skidau
33e20cf76d
Added a check for active Gecko codes before installing the Gecko code handler.
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Fixes issue 5279.
2012-03-23 23:36:23 +11:00
skidau
41bcf657f8
Adjusted the DX9 offset of the Sampling address to more closely match what we are seeing in games.
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Fixes issue 5305.
2012-03-23 23:20:19 +11:00
skidau
c4fbb6e377
Checked PRELOAD_MODE to determine if TMEMODD or TMEMEVEN should be used.
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Fixes issue 5212.
2012-03-23 22:10:48 +11:00
skidau
5e2fd45203
Merge fix
2012-03-20 21:01:15 +11:00
skidau
a60a0825a3
Merged 'FifoBusy' branch. Thanks
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to marcosvitali.
Added an external exception check when the CPU writes to the FIFO. This allows
the CPU time to service FIFO overflows. Fixes random hangs caused by FIFO
overflows and desyncs like in "The Last Story" and "Battalion Wars 2". Thanks
to marcosvitali for the research.
Added some code to unlink invalidated blocks so that the recompiled block can be
linked (speed-up).
This release still fixed the hangs produced by fifo overflow without sacrifice
performance. For example you can test Tutorial moves at the beginning of The last history now
is fluid 30/60.
Fixed possibles random hangs in DC mode.
Fixed hangs in DC mode in (Simpsons, Monkey Island, Pokemon XD, etc)
Implemented accurate management of Pixel Engine Interrupts. Now the GPU loop
is stopped when a PE Interrupt needs to be managed and resumed when Pixel Engine
finish.
Fixed Metroid Prime 3 and 2 desync. And other games with desync because of
FIFO Reset. That happens because FIFO_RW_DISTANCE_HI must be written first, for checking
fifo.CPReadWriteDistance == 0, so some fifo resets was not managed in the right
way.
Fixed Super Monkey Ball in some cases when the game write the
WriteReadDistance need to be safe like the SafeCPRead.
Improved the CheckException for the GatherPipe writes in JIT, now only the
External Exceptions are processed.
Fixed definitely Pokemon XD in dual core mode. This game is doing something
not allowed. It attach to CPU the same fifo attached to the GPU in multibuffer
mode. I added a check to prevent overwrite the GPU FIFO with the CPU FIFO. If
the game do that on breakpoint the solution can fail.
Fixed ReadWriteDistance calc when CPRead > CPWrite.
Added Token and Finish cause to GP Jit checking.
Additional cleanup in CommandProcessor.
Fixes issue 5209
Fixes issue 5055
Fixes issue 4889
Fixes issue 4061
Fixes issue 4010
Fixes issue 3902
2012-03-20 19:37:25 +11:00
skidau
281d7531a3
Fixed a crash on exit by calling DefWindowProc after the WM_DESTORY message has been received. Patch by eddie.willett.
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Fixes issue 4588.
Fixes issue 5285.
2012-03-19 21:51:26 +11:00
skidau
cfbcaa2cc6
Linux build fix
2012-03-18 23:37:38 +11:00
skidau
05692b1e7e
Sped up to the Dolphin debugger by not checking for breakpoints when stepping.
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Fixed the JIT cache, invalidating one instruction length at a time.
Fixed a bug where the JIT cache did not get invalidated when stepping.
Disabled fused instructions in the debugger.
2012-03-16 20:08:05 +11:00
skidau
8ed6ea3b07
Sped up the Dolphin debugger in JIT mode by splitting a block only while stepping or when it contains a breakpoint. The block is invalidated when a breakpoint is set or cleared.
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Fixed a bug in the JitCache where the JIT icache was not being invalidated when a block containing the instruction was destroyed.
2012-03-15 21:48:19 +11:00
skidau
0ed8af2287
Forced reload of the native Gecko Code handler if the game overwrites it.
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Fixes issue 5225.
2012-03-13 23:41:40 +11:00
skidau
dc79d68e72
Added the corresponding change from r352ab2ba4394 into JITIL.
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Tidied some code.
2012-03-13 22:35:11 +11:00
skidau
bf76b802a7
Fixed the in-built Dolphin profiler.
2012-03-10 16:24:13 +11:00
skidau
a53916ff5d
Changed the detection of FIFO write addresses to writes at the gather pipe boundary. This speeds up games which frequently write to the gather pipe like the pre-rendered movies in The Last Story.
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Added some code to unlink invalidated blocks so that the recompiled block can be linked (speed-up).
