).
2015-01-05 10:34:59 -08:00
Fiora
6dc7cf29f3
JIT: implement crset special case
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Rebel Strike seems to use this one.
2015-01-05 10:34:59 -08:00
Fiora
0ff6ad5734
MMU: handle exception checks in fastmem
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Inspired by a patch by magumagu.
2015-01-05 10:34:58 -08:00
Fiora
190312e1a6
MMU: enable fastmem stores
2015-01-05 10:34:58 -08:00
Fiora
8e1c92f2e7
MMU: remove goto in MMU fast past check
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Split into a separate patch to avoid rebasing conflicts and to split from
functional changes.
2015-01-05 10:34:57 -08:00
Fiora
6f028257d7
MMU: remove code that looks totally wrong
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I don't think this affects any games (who puts PTEs in MEM2?) but it didn't
make any sense.
2015-01-05 10:34:57 -08:00
Fiora
dde8b24d00
MMU: small simplification of TLB structure
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We only need one "recent" per set, not NUM_WAYS recents. Slightly faster.
Breaks savestate compatibility.
2015-01-05 10:34:56 -08:00
Fiora
a0e5c76a1f
Memmapfunctions: more refactoring and optimizations
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Try to clean up some redundant code, simplify a few checks, and simplify
page accesses.
2015-01-05 10:34:56 -08:00
Fiora
c2ed29fe0d
MemmapFunctions: various MMU optimizations
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Small TLB lookup optimizations: this is the hot path for MMU code, so try to
make it better.
Template the TLB lookup functions based on the lookup type (opcode, data,
no exception).
Clean up the Read/Write functions and make them more consistent.
Add an early-exit path for MMU accesses to ReadFromHardware/WriteToHardware.
2015-01-05 10:34:55 -08:00
Fiora
ea23ce2726
MMU: fix rollback in DSIs on page-crossing stores
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I don't know if this affected anything, but it was subtly wrong.
Also reorganize the loads to match, for consistency.
2015-01-05 10:34:55 -08:00
Fiora
8a6ea918b6
GekkoDisassembler: fix display of CRs in branch operations
2015-01-03 19:53:55 -08:00
Fiora
33b03fab81
JIT: cleanups/optimizations for ps loadstore
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I'm not quite sure why the float paired stores were written how they were,
but it should be more consistent now.
Also get rid of the use of a psTemp global that wasn't really needed.
Add some comments.
2015-01-03 10:30:13 -08:00
Fiora
92a0716f65
Memory: forceinline read/write hardware functions, TLB/page functions
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MSVC wasn't actually inlining these. Should give a nontrivial performance boost
in MMU-heavy games.
2014-12-30 18:04:21 -08:00
Fiora
354e255827
JIT: fix carry optimization on blocks that end early
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I don't know if this shows up currently, but e.g. if you force blocks to be
under a certain length, this problem (a crash) shows up.
2014-12-27 23:20:05 -08:00
Fiora
e7a49ae5f3
Eliminate some spammy log messages in MMU mode
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dcbz: just don't use GetPointer, that can't be right anyways
ppcanalyst: don't print "instruction hex 0" messages in MMU mode, where ISIs
are expected.
2014-12-21 12:41:44 -08:00
Fiora
3b7d7da1ac
JIT: Fix redundant MOVs in x86 trampolines
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Fixes spammy log messages about redundant MOVs.
2014-12-21 12:06:07 -08:00
Fiora
76ca42b758
JIT: free up a register by eliminating RCODE_POINTERS
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Also use shorter code in the dispatcher if we can get away with it (e.g. on
Windows where the relevant memory is in the low 2GB).
2014-12-14 18:19:37 -08:00
Fiora
3effd08843
FIFO: allocate slightly more for SIMD vertex loader overreads
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May fix crashes in rare cases.
2014-12-10 05:52:55 -08:00
Fiora
92aad1140e
JIT: fix MOVD_xmm typoes in ConvertDoubleToSingle
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Ordering, plus MOVQ instead of MOVD
2014-12-09 04:19:44 -08:00
Fiora
68972da1e5
JIT: fix possible panicalert in loadstore
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Didn't bind address register tcorrectly in a very rare case.
2014-12-06 16:09:13 -08:00
Fiora
3d12849967
JIT: fix snan/qnan handling in float loads/stores
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Also simplify the conversion code with some suggestions by flacs; might even
be slightly faster now despite handling more cases.
2014-12-06 13:07:24 -08:00
Fiora
e3578683e3
Vertex loader: optimize texmtx_write_float4
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Seems to be pretty high in the profile in some geometry-heavy games like The
Last Story, and the compiler-generated assembly is terrifyingly bad, so
SSE-ize it.
2014-12-03 11:17:05 -08:00
Fiora
a4c6cf85e9
TLB: fix backwards exception check
2014-12-03 06:00:23 -08:00
Fiora
863fb91cad
JIT: fix profiler call
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Sometimes this seems to require a 64-bit offset, so use CallFunction instead
2014-12-02 10:17:58 -08:00
Fiora
644a661bf1
JIT: remove unnecessary pxor in paired stores
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I don't think this is necessary anymore?
