Sonicadvance1
|
de9991c30d
|
NoWX fixes >_>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4560 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-11-13 20:27:40 +00:00 |
|
Sonicadvance1
|
173c16ad41
|
Should fix a crash that was deleting a invalid pointer that happens when we unload plugins before freeing pads, if this causes problems anywhere, please tell me
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4553 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-11-13 09:04:17 +00:00 |
|
Sonicadvance1
|
ebc696c58e
|
Fix GCC 4.5 Compiling. -fvisibility=hidden seems to break it, so it was removed. Non-POD objects are now errors instead of warnings in 4.5, so I had to remove the wxString::Format. and a Fix where GCC 4.5 introduced strndup. Compiling with nowx=true gave me linker problems for some reason, and I added the -flto flag but commented out. Dunno what it will do yet.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4530 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-11-11 11:07:04 +00:00 |
|
Sonicadvance1
|
3c537ec137
|
Fix Compiling in OSX
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4523 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-11-08 23:36:14 +00:00 |
|
Sonicadvance1
|
84c6135bfd
|
Oops
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4519 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-11-08 10:37:53 +00:00 |
|
Sonicadvance1
|
3fa2c9fbac
|
Fix Linux compiling entirely
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4518 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-11-08 10:37:04 +00:00 |
|
Sonicadvance1
|
3cf6a9e014
|
Some more fixes, not quite sure where const_iterator is defined at
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4516 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-11-08 09:07:24 +00:00 |
|
Sonicadvance1
|
ab8d182c37
|
Fix Linux compiling/Running
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4406 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-10-12 00:01:29 +00:00 |
|
Sonicadvance1
|
5523f28b51
|
Better TF_I8 decoding via OCL. Can still get way better though. Seems XFB speed boost was a fluke
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4379 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-10-07 21:10:39 +00:00 |
|
Sonicadvance1
|
16c6ec6e7e
|
Woops, that is why getting work group size failed
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4372 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-10-07 07:44:35 +00:00 |
|
Sonicadvance1
|
059970e971
|
Fix XFB converting, silly mistake. Disable Texture converting ATM since it fails. And if can't read work group size, fall to 64, which is what my 8600GTS does. Tested XFB in Melee intro, got around 10FPS faster tPS faster then with CPU side
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4371 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-10-07 04:00:29 +00:00 |
|
Sonicadvance1
|
dde693afb8
|
Fix a few things I missed
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4370 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-10-07 03:11:52 +00:00 |
|
Sonicadvance1
|
0146f3f58f
|
More OpenCL work, got XFB converting which needs more optimization. I haven't checked for FPS changes. My desktop isn't the best to test on anyway (Phenom 1, 32 stream processors). The package check doesn't work for me, so I just checked true if you compile with opencl=true. Requires a bit of cleanup still
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4369 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-10-07 02:48:21 +00:00 |
|
Sonicadvance1
|
fb258e3ca5
|
Base of OpenCL code
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4346 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-09-30 00:28:27 +00:00 |
|
Sonicadvance1
|
e8508f7175
|
Update the XCode Project a bit, doesn't even build in that yet. Modify the Sconstruct to allow a noao build
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4317 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-09-24 22:56:50 +00:00 |
|
Sonicadvance1
|
804b9e99f8
|
Add CoreAudio Backend, still needs a bit of work. Will cleanup AudioCommon.cpp, and finish off CoreAudioStream.cpp if I ever get running games working in Snow Leopard. Interpreter seems to run in to a spinlock, dunno why yet, and Jit just crashes out. Core problems is probably something I won't be able to fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4316 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-09-24 21:35:06 +00:00 |
|
Sonicadvance1
|
0d9543030b
|
Missed some stuff
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4300 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-09-18 20:04:54 +00:00 |
|
Sonicadvance1
|
ced92d8544
|
Fix compiling in Snow Leopard, the Update stuff in the Video plugin shouldn't be in the GUI since it breaks nowx builds, wasn't sure where to put it, but Render.cpp seemed like the best place. Fixed wiiuse.c, and the SConscripts needed updating for Snow Leopard. Building 32bit in Snow Leopard is apparently broken. and Running 64bit in Snow Leopard seems to fail. Haven't tracked this down yet
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4299 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-09-18 19:56:49 +00:00 |
|
Sonicadvance1
|
a56a07056d
|
Missed a shadowed variable
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3928 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-08-02 09:24:07 +00:00 |
|
Sonicadvance1
|
8fd481fdfa
|
Commit lpfaint99\'s Emulated Wiimote Fix for Linux. Works, haven't tested any extension emulation, but should work
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3927 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-08-02 08:53:54 +00:00 |
|
Sonicadvance1
|
15410c3855
|
Forgot a line someone told me to test
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3802 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-07-15 17:04:59 +00:00 |
|
Sonicadvance1
|
6802f885b1
|
