Jules Blok
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69f331e989
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Merge pull request #13100 from CrossVR/unrestricted-depth-range
Vulkan: Add support for unrestricted depth range.
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2025-07-23 19:25:09 +09:00 |
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CrossVR
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0ace5f5d3d
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Vulkan: Add support for unrestricted depth range.
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2025-07-21 14:07:26 +09:00 |
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Jules Blok
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7db13d23c9
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Merge pull request #13086 from Tilka/gameini
GameSettings: safe texture cache for "Winter Sports 3: The Great Tournament"
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2024-10-09 02:06:51 +02:00 |
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Jules Blok
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b191c0f7d8
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Merge pull request #12208 from PatrickFerry/add-vertex-depth-range-case
Use Vertex Depth Range when zRange Exceeds farZ
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2024-10-05 14:14:11 +02:00 |
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Jules Blok
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07448dcc81
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VSProps: Set VcpkgEnabled to false
We don't rely on vcpkg for dependencies
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2024-03-13 16:37:18 +01:00 |
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Jules Blok
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f1d446da3f
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Merge pull request #12452 from Tilka/efb24
VideoCommon: apply "force 24-bit color" to EFB-to-VRAM copies as well
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2023-12-29 03:51:59 +01:00 |
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Jules Blok
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1ab1d41b10
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Merge pull request #7457 from Tilka/use_clamp
VideoSoftware: make use of Clamp()
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2018-10-07 19:53:45 +01:00 |
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Jules Blok
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0bef9fa41c
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Merge pull request #7464 from Tilka/bp_warn
BPStructs: don't warn about busclock/perf regs
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2018-10-07 19:52:49 +01:00 |
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Jules Blok
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51d3de6787
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Merge pull request #6349 from booto/codehandler
Update codehandler to stash registers that may get clobbered
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2018-02-03 12:21:20 +01:00 |
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Jules Blok
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4515f1d70d
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Merge pull request #6348 from stenzek/fog
BPMemory: Handle fog configuration where both A and C are infinity/NaN
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2018-02-02 15:32:52 +01:00 |
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Jules Blok
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7e24b09301
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Merge pull request #6218 from Armada651/uber-interpolation
UberShaderPixel: Fix the interpolation qualifier for interface blocks.
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2017-11-26 02:19:14 +01:00 |
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Jules Blok
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7dd207931d
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UberShaderPixel: Fix the interpolation qualifier for interface blocks.
Fixes MSAA on MacOS with ubershaders enabled.
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2017-11-25 21:51:14 +01:00 |
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Jules Blok
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c97a799c5f
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Merge pull request #6016 from Armada651/allow-tearing
D3DBase: Support the "allow tearing" DXGI flags.
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2017-09-06 13:22:23 +02:00 |
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Jules Blok
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e103a58d87
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Merge pull request #6012 from stenzek/drop-nv-glsl
Vulkan: Drop VK_NV_glsl extension support
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2017-09-06 13:19:47 +02:00 |
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Jules Blok
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347fd065df
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D3DBase: Support the "allow tearing" DXGI flags.
This makes sure our framerate is unlocked when we disable V-Sync.
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2017-09-04 23:12:52 +02:00 |
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Jules Blok
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8906b26ea5
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D3DBase: Use the correct version of CreateDXGIFactory.
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2017-09-03 14:33:06 +02:00 |
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Jules Blok
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75574ec6cc
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Merge pull request #5946 from stenzek/ubershader-stereo-texture-samples
UberShaderPixel: Fix sampling of EFB copies in stereo modes
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2017-09-03 12:26:52 +02:00 |
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Jules Blok
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d0fc223fe1
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Merge pull request #5956 from Armada651/fix-remove-clr-usage
RenderState: Fix incorrect blending factors when removing the color usage.
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2017-08-21 17:06:44 +02:00 |
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Jules Blok
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390f3f13ba
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RenderState: Fix incorrect blending factors when removing the color usage.
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2017-08-21 16:33:10 +02:00 |
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Jules Blok
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f4f6782ae6
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D3DBase: Only use a stereo swapchain if quad-buffering is enabled.
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2017-08-20 18:25:49 +02:00 |
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Jules Blok
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ba356f78d1
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Merge pull request #5774 from Armada651/d3d-fs-fixes
D3DBase: Set the fullscreen state in Create()
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2017-07-15 15:01:46 +02:00 |
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Jules Blok
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37e06586b8
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Merge pull request #5784 from leoetlino/movie-buffer
Movie: Get rid of the manual buffer management
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2017-07-14 13:20:27 +02:00 |
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Jules Blok
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3fc9a48da0
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D3DBase: Use the swapchain discard mode when possible.