2014-11-30 08:11:45 -08:00
Fiora
72c96c20d3
JIT: more optimizing of float ops based on known input characteristics
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If the inputs are both float singles, and the top half is known to be identical
to the bottom half, we can use packed arithmetic instead of scalar to skip
the movddup.
This is slower on a few rather old CPUs, plus the Atom+Silvermont, so detect
Atom and disable it in that case.
Also avoid PPC_FP on stores if we know that the output came from a float op.
2014-11-29 11:33:11 -08:00
Fiora
4e0591cdf1
JIT: float instruction attribute fixes, fix binding mistakes
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These instructions modify only the bottom halves of the output register,
so the output register needs to be treated as an input too.
2014-11-29 11:30:52 -08:00
Fiora
8d039a77af
JIT: minor cleanup, avoid MOVSD where MOVAPD will do
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Avoids false dependencies.
2014-11-29 11:30:51 -08:00
Fiora
7df50b0710
JIT: skip weird fmul rounding if the input is known to be single precision
2014-11-29 11:30:51 -08:00
Fiora
7acd5eba17
Vertex loader: use ABI_CallFunction
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Should result in faster/shorter code sequences on platforms where generated
code is close enough to the code segment (e.g. Windows).
2014-11-28 20:26:00 -08:00
Fiora
d42305aba0
JIT: fix fcmp+cror merging bug
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Destination CR bit needs to be cleared if it's not one of the sources.
2014-11-28 16:11:04 -08:00
Fiora
41f5ef3304
JIT: remove "fast interrupts" option set and then used nowhere
2014-11-28 06:42:40 -08:00
Fiora
3e893913dd
JIT: fix Force25BitPrecision with accurate single precision mode off
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Doesn't affect anything now, but it's more correct (and should make setting
AccurateSinglePrecision to false work properly now).
2014-11-28 06:39:47 -08:00
Fiora
561e96b080
JIT: clear FIFO write addresses when block cache is cleared
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Fixes a spurious FIFO write check which caused a flags locking assert in
Splinter Cell: Double Agent.
2014-11-27 17:15:01 -08:00
Fiora
3be31ca2c8
JIT: remove "accurate fcmp" option
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This doesn't seem to be necessary anymore now that FPRF is implemented in the
JIT. Technically, this isn't the same as before, since the JIT doesn't
implement the fcmp exception semantics, but as far as testing has shown, this
doesn't seem necessary.
This should make games that use FPRF a few percent faster (e.g. F-Zero GX)
since fcmpx no longer has to be fallbacked.
2014-11-25 09:54:40 -08:00
Fiora
3ddf82a318
Vertex Loader: SSE implementations of more position/texcoord/normal formats
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~35-45% faster NFS:HP2, possibly other vertex-bound games.
2014-11-20 02:13:19 -08:00
Fiora
733795891c
D3D: fix issues with multi-level 1x1 textures on D3D
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Fixes NBA 2K11, maybe other things.
2014-11-12 21:43:48 -08:00
Fiora
4b105ed0e4
JIT: revert accuracy improvement to mftb
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Fixes a few games (e.g. Karaoke Revolution Party) for reasons explained in the
comments.
2014-11-10 20:31:07 -08:00
Fiora
6603f98d04
JIT: add 64-bit write support to FIFO functions
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Also fix 64-bit values passed to CallAC and otherwise correct immediate
handling in FIFO writes.
Fixes 007 Nightfire.
2014-11-09 21:24:30 -08:00
Fiora
b8d88a41e0
JIT: remove accidentally left-in debug code
2014-11-05 17:44:13 -08:00
Fiora
b81686b582
JIT: fix register preloading
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Partially broken by typoes in the bitset patch.
2014-11-04 04:50:05 -08:00
Fiora
f8880c0284
JIT: fix typo in optimization patch
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Whoops... made us flush everything on every branch.
2014-11-04 02:04:30 -08:00
Fiora
768273f59b
JIT: revert cmpXX optimization
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It seems like this wasn't correct in 100% of cases.
2014-11-03 17:50:20 -08:00
Fiora
ce71c3cd4e
JIT: fix valid_block marking
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This caused invalidations that only affected the last portion of a JIT block
to fail, breaking Wii64's block linking. It might affect a bunch of other
games too; I haven't tested.
2014-11-03 16:23:44 -08:00
Fiora
fc63c7ecae
JIT: genericize immediate address handling, support in float stores too
2014-11-03 01:31:39 -08:00
Fiora
e729fc4a28
JIT: fix dumb mistake in crclr optimization patch
2014-11-02 21:03:11 -08:00
Fiora
7deaf00c44
JIT: more mftb fixes
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A very subtle difference in how I calculated the timebase value seems
to have broken Karaoke Revolution; this seems to fix it. Also be a bit more
paranoid in conditions for mftb merging.
2014-11-01 03:15:25 -07:00
Fiora
fb0960f0ee
JIT: flush unused registers during branch merges
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Also correct some flags in interpreter tables.