Tons of reworking of the cores to make them more...generalized, not quite there yet, but great progress. Near impossible to break this up in to smaller chunks, and may break Windows building. Can not yet switch between JitIL and JIT during runtime, but it is on my list to do.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3801 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-07-15 16:59:53 +00:00 |
|
Sonicadvance1
|
15de161f95
|
Woops, I had changed this line on accident
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3798 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-07-15 11:37:11 +00:00 |
|
Sonicadvance1
|
e28145fccf
|
Commit to allow Interpreter to work on devices that don't support SSE2, just via simple defines
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3797 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-07-15 11:36:01 +00:00 |
|
Sonicadvance1
|
e4a57202d2
|
Some Fixes, compile fix in Linux. Comments, etc
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3777 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-07-13 07:31:43 +00:00 |
|
Sonicadvance1
|
4cfcf9bdd5
|
Sorry for intruding in to the core. Fixed NoGUI mode in Linux, add back the instruction names as comments in the JIT tables, was a bit hard to find certain instructions.Trying to find a good way to get The JIT dependencies removed in a nice fashion
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3776 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-07-13 06:34:12 +00:00 |
|
Sonicadvance1
|
6a4bf11d3b
|
Xcode Compile fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3738 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-07-10 21:32:20 +00:00 |
|
Sonicadvance1
|
112b742d31
|
Forgot to change a header when checking to make sure it compiles for JitIL
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3735 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-07-10 19:47:42 +00:00 |
|
Sonicadvance1
|
3ede866c37
|
Change the Wiimote plugin a bit since it works in both OSs the way Windows does it, fix a crash that happens in PluginManager.cpp since it was not being checked correctly. and the big one, Break out the JIT core dependency, should be able to remove easily now if added to the Scons settings. This commit WILL break Windows until someone adds the new files to the VS project files
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3734 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-07-10 19:25:58 +00:00 |
|
Sonicadvance1
|
afa6372d96
|
Dolphin now compiles in OS X with Xcode. At least in release setting
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3709 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-07-08 08:04:36 +00:00 |
|
Sonicadvance1
|
13290204b4
|
Woops
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3703 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-07-07 14:31:43 +00:00 |
|
Sonicadvance1
|
440c0c1d14
|
Trying to get Dolphin to compile in Xcode, had to rename the Debugger namespace to something else since the name collided in OS X when using Xcode/Cocoa. Everything compiles except for the GL plugin, and the actual main Dolphin program. Will be trying to get them to compile after sleeping
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3701 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-07-07 14:04:56 +00:00 |
|
Sonicadvance1
|
f49e479d09
|
Tiny work in Wiimote Linux, with an extension plugged in, the game tries reading accel data and maybe extension data, too bad the games fail to actually read the information though
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3565 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-06-28 10:40:19 +00:00 |
|
Sonicadvance1
|
0552f59e20
|
Bit of work on Wii net, got a homebrew app quite far. might break Windows compiling, not sure, sleep deprivation kicking in
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3539 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-06-22 20:27:05 +00:00 |
|
Sonicadvance1
|
1f590b8900
|
Fix a mess up on my part, causing a bunch of unknown events in Linux with the Wiimote. Dolphin sends out packets without the start 0x52 byte. WiiUse checks for this and adds it automatically. Wiimote is still having some problems, trying to figure it out
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3536 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-06-22 11:56:27 +00:00 |
|
Sonicadvance1
|
cbff6dfde3
|
Get Wiimote working in Linux, events.c works the same under Linux as OSX, Windows strips the first byte of the packet? Probably should be handled in WiiUse instead of our code
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3535 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-06-22 10:11:31 +00:00 |
|
Sonicadvance1
|
cbd4f8937b
|
Fix Wiimote connection issues under my Ubuntu 9.10
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3529 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-06-21 16:51:27 +00:00 |
|
Sonicadvance1
|
e91ab24bce
|
Linux compile fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3519 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-06-21 09:35:31 +00:00 |
|
Sonicadvance1
|
51c51c0fda
|
Just helps BBA in Linux a bit
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3486 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-06-18 01:15:48 +00:00 |
|
Sonicadvance1
|
c468d1e36a
|
Woops, forgot to switch back a line I changed
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3473 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-06-17 00:17:31 +00:00 |
|
Sonicadvance1
|
5b9f26c660
|
Work being done. Had to change MAC address to my current one, Was being lazy to get MAC address from the device. One hack I was working with to get commercial games to work is removed, only one hack left. Socket Test responds to the DHCP packets every few tries, kind of a fail still. Haven't tested in Windows yet. If only commercial games worked, and socket test didn't fail still
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3465 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-06-16 15:16:09 +00:00 |
|
Sonicadvance1
|
ae463c4ac4
|