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2017-07-10 14:25:28 +02:00 |
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Jules Blok
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65495a1297
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D3D: Resize the swapchain when the fullscreen state is changed
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2017-07-10 14:24:11 +02:00 |
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Jules Blok
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07c5dcd739
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D3DBase: Set the fullscreen state in Create()
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2017-07-10 14:03:04 +02:00 |
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Jules Blok
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07ab81e1bd
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Merge pull request #5771 from Armada651/d3d-stereo-fix
D3DBase: Implement Windows 7 swapchain fallback.
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2017-07-10 01:47:17 +02:00 |
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Jules Blok
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0f13c61daa
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D3DBase: Only create a stereo swapchain when needed.
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2017-07-10 01:24:43 +02:00 |
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Jules Blok
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77a318789a
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D3DBase: Implement Windows 7 swapchain fallback.
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2017-07-10 01:02:29 +02:00 |
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Jules Blok
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938939136e
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D3DBase: Only use temporary mono when supported by the swapchain.
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2017-07-10 01:02:05 +02:00 |
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Jules Blok
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29cc009706
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Merge pull request #5697 from Armada651/quad-buffer
Implement Quad-Buffered stereoscopy support
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2017-07-06 01:26:06 +02:00 |
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Jules Blok
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8476d0271d
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PixelShaderGen: Add missing inputs.
This fixes a linkage warning in D3D because of mismatched inputs.
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2017-07-05 22:43:39 +02:00 |
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Jules Blok
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b485329353
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D3DBase: Set the monoscopic flag when we don't use stereoscopy.
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2017-07-05 22:43:39 +02:00 |
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Jules Blok
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1f2d43c870
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Vulkan: Implement Quad-Buffered stereoscopy support.
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2017-07-05 22:43:39 +02:00 |
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Jules Blok
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f3508742ac
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OGL: Support Quad-Buffered stereoscopy.
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2017-07-05 22:43:39 +02:00 |
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Jules Blok
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2ab068d3f2
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D3DBase: Always create a stereo swapchain.
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2017-07-05 22:43:39 +02:00 |
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Jules Blok
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383645a4b1
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VideoConfigDiag: Rename Quad-Buffer to HDMI 3D.
This 3D mode is often associated with the HDMI 1.4a standard,
so this name is more helpful to users with such a setup.
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2017-07-05 22:43:39 +02:00 |
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Jules Blok
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179602e921
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D3D: Add quad-buffer stereoscopy support.
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2017-07-05 22:43:39 +02:00 |
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Jules Blok
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6863abb31d
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D3DBase: Switch to a flip-model swap chain.
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2017-07-05 22:43:39 +02:00 |
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Jules Blok
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c399e2bc40
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D3DBase: Upgrade to DXGI 1.2.
This effectively drops for Vista and Windows 7 without the Platform Update in this backend.
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2017-07-05 22:43:39 +02:00 |
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Jules Blok
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a63ee78723
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Merge pull request #5712 from Armada651/fix-fbo-layers
FramebufferManager: Fix EFB layers being attached to the wrong FBO.
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2017-06-27 23:48:27 +02:00 |
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Jules Blok
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4a7b96c93a
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FramebufferManager: Fix EFB layers being attached to the wrong FBO.
Fixes typo in commit 56fe938366.
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2017-06-27 23:42:42 +02:00 |
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Jules Blok
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43dba0cb47
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Merge pull request #5709 from spycrab/qt_sd_pausefix
Qt: Fix emulation not returning to its original state when aborting s…
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2017-06-27 18:15:11 +02:00 |
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Jules Blok
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3d304d6938
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Merge pull request #5330 from Armada651/unicode-correctness
Unicode correctness
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2017-05-09 01:18:38 +02:00 |
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Jules Blok
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68b1f8ec05
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Base.props: Add /utf-8 compiler option.
This ensures Dolphin can be built correctly on systems with non-Latin codepages.
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2017-05-04 18:03:41 +02:00 |
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Jules Blok
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cbfb07152f
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VertexShaderGen: Correct for negative viewport dimensions.
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2017-03-16 12:34:19 +01:00 |
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Jules Blok
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0a2b58c896
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OGL: Remove support for NV_depth_buffer_float.
We can't clamp the depth values to the 24-bit range while this extension is active.
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2017-03-14 01:02:13 +01:00 |
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Jules Blok
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af4da70902
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Merge pull request #5063 from ligfx/no_nv_depth_buffer_float
GLExtensions: remove NV_depth_buffer_float from OpenGL 3.0
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2017-03-10 22:33:40 +01:00 |
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Jules Blok
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3f41e6d4cf
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RenderBase: Check if early ztest is enabled before falling back to vertex depth range.
