Interpreter::Helper_UpdateCR1 doesn't use the argument passed to UpdateCR1. It pulls its value from the FPSCR register.
Also there was a Interpreter::Helper_UpdateCR1(float) in addition to Helper_UpdateCR1(double) that hasn't ever existed. Remove the function
declaration.
The ARM insturction tables were missing addcox, addeox, and subfcox.
Implements support for addcox and addeox to the ArmJit, required little work since they are basically the same as addcx and addex.
Adds a LTO option that isn't enabled by default.
Allows building release binaries with link time optimizations without generating a -dirty build.
Not enabled by default due to concerns of memory usage and increased build time.
Noticed this while messing with EFB to RAM.
We were having an implicit conversion from integer to float, GLSL ES doesn't allow implicit conversion.
Changes it to a explicit conversion to float.
This matches how ARM handles their naming in their drivers for different models.
Really it's that way because both Mali-T6xx and Mali-T7xx fall under Midgard.
While everything else (except Mali-55) fall under Utgard.
There are a few instructions in lXX that aren't currently fastmem capable due to using a register offset.
This implements fastmem for those few instructions.
Really I'll be changing how ARMv7 fastmem works in the future so this is really temporary code.
Just don't know how long it'll stay.
This relies on PR #257
They are similar enough that they will share bugs with their drivers, so make them fall under the same Mali-Txxx umbrella of bug issues.
If there is ever a need in the future for having separate bugs depending on family, we can support that then.
This is the only way we can determine the video driver version with mali.
Really it's a good thing that they only push driver updates once every two years, makes it easy to determine what driver anybody is running.
Fixes an issue in lXX where if the instruction was an update instruction and was a register address offset that we would add garbage values to the
writeback register.
Does some minor cleanups as well which save a few instructions here and there.
Fixes issue 6990.
This uses a bit of templating to remove the duplicate code that is the CodeBlocks in each emitter headers.
No actual functionality change in this.
When creating a Fixupbranch we were swapping the BL and B targets.
I think this was found by PPSSPP a while ago, but they never send PRs to merge their changes upstream.
GLSL ES 3.10 adds implicit support for the binding layout qualifier that we use.
Changes our GLSL version enums to bit values so we can check for both ES versions easily.
When CFileSystemGCWii::GetFileName can't find a valid filename it would return nullptr.
nullptr as a std::string throws an assert within the std lib.
So return an empty string and check if it is empty or not
Now instead of the top left corner of the button snapping to your finger.
Remember where we clicked on the button initially so it moves from the same location you touched.
This is more intuitive than before of course.
Fixes all warnings on Android build except for what is in externals.
Removes a function from TextureDecoder_Generic since it is unused and generates a warning.
Our defines were never clear between what meant 64bit or x86_64
This makes a clear cut between bitness and architecture.
This commit also has the side effect of bringing up aarch64 compiling support.
Move EGLHelper to be local to the creation of the about GL/GLES tabs so we don't have 3 EGL contexts running at a time.
Fix issues with OpenGL context creation here so we show the correct information.
This requires adding an EGL function to the NativeLibrary since Android's JAVA bindings don't expose eglBindAPI.
If there is an issue with a reported extension, disable it instead of failing out entirely.
Fixes an issue with buffer_storage that I had overlooked as well.
This changes from using logical and to bitwise and, which causes the compile time to drop from an absurd amount of time to around five seconds on my
crappy laptop.
Older Qualcomm drivers rotated the framebuffer 90 degrees and this fix didn't work.
Now for some obscene reason it rotates a full 180 degrees.
This can at least be worked around by flipping around the image on our end.
This isn't the cleanup that GLInterface needs, but for now it makes it so it'll swap and not just black screen
A cleanup to GLInterface will be coming in a couple weeks.
The only two devices that do this are Mesa software rasterizer and Intel Ironlake(With a few hacks).
Basically since it doesn't support OpenGL 3.0, it can't grab the version the new way.
So failing that, it sets to GL 2.1, and continues.
Further along, on Ironlake at least, it tries grabbing the extensions the new GL 3.0 way and fails.
So have a fallback that grabs the extensions string the old way, in probably the most elegant way possible.
gl.h and glext.h provide most of the function pointer typedefs and defines for extensions and core features.
The only one it doesn't provide is GL 1.1 function typedefs, but this is to be expected.
If anything needs defines or typedefs in their header in the future, that's as easy as before.
There is a /lot/ of information in these tabs, we may have to think about changing how the information looks
OpenGL isn't done yet since there are a million limits on desktop GL, may just show a few things and extensions there.
This branch is the final step of fully supporting both OpenGL and OpenGL ES in the same binary.
This of course only applies to EGL and won't work for GLX/AGL/WGL since they don't really support GL ES.
The changes here actually aren't too terrible, basically change every #ifdef USE_GLES to a runtime check.
This adds a DetectMode() function to the EGL context backend.
EGL will iterate through each of the configs and check for GL, GLES3_KHR, and GLES2 bits
After that it'll change the mode from _DETECT to whichever one is the best supported.
After that point we'll just create a context with the mode that was detected