Forgot the waiting part so we don't have multiple threads reading from the net device. some other stuff. PSO when set to static addresses fails to send the correct DNS server IP in the packet, is always 0.0.0.0 for some reason.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3449 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-06-15 12:47:41 +00:00 |
|
Sonicadvance1
|
3295ec38eb
|
Have to create a thread in Linux to receive packets. Socket Test does DMA reads, but still fails to get IP address from DHCP. PSO doesn't ever call startRecv function to start up the socket reading, Which is why PSO doesn't receive sockets in Windows either. Will have to look in to this more
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3446 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-06-15 04:14:34 +00:00 |
|
Sonicadvance1
|
4b5ab642cd
|
Finally got my subversion working again. Fixed a swap issue that I recently found, still not sure why I'm not receiving the packets, even though Wireshark shows the OS is returning DHCP packets
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3445 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-06-14 20:54:26 +00:00 |
|
Sonicadvance1
|
ffa759f28a
|
Removal of a unneeded header
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3296 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-05-29 14:48:06 +00:00 |
|
Sonicadvance1
|
b059284b55
|
Quick commit while I move over to windows
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3294 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-05-29 03:58:06 +00:00 |
|
Sonicadvance1
|
9d97335721
|
Linux/OSX compile fix, tiny bit of work of BBA
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3291 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-05-29 01:54:24 +00:00 |
|
Sonicadvance1
|
d195dbbe8d
|
OS X compile fix, My BBA broke it
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3287 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-05-26 21:07:29 +00:00 |
|
Sonicadvance1
|
005948e18e
|
Commit for Windows in BBA. A bunch of asserts fail, but I don't have time to tweak at the moment. Will fix them in a bit. Progress is progress though
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3286 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-05-25 14:31:01 +00:00 |
|
Sonicadvance1
|
cf732972d9
|
Windows side compile fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3285 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-05-25 13:16:40 +00:00 |
|
Sonicadvance1
|
cd03e98d3c
|
More work on BBA. Socket Test gets stuck in a loop, but now it's also receiving packets in that loop, Linux only. The device to set up in Linux is a bit of a pain as well. Breaks Windows compiling, but I will commit another with Windows fix in a moment
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3284 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-05-25 13:07:42 +00:00 |
|
Sonicadvance1
|
e72b77931c
|
Many Fixes. Commercial games refuse to write to the NWAYC register, so it never negotiates it's fake connection. The sockettest works fantastically though, and gets stuck in an infinite loop reading the BBA's interrupt registers, trying to see if it received a packet.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3283 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-05-24 14:03:18 +00:00 |
|
Sonicadvance1
|
674f963779
|
Quick commit so I can run to the Windows side. It's a slight bugfix and some comments. The first packet is still malformed, but now only in one place, which is great
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3282 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-05-24 12:43:54 +00:00 |
|
Sonicadvance1
|
f5ee9ce852
|
Fix Windows compiling and some other slight things
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3281 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-05-24 11:30:07 +00:00 |
|
Sonicadvance1
|
57ae06fe66
|
Found out why I was getting unexpected IMM writes. I'm retarded, thank you very much
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3280 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-05-24 11:05:30 +00:00 |
|
Sonicadvance1
|
cfb94849f9
|
More work on BBA, changed mask in JIT to the same mask in interpreter. If this is wrong, beat me up, but it fixes BBA for commercial games at least
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3265 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-05-21 02:44:49 +00:00 |
|
Sonicadvance1
|
c684a77394
|
Very slight cleanup in BBA. BBA is getting asked it's device ID twice instead of once, which is throwing everything off, dunno why this is happening at all. Will slow down development a lot
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3240 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-05-15 10:50:49 +00:00 |
|
Sonicadvance1
|
9331b644a3
|
Bunch of byteswapping fixes in BBA. It sent out it's incorrect packet in Linux and then set a interrupt. I'm getting erroneous data from the shoddy implementation currently in Dolphin. Time to redo the EXI structure >_>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3230 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-05-14 09:24:13 +00:00 |
|
Sonicadvance1
|
9b7b44fff6
|
Slight cleanup in the main file. Win32 tries sending the packet, but fails with error 0x57 or 0x6 in WriteFile function, depending on how I have it set up. Linux sends out the packet, or at least it says it sends it out. Requires root priv in Linux and openVPN installed to use the /dev/net/tun device.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3217 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-05-13 15:34:38 +00:00 |
|
Sonicadvance1
|
0f9214bce5
|
Dolphin connects to the virtual NIC device now, but for some reason it can't send out it's packet. 350 bytes, yet 0 get out >>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3214 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-05-13 03:49:13 +00:00 |
|
Sonicadvance1
|
64f6f0299d
|
Forgot a file of previous commit
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3211 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-05-12 17:05:02 +00:00 |
|
Sonicadvance1
|
7287ff9aa0
|
