Commit Graph
100 Commits
Author SHA1 Message Date
JosJuice 17da28ff07 Merge pull request #9267 from leoetlino/fix-lambda-captures
Core: Fix invalid lambda captures
2020-11-20 18:32:47 +01:00
JosJuice 59c362d002 Translation resources sync with Transifex 2020-11-18 18:14:57 +01:00
JosJuice 52c615f1b1 Remove a redundant i18n comment 2020-11-17 18:23:27 +01:00
JosJuice a8d385c705 Android: Add @Keep annotation to things accessed using JNI
This acts as a hint to both people and automated tools
that a variable or method shouldn't be renamed or removed.
2020-11-17 14:11:51 +01:00
JosJuice 9a01c3fb9f Use positional arguments in all translatable fmt strings
We want to use positional arguments in translatable strings
that have more than one argument so that translators can change
the order of them, but the question is: Should we also use
positional arguments in translatable strings with only one
argument? I think it makes most sense that way, partially
so that translators don't even have to be aware of the
non-positional syntax and partially because "translatable
strings use positional arguments" is an easier rule for us
to remember than "transitional strings which have more than
one argument use positional arguments". But let me know if
you have a different opinion.
2020-11-16 13:28:11 +01:00
JosJuice 56e68e7b72 CMake: Bump fmt version requirement to 7.1.0
We use make_args_checked, which was added in 7.1.0.
2020-11-16 13:06:20 +01:00
JosJuice 53da97208a DolphinQt: Don't return 0x04 bytes from tr
tr calls with more than one argument would have a 0x04 byte
in the returned string when no translation was found
(which always is the case when using Dolphin in English).
2020-11-12 19:44:44 +01:00
JosJuice 9e3e325add Merge pull request #9243 from JosJuice/android-input-overlay-null
Android: Add null check for InputOverlay
2020-11-11 11:22:41 +01:00
JosJuice 32ad2dcec3 Android: Add null check for InputOverlay
Hopefully fixes https://bugs.dolphin-emu.org/issues/12316.
2020-11-11 10:38:49 +01:00
JosJuice 72997c17d0 Merge pull request #9229 from JosJuice/android-emulationactivity-finish
Android: Handle failed boots correctly
2020-11-09 10:46:08 +01:00
JosJuice 8181a7b3dd Android: Remove unnecessary ANativeWindow_release call
This is already handled by SurfaceDestroyed. In the worst case,
the extra code could even race with SurfaceDestroyed if they
are triggered at the same time, but this is highly improbable.
2020-11-09 10:38:50 +01:00
JosJuice d982afd1ef Android: Fix alert messages when EmulationActivity is being destroyed
The previous commit made this easy to reproduce when launching
an invalid disc image with the phone rotated incorrectly.
2020-11-09 10:38:50 +01:00
JosJuice ee52f465b1 Android: Fix rotating EmulationActivity after boot fails
Time for yet another new iteration of working around the
"surface destruction during boot" problem...
This time, the strategy is to use a mutex in MainAndroid.cpp.
2020-11-09 10:38:49 +01:00
JosJuice d06830b274 Android: Only show emulation menu toast if boot succeeds 2020-11-09 10:33:53 +01:00
JosJuice 0280f3557c Android: Finish EmulationActivity from C++
This makes EmulationActivity automatically close if booting
fails, and lets us get rid of s_emulation_end_event.
2020-11-09 10:33:52 +01:00
JosJuice e4793cfb39 Android: Don't name unused JNIEnv/jobject/jclass parameters 2020-11-07 12:08:48 +01:00
JosJuice 57dc54144d Android: Fix jobject/jclass warnings
Static methods use jclass, and non-static methods use jobject.
2020-11-07 12:06:57 +01:00
JosJuice a1a4d12b62 Android: Call saveSettings in EmulationActivity.onStop
I didn't realize that onSaveInstanceState doesn't get called
when finishing the activity.
2020-11-06 22:40:29 +01:00
JosJuice 2acd3abe35 Merge pull request #9223 from Ebola16/D
Android: Suppress warnings in EmulationActivity
2020-11-06 19:57:06 +01:00
JosJuice 5afda5efe3 Merge pull request #9209 from Ebola16/AIRSDS
Android: Update IR sensitivity default values
2020-11-06 19:56:53 +01:00
JosJuice b6e236ef86 Android: Make scrollbar for in-game menu always visible
Some users aren't noticing that the in-game menu can be scrolled.