2012-03-04 23:42:33 +11:00
skidau
5de8366db2
Made the invalidation of the FIFO write JIT blocks more selective (efficient). Fixes the slowdown in the House of the Dead: Overkill cutscenes.
2012-03-04 08:10:46 +11:00
skidau
874e17e504
Added the corresponding change from r9e649ce79850 to JITIL.
2012-03-03 15:41:55 +11:00
skidau
9e649ce798
Added additional checks to ensure that only a FIFO breakpoint exception is handled. This fixes the hangs in games like de Blob, Xenoblade and Super Mario Galaxy introduced by r9e398fd41802.
2012-03-03 14:26:39 +11:00
skidau
9e398fd418
Added an external exception check when the CPU writes to the FIFO. This allows the CPU time to service FIFO overflows. Fixes random hangs caused by FIFO overflows and desyncs like in "The Last Story" and "Battalion Wars 2". Thanks to marcosvitali for the research.
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Fixes issue 5209.
Fixes issue 5150.
Fixes issue 5055.
Fixes issue 4889.
Fixes issue 4061.
Fixes issue 4010.
Fixes issue 3902.
2012-03-02 18:53:41 +11:00
skidau
b8bef29bcc
Fixed a divide by zero error in the hash functions
2012-02-25 20:36:49 +11:00
skidau
25eae39b7c
Rearranged the SSE detection. Patch by lordlyhobo.
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Fixes issue 5172.
2012-02-06 20:51:24 +11:00
skidau
8f83a89416
Removed the busy-wait from DSP LLE on thread. Reduces the CPU usage in this scenario by around a third.
2012-02-05 17:18:11 +11:00
skidau
c53283185d
Added an error check for invalid contents in ES_OPENCONTENT. Fixes Jungle Speed and Doc's Punch Out.
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Fixes issue 3035.
2012-02-05 16:16:33 +11:00
skidau
ea2e0e9063
Added the HID2.WPE condition to dcbz. Fixes issue 5114.
2012-02-04 13:25:04 +11:00
skidau
ebca41e78b
Merge branch 'Wiimote'
2012-01-03 22:23:45 +11:00
skidau
a812e3bd3d
Removed the "Reload MemCard on load state" hack as it is no longer needed with the new save states system.
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Fixes issue 4898.
2012-01-03 01:24:20 -05:00
skidau
32755aa48c
Reordered the safe write path of the stfd instruction.
2012-01-03 01:24:19 -05:00
skidau
daf7e96521
Fixed the safe write path of the stfd instruction in the JIT. Fixes issue 4001.
2012-01-03 01:24:18 -05:00
skidau
b9547a07f5
Updated the Gecko code handler to the latest version from Gecko OS 1.9.3.1.
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Added a check to ensure that the number of codes fits in memory (maximum 231 codes).
Store a copy of codehandler.bin in the Sys directory.
2012-01-03 01:24:17 -05:00
skidau
318d3cff02
Added a note to try the native code handler in the error message window.
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Added copyright notices.
2012-01-03 01:24:16 -05:00
skidau
69b2d4ddc1
Changed the Gecko code handling to the native code handler. This provides full compatibility with all Gecko codes.
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To use the native code handler, place the kenobiwii.bin file into the Sys directory. Dolphin will silently fall-back to the emulated code handler if the file is not there.
Fixes issue 4561.
2012-01-03 01:24:14 -05:00
skidau
ca287e7957
Removed the "Reload MemCard on load state" hack as it is no longer needed with the new save states system.
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Fixes issue 4898.
2012-01-03 15:36:32 +11:00
skidau
d399e6b26d
Reordered the safe write path of the stfd instruction.
2012-01-03 10:20:20 +11:00
skidau
67e38fb6c6
Fixed the safe write path of the stfd instruction in the JIT. Fixes issue 4001.
2012-01-03 01:17:52 +11:00
skidau
6b0d21efa7
Merge branch 'Gecko'
2012-01-02 15:21:58 +11:00
skidau
f4d8e527b5
Updated the Gecko code handler to the latest version from Gecko OS 1.9.3.1.
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Added a check to ensure that the number of codes fits in memory (maximum 231 codes).
Store a copy of codehandler.bin in the Sys directory.
2012-01-02 15:14:30 +11:00
skidau
96600ef48d
Added a note to try the native code handler in the error message window.
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Added copyright notices.