Commit my Windows work on the TAP side of BBA. Probably breaks Windows build until someone adds a file the the Windows project. Dunno how far it gets, someone will need to test. You need to install OpenVPN and it's TAP-Win32 driver. Need to figure out more how to do this on the Linux side now
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3210 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-05-12 17:03:49 +00:00 |
|
Sonicadvance1
|
ecfe86efe3
|
Quick commit while I look at the Windows side
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3209 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-05-12 14:32:52 +00:00 |
|
Sonicadvance1
|
f16d0d1998
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Got the games to try and send out a packet. Probably something to do with DHCP. If I want to go any farther, I need to create the virtual network interface now
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3207 8ced0084-cf51-0410-be5f-012b33b47a6e
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2009-05-11 22:37:53 +00:00 |
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Sonicadvance1
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ad0db37fab
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More work. Going to seperate the TAP interface from the actual BBA emulation just like in Whinecube. The Unix and Win32 code will most likely be different, so I've seperated the files in to two to make it easier. Someone will need to add TAP_Win32.cpp to the Windows build or you won't be able to compile in Windows anymore. Both Mario Kart: DD and PSO run with BBA enabled, but it does nothing yet due to no actual networking going anywhere.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3204 8ced0084-cf51-0410-be5f-012b33b47a6e
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2009-05-11 20:19:12 +00:00 |
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Sonicadvance1
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683a042ebc
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Make it so I can easily switch from crappy INFO_LOG to my crappy printf debugging. Added a few noticed notes in the code. Added tabs to the information so it cna be easier for me to debug
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3202 8ced0084-cf51-0410-be5f-012b33b47a6e
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2009-05-11 18:22:18 +00:00 |
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Sonicadvance1
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c6a16ac3b6
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Bit of BBA work, PSO asks for a mac address then fails at a unknown IMM write
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3147 8ced0084-cf51-0410-be5f-012b33b47a6e
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2009-05-04 07:39:44 +00:00 |
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Sonicadvance1
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be61375c01
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Fix compile in OSX by reverting my change, dunno why OpenAL is different on my machine. Bit of debug work in nJoy test
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3100 8ced0084-cf51-0410-be5f-012b33b47a6e
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2009-04-28 20:05:00 +00:00 |
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Sonicadvance1
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264737fede
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A compile fix for Linux/OSX in InfoWindow.cpp and also get OSX to stop crashing from loading the audio backend. It's a pretty bad way to do it, but I couldn't find another way. Now to figure out why SMS looks horrible in OSX
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3074 8ced0084-cf51-0410-be5f-012b33b47a6e
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2009-04-25 16:47:45 +00:00 |
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Sonicadvance1
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c3926a35ae
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Only have this in OSX since that is only where it compiles apparently?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3061 8ced0084-cf51-0410-be5f-012b33b47a6e
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2009-04-24 05:42:57 +00:00 |
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Sonicadvance1
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599d9e9067
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Fix OSX compiling. Still need to rollback nakee's revision 2566 if you want it to link in to a binary though. SMS under my unibody MBP looks like crap, dunno what's wrong
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3059 8ced0084-cf51-0410-be5f-012b33b47a6e
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2009-04-24 01:51:42 +00:00 |
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Sonicadvance1
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41b02601d7
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Make OSX running more stable with a single line change. You can't pass nil to makeKeyAndOrderFront and expect it to work well. Also the checking for GL version didn't work because the GL version is defined for all it supports, so first we check if we support GL version 1.3 and if we don't, check if we support 1.2 and set software rendering. Little bit of cleaning in the GL config as well, the checkboxes are default enabled and max aniso wasn't using it's own text ID
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3058 8ced0084-cf51-0410-be5f-012b33b47a6e
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2009-04-24 01:30:45 +00:00 |
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Sonicadvance1
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ca7683a911
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Fixed a bug in FillReport.cpp that caused the emulated Wiimote under Linux to case every button to be pressed(FillReport.cpp). Moving the read packet data one byte forward to match what is received under Windows. Don't know why the Wiimote doesn't work still
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2818 8ced0084-cf51-0410-be5f-012b33b47a6e