I hope this will help with that, though I'm not sure by how much.
2020-11-06 11:40:38 +01:00
JosJuice a348efe947 Fix dereferencing nullptr BootParameters 2020-11-06 09:34:53 +01:00
JosJuice 56122f38bb Android: Rename path variable in ConvertFragment
Not sure why I named it path, because it isn't a path.
2020-11-05 18:16:07 +01:00
JosJuice 28aa04312c Common/LinearDiskCache: Replace std::fstream with File::IOFile
File::IOFile is better suited to this type of task.
Split out from a future PR.
2020-11-05 00:31:17 +01:00
JosJuice fe986b6161 JitArm64: Implement HLE function hooking
Closely based on the x86-64 implementation.
Fixes https://bugs.dolphin-emu.org/issues/10965.
2020-11-03 09:48:22 +01:00
JosJuice 8123263631 Android: Remove some touchscreen checks from EmulationActivity
It's better to directly check whether we have an InputOverlay
than to check a proxy for it.
2020-11-02 11:05:21 +01:00
JosJuice f6ef6a317d Android: Don't reset savestate time on load 2020-11-02 10:47:39 +01:00
JosJuice a66afc864f Android/InputOverlayPointer: Don't assume surface covers whole screen
This assumption is false both in portrait mode (where it only
covers the top half of the screen) and when using two apps at once.

Fixes https://bugs.dolphin-emu.org/issues/12307.
2020-11-02 10:23:57 +01:00
JosJuice 4bb0ac918b Simplify Arm64GPRCache::Flush
`flush = cond ? flush : true` makes little sense when `flush`
is always true at that point.
2020-11-01 19:48:57 +01:00
JosJuice 35a113f6a2 Translation resources sync with Transifex 2020-10-31 14:40:33 +01:00
JosJuice ab8a128588 Merge pull request #9201 from Ebola16/MT
Android: Fix initTouchPointer
2020-10-27 10:47:12 +01:00
JosJuice 3a119e1ec7 Android: Update WiimoteNew.ini preferences instead of deleting 2020-10-24 22:45:02 +02:00
JosJuice 563d9365b5 Android: Re-add motionControlsEnabled to clearWiimoteNewIniLinkedPreferences
This was removed in cc5802b when it should have
been converted to the new setting instead,
and it seems like I didn't notice when reviewing it.

I'm changing the DirectoryInitialization logic a little
so that clearWiimoteNewIniLinkedPreferences also is called
when there was no WiimoteNew.ini previously, in case the
user deleted WiimoteNew.ini but not Dolphin.ini.
2020-10-24 13:08:29 +02:00
JosJuice 908d6f8fa0 Merge pull request #9179 from leoetlino/available-video-backends
VideoCommon: Get rid of the global g_available_video_backends
2020-10-23 20:02:21 +02:00
JosJuice 7841fb7337 DolphinQt: Move QT_LAYOUT_DIRECTION string to qt-strings.pot
Now that we have a .pot file specifically for strings from
Qt itself, it makes sense to move this into it.
2020-10-23 18:45:35 +02:00
JosJuice 98b7814139 Merge pull request #9183 from jordan-woyak/ss-inhibit-fix
DolphinQt: Don't call UICommon::InhibitScreenSaver if already in desired state.
2020-10-22 20:43:19 +02:00
JosJuice ba2aeb99d6 Android: Remove hacks for Wii Remote extension setting, round 2
It's still not exactly pretty, but now all the mess
is contained in one place and has a proper interface.
Fixes https://bugs.dolphin-emu.org/issues/12218.
2020-10-22 11:37:56 +02:00
JosJuice 21d3ea523c Android: Show how long ago each savestate was created 2020-10-21 22:49:59 +02:00
JosJuice e86d713600 Android: Attach CPU thread to JVM early 2020-10-21 21:10:28 +02:00
JosJuice 3a0917371e Android: Don't show game ID after game title 2020-10-21 20:02:52 +02:00
JosJuice 0dc29c743b Android: Get game metadata from core
Trying to get it from a GameFile before emulation starts is unreliable.