2014-10-29 00:32:59 -07:00
Fiora
1ec1a9c33a
JIT: optimize crclr special case of crxor
2014-10-29 00:30:27 -07:00
Fiora
97fba41860
JIT: merge fcmpx and cror
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Almost all uses of boolean condition-register ops in real code seem to be
the combination fcmpx + cror (e.g. for <= or >=). This merges the two.
2014-10-29 00:30:27 -07:00
Fiora
a666bb6bf6
JIT: optimize mulhwu
2014-10-29 00:30:26 -07:00
Fiora
5b5e462200
JIT: reorder blr comparisons
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This should allow macro-op fusion in blr instructions.
2014-10-29 00:30:26 -07:00
Fiora
7388c62439
JIT: use BLR optimization to avoid anding LR with 0xFFFFFFFC
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Should save roughly one instruction per blr.
2014-10-29 00:30:26 -07:00
Fiora
cec2cb9d38
JIT: micro-optimize cmpXX a bit more for lower latency/code size
2014-10-29 00:30:25 -07:00
Fiora
f4fa8d0b83
MMU: allow page-table loads/stores if MMU is off
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Fixes regressions in some games that apparently required this to work, but
don't really require full MMU emulation (e.g. with exceptions and all).
2014-10-21 05:55:56 -07:00
Fiora
d7ff482618
Fix FPRF flag setting
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Looks like I didn't quite change every place it needed to be renamed.
2014-10-21 04:56:35 -07:00
Fiora
d2e004fa9e
Use CRC to output 64 bits instead of 32
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A bit hacky, but should dramatically reduce the odds of hash collision.
2014-10-18 00:24:35 -07:00
Fiora
c74b4df13e
Add FPRF interface option, change from EnableFPRF to just FPRF
2014-10-17 19:06:18 -07:00
Fiora
719326df65
Make EnableBATs an option instead of disabling it entirely
2014-10-17 19:05:01 -07:00
Fiora
99169eb620
JIT: fix profiler on non-Windows OSs
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Still doesn't support timing code (since that's Windows-only), but run counts
will at least work without crashing.
2014-10-17 16:48:09 -07:00
Fiora
15a4bccb73
Hash: unroll CRC loop, since CRC32 typically has nontrivial latency
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Seems to be about 20-30% faster texture cache hashing on my machine.
2014-10-17 15:39:08 -07:00
Fiora
6ac2fcca61
MMU: disable BAT resolution
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No known games, not even Wii MMU games like Cars 2 and Toy Story 3, use custom
BATs. This makes BAT resolution a waste of time. BAT handling could be
optimized significantly, but as long as nothing uses it, it's easier to just
disable it.
Should significantly improve performance in MMU-heavy games.
2014-10-13 22:04:03 -07:00
Fiora
7ba9a8537b
JIT: add basic register allocation heuristics
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Should be at least a bit better than the previous LRU approach. Currently
has two basic components: whether a register is dirty (dirty registers need
to be stored, so clobbering them hurts more) and how many other registers will
be used between now and the next time a register gets used.
Also don't pre-load values that don't need to be in registers.
2014-10-09 20:09:14 -07:00
Fiora
9d45f51459
JIT: fix accidental disabling of block linking by default
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Oops.
2014-10-09 12:00:40 -07:00
Fiora
8bf2cf0641
Debug: fix disable block linking option
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Previously it did the opposite of what it was supposed to; when checked, it'd
turn block linking on, and when unchecked, it'd turn it off.
Also update JITIL's block linking disabling in debug mode to match the behavior
of the regular JIT.
2014-10-08 19:03:25 -07:00
Fiora
75a1310ba9
CPU: improve instruction table flags for RC bits
2014-10-08 11:44:37 -07:00
Fiora
9734f0c834
JIT64: use FMA instructions
2014-10-07 21:41:01 -07:00
Fiora
4289221584
X64Emitter: add unit test for FMA
2014-10-07 18:21:07 -07:00
Fiora
019657cd93
X64Emitter: add FMA3 support
2014-10-07 18:21:07 -07:00
Fiora
5919d0962f
JIT: re-add profiling support on x86_64
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Still gives rather inaccurate results with conditional continue and/or
branch merging on, so those should probably be turned off when using it.
2014-10-06 20:26:58 -07:00
Fiora
9b29fe8aed
WIP: don't let the backpatcher hit the same location twice
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If a location is hit by the backpatcher, don't fastmem it when recompiling the
block unless the block has actually been invalidated.
2014-10-04 21:28:21 -07:00
Fiora
17c56b58ab
JIT: set clear_cache_asap to false when clearing the cache
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Would probably result in continual cache-clearing if the stack overflow code
in the BLR optimizations triggers.
2014-10-03 20:08:27 -07:00
Fiora
bf014636c8
JIT: add more AVX support, reduce redundant XMM moves
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10-20% reduction in typical compiled block size for float-heavy JIT blocks.
2014-10-03 16:17:08 -07:00
Fiora
8fe730194b
JIT: load registers if they're going to be used later in the block
2014-10-03 11:58:04 -07:00
Fiora
6bff99fa75
JitAsmCommon: remove a few redundant moves
2014-10-03 10:05:42 -07:00