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2009-04-01 20:37:18 +00:00 |
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Sonicadvance1
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d7038fea17
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Made wiiuse_io_read work under Linux. still no Wiimote working under linux though, which Im not quite sure why. the mode seems to get set most of the time. Maybe mine is blocking?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2755 8ced0084-cf51-0410-be5f-012b33b47a6e
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2009-03-26 03:07:12 +00:00 |
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Sonicadvance1
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d9d711d9d5
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Code within #if 0 that if enabled, makes more mail come with zelda uCodes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2671 8ced0084-cf51-0410-be5f-012b33b47a6e
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2009-03-17 08:58:52 +00:00 |
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Sonicadvance1
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604b340504
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Woops, fix for GC Controller Test Demo
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1648 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-12-24 10:57:44 +00:00 |
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Sonicadvance1
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4486e3a49c
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Some more Testsuite programs. The Time one is interesting because it shows that the time is off by around 3 minutes, Modified the sconstruct to remove the flag for stackrealign since it kills GCC 4.3.2
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1647 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-12-24 09:46:50 +00:00 |
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Sonicadvance1
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2852d1b84f
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Allow use of Logger window without entire debug suite via the -l command line option, make the options actually viewable in the logger and a very little bit of a cleanup in nJoy Test
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1633 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-12-23 08:49:52 +00:00 |
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Sonicadvance1
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8e127c38e2
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Bit more BBA work. Still no idea what I'm doing
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1569 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-12-17 22:55:03 +00:00 |
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Sonicadvance1
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0944564cf0
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Some more minor work on BBA, Seems I need a virtual network device sooner than I thought. Such a pain.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1561 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-12-17 09:11:03 +00:00 |
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Sonicadvance1
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5241b51d5f
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More work on BBA. Endianess problems are yes. I have no idea what I'm doing
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1556 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-12-16 07:24:04 +00:00 |
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Sonicadvance1
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f2686589e9
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Just a few spelling mistakes in both the DX9 and GL shader, probably won't change anything for games, but it's best to be correct in the code
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1555 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-12-16 03:34:06 +00:00 |
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Sonicadvance1
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6b6aa1bb17
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Adding Current BBA code. Very much thanks from Masken of Whinecube. Doesn't work yet, so it's disabled saying it's not present. Byte swap problems for it not working? Will continue working. Someone in Windows needs to add the files to the project.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1480 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-12-10 09:46:44 +00:00 |
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Sonicadvance1
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2cbef47d0e
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Holy Crap Batman! nJoy Testing changes. Anyway, this makes axises actually work for buttons. It needs cleaned up still. Buttons dont work as axises yet, will work on that later.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1477 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-12-10 03:49:17 +00:00 |
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Sonicadvance1
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c889d03829
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Use MIME type as backup to extension, just in case extension fails.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1470 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-12-09 23:27:08 +00:00 |
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Sonicadvance1
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05d2e470bf
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Made opening the ISO file more safe, so it doesn't seg fault when it can't find the filetype from extension and etc.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1469 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-12-09 23:19:44 +00:00 |
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Sonicadvance1
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be3094b6b3