2020-10-21 20:02:52 +02:00
JosJuice b6fcfcb9c9 Core: Always call Host_TitleChanged on boot
A title change to a title with no game ID is still a title change.
2020-10-21 19:57:27 +02:00
JosJuice 1ddf7277b9 Core: Set bWii before calling Host_TitleChanged 2020-10-21 19:57:27 +02:00
JosJuice 881f81a875 Translation resources sync with Transifex 2020-10-20 11:46:06 +02:00
JosJuice 5b6f604d90 DiscIO: Make WiiEncryptionCache moveable
Fixes the following warning:

../../../../../../Core\DiscIO/DirectoryBlob.h:156:3: warning: explicitly defaulted move constructor is implicitly deleted [-Wdefaulted-function-deleted]
  DirectoryBlobReader(DirectoryBlobReader&&) = default;
  ^
../../../../../../Core\DiscIO/DirectoryBlob.h:205:22: note: move constructor of 'DirectoryBlobReader' is implicitly deleted because field 'm_encryption_cache' has a deleted move constructor
  WiiEncryptionCache m_encryption_cache;
                     ^
2020-10-20 11:33:38 +02:00
JosJuice bb03280462 VolumeVerifier: Make "no valid data in partition" hide some other errors
Not much use in knowing that the H3 hashes are wrong when the
partition consists of complete garbage.
2020-10-19 21:15:49 +02:00
JosJuice 439866d257 Android: Remove unnecessary JNI function declarations
We generally have no reason to call these functions on our own, so
there's not much reason to declare them, especially not in the cpp
file where they're defined. In case we ever do get a reason to do
it, we can add declarations for just the functions that need them.
2020-10-19 20:55:13 +02:00
JosJuice 6380c65ff8 Android: Refetch game metadata after returning from settings 2020-10-19 20:03:47 +02:00
JosJuice 5e70dda4cc Android: Allow disabling cover downloading
In case someone wants to be very careful with how much bandwidth
they use or with what data GameTDB.com collects on you.
This is already an option in DolphinQt (though in DolphinQt it
will switch entirely from using covers to banners when turned off).
2020-10-19 20:03:47 +02:00
JosJuice 195b551d87 Android: Allow reading global settings without a Settings object
This makes things more convenient for code that just
wants to read the current value of a setting.
2020-10-19 20:03:47 +02:00
JosJuice 3112a33f96 Reorder xgettext arguments
Just so that both xgettext invocations start off the
same way, for ease of comparison.

I also removed -d because -o makes it redundant.
2020-10-19 16:29:57 +02:00
JosJuice 12628c8c45 Fix predefined Qt strings not getting translated
https://bugs.dolphin-emu.org/issues/11507
2020-10-19 16:21:47 +02:00
JosJuice cb14b65aad CMake: Fix build errors exposed by making common dependent on fmt 2020-10-19 14:36:09 +02:00
JosJuice 1084cfec1a Add helper function for fmt::format(GetStringT(... 2020-10-19 14:36:08 +02:00
JosJuice d100c1dc37 DiscIO: Make use of fmt where applicable
Once nice benefit of fmt is that we can use positional arguments
in localizable strings. This a feature which has been
requested for the Korean translation of strings like
"Errors were found in %zu blocks in the %s partition."
and which will no doubt be useful for other languages too.
2020-10-19 14:30:47 +02:00
JosJuice 8d91b4ea8c Android: Show alert messages as toasts outside of emulation
It would be difficult to use the AlertMessage class for
messages that need to be showed outside of emulation,
but showing them as toasts is better than not showing them.
2020-10-18 16:06:46 +02:00
JosJuice 6670226a44 DolphinQt: Reset TAS input slider to default on right-click
This is a feature which existed in DolphinWX. Seems like it got
implemented in DolphinQt for IRWidget/StickWidget but not sliders.
2020-10-18 13:47:00 +02:00
JosJuice 16f5a50cfc Merge pull request #9144 from JosJuice/confirm-runnable-finish
Android: Remove finish from ConfirmRunnableViewHolder
2020-10-15 18:44:01 +02:00
JosJuice 2861248520 Android: Fix setting read during play with local game layer active
During emulation, when LocalGame has a value but CurrentRun
doesn't, we want to read from LocalGame, not CurrentRun. This
change exposes a LAYER_ACTIVE option that handles this correctly.