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2017-03-10 15:43:32 +01:00 |
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Jules Blok
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9b5a0b3f2d
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Merge pull request #5059 from Orphis/ffmpeg_windows
cmake: Find bundled ffmpeg even if you have pkg-config on Win32
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2017-03-10 15:16:57 +01:00 |
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Jules Blok
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83bd74aef0
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Merge pull request #4974 from gamemasterplc/master
Widescreen Hack improvement
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2017-03-01 02:17:33 +01:00 |
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Jules Blok
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f5d14e3691
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Merge pull request #4933 from Armada651/disable-cache
VideoBackends: Add a developer option to disable the shader cache.
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2017-02-27 17:35:01 +01:00 |
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Jules Blok
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a15555fe03
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VideoBackends: Use vertex shader depth range if ztexture is used.
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2017-02-26 11:34:48 +01:00 |
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Jules Blok
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bde8126913
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VideoBackends: Remove depth range clamping hacks.
Oversized depth ranges are handled correctly now, we don't need to hack around them with clamps anymore.
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2017-02-24 14:54:20 +01:00 |
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Jules Blok
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94522d4cf3
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OGL: Add support for glDepthRangedNV to handle oversized depth ranges.
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2017-02-24 14:54:16 +01:00 |
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Jules Blok
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28e6e259ed
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VideoBackends: Set the maximum range when the depth range is oversized.
The depth values generated by the vertex shader need to be clamped correctly.
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2017-02-21 02:57:23 +01:00 |
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Jules Blok
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21967b1f6e
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VideoBackends: Add a developer option to disable the shader cache.
Makes it easier to disable the cache while working on the shaders.
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2017-02-19 12:05:44 +01:00 |
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Jules Blok
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271a9fe7a9
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VertexShaderManager: Break up the conditions to make it readable.
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2017-01-13 14:01:17 +01:00 |
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Jules Blok
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f866748006
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VertexShaderGen: Remove the need for an extra UID.
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2017-01-13 14:01:17 +01:00 |
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Jules Blok
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a2e191649d
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Merge pull request #4471 from Armada651/hybrid-depth
VideoCommon: Don't process the depth range in the vertex shader if it's not oversized.
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2016-12-29 18:49:27 +01:00 |
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Jules Blok
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ee7a2edf35
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Update comments
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2016-12-27 21:32:52 +01:00 |
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Jules Blok
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65b5765858
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VideoBackends: Clamp the range to the maximum depth value supported in the z buffer.
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2016-12-27 20:25:40 +01:00 |
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Jules Blok
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2ab6711f43
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VideoBackends: Use the full depth range when inverted depth range is unsupported.
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2016-12-27 14:31:17 +01:00 |
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Jules Blok
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ef82aebb97
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VideoCommon: Don't process the depth range in the vertex shader if it's not oversized.
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2016-12-27 14:31:17 +01:00 |
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Jules Blok
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017ab71fcf
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Merge pull request #4451 from stenzek/vulkan-poke
Vulkan: Fix crash on EFB poke
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2016-11-14 14:14:45 +01:00 |
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Jules Blok
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99de9fbe33
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Merge pull request #4443 from Armada651/exclusive-ui
D3D: Move exclusive mode switching to UI thread.
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2016-11-14 01:45:07 +01:00 |
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Jules Blok
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7e35a47b51
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Cosmetics.
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2016-11-13 22:17:40 +01:00 |
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Jules Blok
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aa0e4472c0
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Frame: Move exclusive mode switching to helper function.
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2016-11-11 21:24:08 +01:00 |
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Jules Blok
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aab6b70868
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MainAndroid: Remove obsolete Host_RequestFullscreen() function
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2016-11-11 20:48:19 +01:00 |
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Jules Blok
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d8201a7e8b
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Frame: Remove exclusive mode OSD messages.
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2016-11-11 20:36:11 +01:00 |
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Jules Blok
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d7cf5e28b6
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Frame: Use PauseAndLock when switching fullscreen modes.
This allows us to regain exclusive mode directly from OnActive().
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2016-11-11 20:36:10 +01:00 |
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Jules Blok
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9909babe2c
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D3DBase: Create the swapchain in fullscreen mode if enabled.
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2016-11-11 20:36:10 +01:00 |
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Jules Blok
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0028ee96b3
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Host: Remove the Host_RequestFullscreen() method.
No longer needed, since the exclusive mode switch is now handled synchronously on the CPU thread.
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2016-11-11 20:36:09 +01:00 |
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Jules Blok
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0a194f8a3e
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VideoConfig: Remove fullscreen flags.
These weren't actually settings, they were used as a bad way to communicate with the GPU thread.
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2016-11-11 20:36:09 +01:00 |
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Jules Blok
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c21efa0cad
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D3D: Move exclusive mode switching to UI thread.