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Hey Look, Register window in Linux works now! Maybe we should use the same method for Windows, instead of the OS specific one? Also, I will probably make a window similar to this for video registers, so I can debug them. Fun for all!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1403 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-12-05 06:01:53 +00:00 |
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Sonicadvance1
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395129d2c4
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More work. Must press calibrate to figure out the min and max first. Triggers are annoying in Linux, because each is treated as a different axis from 0 to 255. but Windows it's from -255 to 25. It keeps setting the pressed button to the l-Trigger in Linux because of this. Must do more work.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1381 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-12-03 02:33:02 +00:00 |
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Sonicadvance1
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4df7675d19
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Commiting a Linux fix, and along with it is my current work on the nJoy plugin to make it better and use axises as buttons, buttons as axises, and axises as the triggers.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1372 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-12-02 01:08:21 +00:00 |
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Sonicadvance1
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32dc31f3da
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Committing my current work on Anti-Aliasing for the GL plugin. It works, but it's slow, really slow. I got 1-2FPS in JIT with it enabled. Maybe Windows would be faster, I'm not sure. It's highly experimental and shouldn't be used yet, since some games don't work with it. Like Super Smash Brother's Melee in game.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1320 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-11-28 13:23:29 +00:00 |
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Sonicadvance1
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29faf7776b
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stb and stbu do not work under 64bit Linux, re-disabling
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1293 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-11-25 10:48:07 +00:00 |
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Sonicadvance1
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2a4e584e02
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Linux compiling fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1121 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-11-11 07:31:40 +00:00 |
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Sonicadvance1
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1473512180
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Tons more Microphone work, due to me sucking, it doesn't work yet though.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1066 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-11-04 09:05:10 +00:00 |
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Sonicadvance1
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ac3c29108c
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Removed inverting the depth, still needs to be removed from config, and I also cleared up a line of code that was annoying to look at
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1065 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-11-04 05:49:48 +00:00 |
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Sonicadvance1
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73b7b22214
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Stabby Stabby old BBA code since I didn't even know wth was going on, and I still don't
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1064 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-11-04 03:03:32 +00:00 |
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Sonicadvance1
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712a391cb8
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Removed the Projection Hacks since the Original Projection was correct, I never ment to commit those projection changes anyway ;p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1063 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-11-04 01:38:20 +00:00 |
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Sonicadvance1
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b7ec3a6691
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Fix The About Window so it shows the text correctly
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1026 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-10-31 16:48:25 +00:00 |
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Sonicadvance1
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0ab16c6af0
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Added InterlockedExchange to Linux side
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1018 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-10-30 19:48:26 +00:00 |
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Sonicadvance1
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9692f3dd9e
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This is a HUUUUUUUUUUUUUUUUUUUUUUGE commit, Make sure I didn't break too much ;p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@926 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-10-20 22:31:55 +00:00 |
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Sonicadvance1
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3ae2d556ab
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Beginning of Test suite, someone else adding CPU tests and others would be helpful!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@893 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-10-16 21:58:59 +00:00 |
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