2020-10-13 16:35:33 +02:00
JosJuice 28b640fb0d Android: Remove finish from ConfirmRunnableViewHolder 2020-10-11 10:34:12 +02:00
JosJuice 5a939ccfaf Merge pull request #8833 from Ebola16/Panic
Android: Use DialogFragment for AlertMessage
2020-10-10 21:03:52 +02:00
JosJuice 696f08ede3 Merge pull request #9139 from nickbeth00/fix-landscape-rotation-android
Android: add reverse landscape to screen orientation settings
2020-10-09 15:28:28 +02:00
JosJuice 3feea108db DiscIO: Decrease RAM usage during zstd compression
By calling ZSTD_CCtx_setPledgedSrcSize, we can let zstd know
how large a chunk is going to be before which start compressing
it, which lets zstd avoid allocating more memory than needed
for various internal buffers. This greatly reduces the RAM usage
when using a high compression level with a small chunk size,
and doesn't have much of an effect in other circumstances.

A side effect of calling ZSTD_CCtx_setPledgedSrcSize is that
zstd by default will write the uncompressed size into the
compressed data stream as metadata. In order to save space,
and since the decompressed size can be figured out through
the structure of the RVZ format anyway, we disable writing
the uncompressed size by setting ZSTD_c_contentSizeFlag to 0.
2020-10-07 16:40:06 +02:00
JosJuice d64fc67b04 Show NKitness in file format string
To make people more aware that they're not using a normal disc image.
2020-10-06 19:35:00 +02:00
JosJuice 0029ca84b0 Merge pull request #8954 from Isira-Seneviratne/Use_Java_8_Date_Time_API
Android: Use Java 8 Date/Time API.
2020-10-06 10:05:48 +02:00
JosJuice 63f5fa6e19 Replace geckocodes.org with mirror codes.rc24.xyz 2020-10-05 22:18:04 +02:00
JosJuice 568f226937 Add Metal Gear Solid: The Twin Snakes to NKit warning message
Unlike Super Paper Mario, this game doesn't crash as soon as you
try to start it, but rather if you try to skip a certain cutscene.
Thanks to JMC for letting me know about this.
2020-10-04 12:22:27 +02:00
JosJuice f065525a48 Android: Correct SliderSetting minimum value behavior on API < 26 2020-10-01 00:07:56 +02:00
JosJuice d9f88c0cbf Translation resources sync with Transifex 2020-09-30 16:36:00 +02:00
JosJuice 623340bbbb Fix controller defaults being empty on fresh run
A very early call to Config::Save is now creating empty
controller INI files.

https://bugs.dolphin-emu.org/issues/12283
2020-09-29 21:49:22 +02:00
JosJuice 960750003e Merge pull request #9112 from Ebola16/setmin
Android: seekbar.setMin requires API level 26
2020-09-27 17:36:05 +02:00
JosJuice bdfce1cd13 Android: Fix convertCompressionLevelZstdValues
That's what I get for copy-pasting
2020-09-26 11:25:54 +02:00
JosJuice 8f712114b6 Android: Use storage access framework for importing WADs
This is part of my efforts to add support for scoped storage.
I figured I would start with a relatively simple feature to
make sure that everyone is fine with the approach I'm taking
before I tackle more complicated features like the game list.
2020-09-23 18:36:23 +02:00
JosJuice 0ddd296cd9 DolphinQt: Use 1-based disc numbering in InfoWidget 2020-09-23 11:42:22 +02:00
JosJuice 402643fe4c VolumeVerifier: Call CheckDiscSize from Finish 2020-09-23 11:19:03 +02:00
JosJuice 4f62960fb1 VolumeVerifier: Make high severity "too small" hide low severity "too small" 2020-09-21 21:00:04 +02:00
JosJuice 17e02838b0 DolphinQt: Stop using qtmain 2020-09-21 17:27:10 +02:00
JosJuice 16d2ef1ea9 DolphinQt: Handle non-ASCII characters in Windows cmd arguments
CommandLineParse expects UTF-8 strings. (QApplication, on the
other hand, seems to be designed so that you can pass in the
char** argv untouched on Windows and get proper Unicode handling.)
