Commit Graph
41 Commits
Author SHA1 Message Date
memberTwo.mb2 8ff64a12ea fix XFB enabled at boot. Should save some click for homebrew.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1893 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-17 16:16:47 +00:00
memberTwo.mb2 7f9ce70b33 Fix a bit texture cache WIP for copyEFBToRam at least.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1886 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-17 13:31:17 +00:00
memberTwo.mb2 acc062a2c1 More work on texture cache. Texture address is most of the time the cacheEntry index (as it was before r1871) to help CopyRenderTargetToTexture (fix it still a TODO). But not when texture format is tlut dependent to fix MP1 perf issue.
Fix tlut overrun.
Change TexDecoder_GetSafeTextureHash to fix Pokemon Colosseum and improve speed (we may need to tweak hardcoded value there -> TOTEST).
Few notes too and I let my debug stuff for a while.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1880 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-16 16:28:33 +00:00
memberTwo.mb2 e8edc685ba 1) fix texture caching issue (ie. MP1 "Main menu" fps drop).
2) "fix" Pokemon Coloseum font issue in SafeTextureCache mode. We should kill the unsafe one. TODO: get why it works :p
3) readjust FAKE_GP_WATCHDOG_PERIOD for omega's ZTP to boot in DC.
Too late to split, sorry.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1871 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-14 23:55:55 +00:00
memberTwo.mb2 ed3281290d More green. CPU sleeps when fifo HiWaterMark reached now. Showing more obviously when GPU become the bottleneck. Again, if it hurts perf -> GPU needs improvement where CPU load drop. I need to check some fifo stuff. TODO: test if HiWM are less reached with or without sending the whole fifoReadWriteDistance.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1867 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-14 11:23:00 +00:00
memberTwo.mb2 32ef02c959 1)For the planet. It's not like I made peace with OS scheduler for speed critical code, but in that case this really helps showing the load balancing between CPU and GPU. When CPU core load drops, GPU devs knows what to do :p. Thanks tinctorius for indirectly pointing this.
2) Tweak FAKE_GP_WATCHDOG_PERIOD for a bit more GPU asynchronicity. ZTP still ok here but tell me if it breaks games in DC.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1866 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-14 09:26:13 +00:00
memberTwo.mb2 b5b43f9408 Change PanicAlert for _dbg_assert_msg_ in case of PI_RESET_CODE (i122).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1530 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-14 13:55:12 +00:00
memberTwo.mb2 82cd659638 Fix time in some games (AC and ZWW at least). Many games doesn't use RTC but TBRs. So a TB offset is initialized at boot with localtime now. There are, indeed, side effects since time is CPU cycle dependent in this case.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1519 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-13 11:57:01 +00:00
memberTwo.mb2 9b801927fa MP3 PAL speedhack
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1452 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-08 23:22:44 +00:00
memberTwo.mb2 9d3d76837e Fix logging at startup (i383).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1450 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-08 21:38:38 +00:00
memberTwo.mb2 bc3a7bdce3 Better tlut hash for fixing MPs font. Didn't notice any slowdown for now.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1402 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-04 22:55:17 +00:00
memberTwo.mb2 83e4bd2e5f Fix MP1 & MP2 texture font issue. Not very robust but the general idea is there :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1401 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-04 20:21:32 +00:00
memberTwo.mb2 aa05c2173e correct TexDecoder_GetTextureSizeInBytes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1397 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-04 15:51:53 +00:00
memberTwo.mb2 f66b7999d8 Fix windows build. Fix InterlockedIncrement for old gcc. TOTEST on linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1394 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-04 13:43:03 +00:00
memberTwo.mb2 f1ab625f5c Speedhack for MP1 JAP. Thanks to HyperIris.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1294 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-25 21:00:30 +00:00
memberTwo.mb2 0d714b9971 same speedhack for MP1 PAL
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1287 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-24 17:08:34 +00:00
memberTwo.mb2 0f13d327b8 DC + fifo: small fix/correction ;). Remove old stupid OnIdleDC stuff. Interesting: DSPnull with DC + IdleSkipping show invalid read addr sometimes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1286 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-24 16:33:38 +00:00
memberTwo.mb2 36bf2fedf6 More CP/GPFifo work. Fix Super Monkey Ball SC/DC. SMB force us to hack CP differently: CPU really thinks the fifo is always empty and on idle now.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1242 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-22 15:25:04 +00:00
memberTwo.mb2 337ff1f56b More GPFifo works. PEToken management as I think it should be. Super Monkey Ball Adventures fix (the token check loop was stuck in one JITed block without any Advance() call).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1224 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-20 12:16:51 +00:00
memberTwo.mb2 e069e5997a DC fix: Since game's frame-finish-watchdog have nothing to do with RTC, the faked GP watchdog moved in scheduler. DC should work for everyone now, we just may need to adjust FAKE_GP_WATCHDOG_PERIOD. TODO if it worth it: the actual re-scheduling of the new callback is stupid, so... + Some clean up. + Remove the unused GPUCallBack.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1210 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-18 13:08:46 +00:00
memberTwo.mb2 39e44b0482 TIMER_RATIO set to 12. Bus clock should be 1/3 of CPU clock.