2012-01-02 13:53:39 +11:00
skidau
ba545ec1e9
Build fix
2012-01-01 18:09:39 +11:00
skidau
e4b4a65346
Merge branch 'PowerPC'
2012-01-01 16:17:52 +11:00
skidau
5a914744a2
Added some support for the OE flag. Thanks to j4ck.fr0st for the tip.
2012-01-01 16:12:53 +11:00
skidau
c53593a40a
Moved the Audio Throttle option to the Framelimit drop-down. The Audio Throttle should never be used alongside the frame limiter as that can cause audio sync issues.
2012-01-01 14:32:54 +11:00
skidau
80504efcdf
Changed the Gecko code handling to the native code handler. This provides full compatibility with all Gecko codes.
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To use the native code handler, place the kenobiwii.bin file into the Sys directory. Dolphin will silently fall-back to the emulated code handler if the file is not there.
Fixes issue 4561.
2011-12-31 15:18:48 +11:00
skidau
cfee6d8473
Stubbed the /dev/usb/oh1 path. Fixes issue 4936.
2011-12-31 09:51:41 +11:00
skidau
f7ef58ff9a
Removed the VID/PID validation for Wiimotes allowing Dolphin to detect third party wiimotes with a VID/PID that is different to Nintendo's.
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Checked for timeouts reported by the bluetooth stack.
Added RVL-CNT-01-TR detection.
2011-12-29 21:18:35 +11:00
skidau
1df7af35e9
Reset errno to zero before testing it after the strtoul call. Fixes issue 5078.
2011-12-29 12:05:36 +11:00
skidau
cc6f90c7d5
Enabled memory breakpoints under JIT in the debugger.
2011-11-05 19:42:06 +11:00
skidau
9eaf20cc44
Fixed the slowdown that occurred under JIT32. Fixes issue 4969.
2011-11-05 13:04:46 +11:00
skidau
2ee79e7057
Added the missing "table31" instructions into the JITIL tables.
2011-11-04 23:11:43 +11:00
skidau
38a97fb9d7
Added some missing "table31" instructions to the table. The instructions themselves are not properly implemented as they do not handle the OE case.
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Allows ANIMA Ark of Sinners to go in-game.
2011-11-04 21:26:56 +11:00
skidau
4c3a799f08
Added a check for HID0.DCFA before proceeding to dcbz. Allows Rubik's Puzzle Galaxy: RUSH to go in-game.
2011-11-04 19:07:09 +11:00
skidau
3d2a2abb49
Made the JIT bypass the icache when it is executing the external interrupt
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exception handler.
Fixed by comwiz.k
2011-11-03 20:55:47 +11:00
skidau
1387da7900
Merge branch 'JitCache' of https://[email protected] /p/dolphin-emu/
2011-11-01 20:45:50 +11:00
skidau
78b74101b0
Added code to invalidate the JIT cache on dcbf. This fixes Monster House and Scooby Doo: Mystery Mayhem.
2011-10-29 17:21:20 +11:00
skidau
e03fd9a942
Added code to invalidate the JIT cache on dcbi and writes to memory.
2011-10-27 21:08:35 +11:00
skidau
3cdcdba25f
Merge branch 'SaveStates'
2011-10-22 16:18:02 +11:00
skidau
599c3ccd7b
Fixed save states for games which use the MMU Speed Hack
2011-10-22 16:14:34 +11:00
skidau
5b2c5c9ce3
Removed the icache invalidation code as it is causing frequent code clearing.
2011-10-19 02:36:30 +11:00
skidau
18d9a275e7
Invalidated a wider range in the JIT cache to force recompile updated code in the ICache. This fixes the crashes in Mario Power Tennis and the remaining games in Mario & Sonic at the Olympic Winter Games.
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Fixes issue 2102.
Fixes issue 2751.
2011-10-16 23:23:17 +11:00
skidau
f6b9ae534e
Merge branch 'master' of https://[email protected] /p/dolphin-emu/ into SaveStates
2011-10-16 17:51:41 +11:00
skidau
c0498ca831
Synchronised the JIT cache with the ICache by invalidating the JIT block when the ICache is updated. This fixes Mario & Sonic at the Olympic Winter Games. Thanks to DimitriPilot3 for the tip.
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Fixes issue 1610.
2011-10-16 16:43:32 +11:00
skidau
5d14bb5e70
Changed the save state system to load/save only after the screen has been drawn. This should help stabilise the save states.