2020-09-21 17:26:29 +02:00
JosJuice 39df01434c Translation resources sync with Transifex 2020-09-19 16:59:10 +02:00
JosJuice a393a18f51 Merge pull request #9093 from Techjar/mega-ini-fixes
Various GameINI updates
2020-09-17 23:05:55 +02:00
JosJuice 7749e8c10c Only automatically override SYSCONF settings when it has an effect
Any call to Config::SetCurrent will cause the relevant setting
to show up as overridden in the Android GUI, which can be confusing,
so let's not do it when the new value is the same as the original.
2020-09-16 20:34:14 +02:00
JosJuice 5ba0832158 Android: Add workaround for conversion progress in dark mode 2020-09-16 18:48:25 +02:00
JosJuice f01ccfdb82 Android: Only allow conversion when appropriate 2020-09-16 18:48:25 +02:00
JosJuice 23ea47d4df Android: Refactor GamePropertiesDialog.onCreateDialog 2020-09-16 18:48:25 +02:00
JosJuice 5d13f3675f Android: Pass GameFile to GamePropertiesDialog::newInstance 2020-09-16 18:48:20 +02:00
JosJuice 8c999cf3b1 Android: Let the user select where to save disc images 2020-09-16 18:38:53 +02:00
JosJuice 3805b84906 Android: Add content provider support to File::Delete 2020-09-16 18:38:53 +02:00
JosJuice 6e1e6d2311 Android: Add content provider support to File::IOFile
Taking the hit now to prepare us for when Google Play will
force us to use scoped storage...
2020-09-16 18:38:53 +02:00
JosJuice d9f3e382fe Android: Add a progress dialog for disc image conversion 2020-09-16 18:38:52 +02:00
JosJuice 7d6debb907 Android: Add disc image conversion 2020-09-16 18:38:07 +02:00
JosJuice ca46028cde DiscIO: Use std::function for compression callback 2020-09-16 18:36:50 +02:00
JosJuice 161f99b864 Android: Move OSD out of the way when menu is open
https://bugs.dolphin-emu.org/issues/12256
2020-09-16 18:36:15 +02:00
JosJuice 6e6446be83 Android: Add Wii SYSCONF settings to GUI
Now that PR 8975 is merged, we can finally add this without hacks.

https://bugs.dolphin-emu.org/issues/11605
2020-09-16 12:49:55 +02:00
JosJuice 9c97654603 Config: Add SYSCONF to IsSettingSaveable
SYSCONF very much is saveable. Whether it's in IsSettingSaveable
or not hasn't mattered until now since the SYSCONF settings use
separate config loader code that doesn't check IsSettingSaveable,
but the next commit will require SYSCONF to be marked as saveable.
2020-09-16 12:15:50 +02:00
JosJuice fb2e633e1e Android: Don't assume SliderSetting minimum is 0 2020-09-16 11:59:38 +02:00
JosJuice a7b9e6857b Merge pull request #8975 from JosJuice/android-new-config
Android: Hook up the new config system
2020-09-16 09:49:16 +02:00
JosJuice 744c0b13cf Android: Display default path when no path is set 2020-09-15 19:10:57 +02:00
JosJuice 003696fd78 Android: Fix race condition when exiting emulation
The main activity loads settings essentially as soon as it
starts, in order to determine which tab to show. If the process
of stopping emulation has not finished at this point, a race
condition may be triggered where two IOS kernels are created
at once due to the emulation thread loading or saving the
SYSCONF while the GUI thread is loading the SYSCONF. To fix
this, we can wait for emulation to fully end before returning.

Because this race condition is hard to reproduce, I have not
been able to test that this actually fixes the race condition,
or even that the cause of the race condition is exactly what I
believe it is. But I am relatively confident.
2020-09-15 19:10:56 +02:00
JosJuice 9c19309a03 Android: Allow editing settings during emulation 2020-09-15 19:10:56 +02:00
JosJuice 736505f020 Android: Show overridden game settings in bold 2020-09-15 19:10:56 +02:00