This prevents deadlocks when switching to exclusive mode.
And it also allows the CPU thread to block until we've completed the switch.
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2016-11-11 20:36:04 +01:00 |
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Jules Blok
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f0ce3275af
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Merge pull request #4439 from Armada651/yield-ui
CPU: Fix deadlocks by periodically yielding to the UI message pump.
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2016-11-11 20:30:31 +01:00 |
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Jules Blok
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20d49ba97f
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DolphinQt2: Implement Host_YieldToUI().
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2016-11-11 13:42:18 +01:00 |
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Jules Blok
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05a3f927ee
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CPU: Fix deadlocks by periodically yielding to the UI message pump.
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2016-11-11 13:37:03 +01:00 |
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Jules Blok
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8203ea929b
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BlockingLoop: Yield to UI message pump while waiting.
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2016-11-11 13:37:02 +01:00 |
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Jules Blok
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03878a44e1
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Merge pull request #4433 from Armada651/the-emu-that-runs-faster-than-its-race-condition
FrameTools: Avoid deadlock in UpdateGUI().
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2016-11-10 16:50:13 +01:00 |
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Jules Blok
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de50fead5c
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FrameTools: Avoid deadlock in UpdateGUI().
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2016-11-09 01:45:30 +01:00 |
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Jules Blok
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49ac577ac0
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Merge pull request #4388 from ligfx/portaudio_static
CMake: build PortAudio as static library
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2016-11-01 18:32:12 +01:00 |
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Jules Blok
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6501814792
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Merge pull request #4413 from Armada651/readable-driver-details
DriverDetails: Make the bug identifiers humanly readable.
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2016-10-31 15:49:16 +01:00 |
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Jules Blok
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2058a49465
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PixelShaderGen: Remove unused global variable.
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2016-10-31 15:02:08 +01:00 |
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Jules Blok
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086f839435
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DriverDetails: Make the bug identifiers humanly readable.
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2016-10-31 15:02:08 +01:00 |
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Jules Blok
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d0e60492cf
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PixelShaderGen: Don't use a global variable.
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2016-10-30 00:48:02 +02:00 |
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Jules Blok
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d778400133
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DriverDetails: Add OS X to the dual-source blending bug.
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2016-10-30 00:47:02 +02:00 |
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Jules Blok
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ce9f717045
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OGL: Fall back to the old dual-source blending behaviour.
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2016-10-29 18:00:22 +02:00 |
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Jules Blok
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476cf3803d
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Merge pull request #4393 from Armada651/amd-dual-src
DriverDetails: Disable dual-source blending on AMD OGL drivers.
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2016-10-28 13:31:03 +02:00 |
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Jules Blok
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afe707bc18
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DriverDetails: Disable dual-source blending on AMD OGL drivers.
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2016-10-27 22:03:25 +02:00 |
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Jules Blok
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9e21ac8607
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Merge pull request #4360 from VinDuv/fix-shader-compile
VideoCommon: Fix GetInterpolationQualifier calls
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2016-10-25 11:53:20 +02:00 |
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Jules Blok
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122ce96ed1
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PixelShaderGen: Don't use dual source blend if unsupported.
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2016-10-24 00:11:55 +02:00 |
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Jules Blok
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584bfec48d
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Merge pull request #4378 from Armada651/fix-implicit-conv
PixelShaderGen: Fix implicit type conversions.
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2016-10-23 17:58:23 +00:00 |
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Jules Blok
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5c406b5ef0
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PixelShaderGen: Fix implicit type conversions.
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2016-10-23 19:54:28 +02:00 |
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Jules Blok
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2536e37ec5
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Merge pull request #4194 from Armada651/efb-source-format
PixelShaderGen: Add support for RGBA6 EFB format truncation.
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2016-10-21 21:45:29 +00:00 |
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Jules Blok
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ab5054c34e
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VideoBackends: Always enable dual-source blending if supported.
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2016-10-10 17:32:51 +02:00 |
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Jules Blok
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93109df654
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PixelShaderGen: Use dual source blending to do 8-bit blending.
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2016-10-10 15:34:55 +02:00 |
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Jules Blok
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d61ae5a88a
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PixelShaderGen: Only set dither uid bit if actually used.
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2016-10-10 14:32:21 +02:00 |
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Jules Blok
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23d9d91411
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VideoConfigDiag: True color means 24-bit, not hw color.
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2016-10-10 14:32:21 +02:00 |
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Jules Blok
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e8cddae132
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VideoConfig: Turn on ForceTrueColor by default.
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2016-10-10 14:31:53 +02:00 |
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Jules Blok
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365e88e311
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VideoConfig: Add an option to force RGB8 EFB format.
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2016-10-10 14:31:53 +02:00 |
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