This could slowdown games but it's indeed more accurate. So, possible perf hack there.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1194 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-17 10:06:18 +00:00
memberTwo.mb2 b1563afa8d DC "fix": "Better" watchdogThread. Need to be tested on others PC specs. Everything works with for me (nice Q6600 + 8800GT owners :p ). We may have to put some hardcoded value in GUI for helping debug on other PCs. If it doesn't work and if someone have time, tweak a bit the threshold "FourMsCount" in "GPWatchdogThread" and let me know.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1184 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-15 21:54:46 +00:00
memberTwo.mb2 ab1774b28a DC fix/hack: 1) now a GP-watchdog thread on core 2 locks CPU in gatherpipe (TODO better). 2) Video_SendFifoData send full fifo to GP (should be faster by avoiding the decoder to stall).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1178 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-14 22:33:48 +00:00
memberTwo.mb2 8be6beed6a DC WIP: fifo set/reset hack
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1096 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-08 14:20:27 +00:00
memberTwo.mb2 5e261fbec3 GP fifo reset fix (ZWW reset in DC at least). revert r1051 for ppl who don't own quadcore :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1057 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-03 09:01:14 +00:00
memberTwo.mb2 a5ca940d64 A bit more proper GP fifo emulation: some DC fixes, some hacks too, more comments and TODOs.
TODO: the linux part.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1017 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-30 18:13:13 +00:00
memberTwo.mb2 5796ccaca4 small oversight
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@823 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-10 09:21:46 +00:00
memberTwo.mb2 0464cba75e Bunch of fix for DC mode (Metroid starts now,etc.). Look stable now but need to be seriously tested. CriticalSection shouldn't be needed anymore. TODO: linux and fix that High/LowWaterMark problem (CPU waste is time waiting for an empty fifo for now)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@791 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-07 21:39:50 +00:00
memberTwo.mb2 037e3d0442 reverted r782 for linux only due to sse misalignment with gcc
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@784 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-06 13:31:19 +00:00
memberTwo.mb2 2cc477b7d5 "as is" sse in some cases in TextureDecoder.cpp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@782 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-05 21:38:06 +00:00
memberTwo.mb2 407bd39d8b fix savestates in SC mode at least
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@779 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-05 11:52:44 +00:00
memberTwo.mb2 adb549254e reverted r777 (bad sunday morning quick commit) but the general id is there :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@778 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-05 08:12:27 +00:00
memberTwo.mb2 7a6c46d8a6 oops savestate in SC mode should be fixed now (bug from 760).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@777 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-05 07:56:16 +00:00
memberTwo.mb2 8d0f6d40f4 DataReader inline for OGL/DX9 and moved to VideoCommon. Large clean up.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@760 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-03 22:05:28 +00:00
memberTwo.mb2 d15d6d2b5e r729 fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@746 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-02 18:43:56 +00:00
memberTwo.mb2 df9eba79b2 DataReader migration to faster one: first step.
TODO: doing it for DX9, move DataReader to VideoCommon, remove dirty debug #def if ok

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@729 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-29 17:29:25 +00:00
memberTwo.mb2 a9c81fad7d Stop crash with ogl and render to child window fix. (issue 200)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@725 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-29 12:15:11 +00:00
memberTwo.mb2 da088e62ad DC idle skipping part 2: video thread is woken up when "OnIdle".
For testing purpose only (I can't test with lots of games) because it may break some sync. Besides, I'm not satisfied with the way things are done.
So just uncomment "//#define THREAD_VIDEO_WAKEUP_ONIDLE" in thread.h in order to test it.
Works fine with movies, 2D and simple 3D in ZWW at least.
If it's ok I'll clean up the code.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@658 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-24 10:52:58 +00:00
memberTwo.mb2 e6a12b553b Idle skipping in DC added (speedup). "Idle skipping" option in menu and ini
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@544 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-16 20:02:59 +00:00
memberTwo.mb2 0ba3948c42 JIT profiler: in block performance counter.
MemoryView: raw memory display.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@522 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-13 20:58:24 +00:00
memberTwo.mb2 3cc7e501af fix windows build.
fix debug from VS IDE.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@499 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-12 13:46:45 +00:00