2011-10-15 22:19:42 +11:00
skidau
da9bd95a68
Renamed the "Disable Wiimote Speaker" option to "Alternate Wiimote Timing".
2011-10-09 22:10:47 +11:00
skidau
0ceb3cba36
Adjusted the system timing as DKCR was still getting disconnects with DSP HLE.
2011-10-09 22:10:46 +11:00
skidau
58cbe9cbd9
Adjusted the System Timing of the IPC HLE period for Wiimotes when used with DSP HLE.
2011-10-09 22:10:45 +11:00
skidau
a09e859b3a
Adjusted IPC HLE period to allow for four emulated wiimotes.
2011-10-09 22:10:45 +11:00
skidau
e76bc71efe
Fixed the controller config so that it lists DInput controllers with special characters (like the Registered (R) sign) in their name. UTF8 is used to match the encoding used by the Wx GUI.
2011-10-01 21:50:15 +10:00
skidau
5bdf27d159
Adjusted the IPC_HLE timing to fix the stuck rumble problem in some games. Fixes issue 4532.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7597 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-14 15:12:55 +00:00
skidau
a9f7a0c284
Added a game specific property to disable the speaker on real Wiimotes.
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Fixes issue 4185.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7559 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-05-25 15:01:49 +00:00
skidau
3db702fe17
Removed the OpenMP option from the DolphinWX project. It was causing a slowdown when the EFB to texture option was activated. This means that the OpenMP texture decoder option will not be hidden for non-OpenMP builds.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7378 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-19 10:05:57 +00:00
skidau
8b2eddf3f3
Enabled OpenMP support in the Windows 32bit builds.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7377 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-19 04:06:46 +00:00
skidau
aac2972960
Fixed a memory leak that occurred while compiling the OpenCL kernels.
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Reset the frame counter after loading a save.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7376 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-19 02:28:49 +00:00
skidau
50c5dbdb09
Added a toggle switch for the OpenMP texture decoder in the graphics settings.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7375 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-19 01:55:57 +00:00
skidau
4079523346
Game-specific video settings:
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* Moved the config validity check to reflect the emulator enforced settings at the config dialog
* Removed some obsolete validity checks
* Corrected "EnablePixelLighting" typo in the ini files
Fixes issue 4277.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7374 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-19 00:50:34 +00:00
skidau
88c8b891f7
Changed the frame display to the number of polls. Changed frame counter to VI counter. Changed g_FrameCounter to u32. Patch by bzb95.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7367 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-17 10:41:56 +00:00
skidau
1e2d922342
Fixed channel loading from the Wii System Menu. The DOL is not being loaded properly by the system probably due to caching. Wiimotes will need to be manually reconnected after the channel loads.
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Also fixed a small bug in the PowerPC ResetRegisters function (clearing CRFast).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7281 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-03 11:37:12 +00:00
skidau
960748b184
Added an option for opening up the wiki entry in the compatibility list. The option is in the right click menu of the games list. The game entries in the wiki are currently manually added by the administrator.
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Based on an idea by JPeterson.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7250 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-25 23:33:11 +00:00
skidau
9680d3ac95
Added an option to disable the Wiimote speaker. The checkbox has 3 states:
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Ticked = Clear sound but a bit unresponsive to controls
Filled = Same as r7225
Clear = Disable speaker
The option is in the Wii tab of the configuration.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7231 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-23 10:01:04 +00:00
skidau
d92aad4430
Added Wiimote speaker support by hack patching out the IsBusyStream function using HLE. DSP LLE is required to process the speaker data. This commit works with real Wiimotes. I have added the code to decode the audio from the emulated wiimotes but have not added the code to output their audio to the PC speakers.
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* Added HLE function IsBusyStream which signals that the Wiimote is ready to accept speaker data. This function is not a conversion from the real PPC code. It a simple function that returns the "ready" status after being polled.
* Added code to find and patch HLE functions on boot
* Added 4bit Yamaha ADPCM decoder from the ffmpeg project
* Removed some test code
* Added some copyright notices
Fixes issue 438.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7225 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-22 12:48:35 +00:00
skidau
855bcfa40c
Added an option for input display. This option shows the controls read by the emulator at each frame. GameCube controls in all four ports have been implemented. Wii controls are todo. The option can be found in the graphics settings. This option is usually used for tool-assisted speed-runs (TAS).
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7186 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-17 09:12:36 +00:00
skidau
fb4c82fb48
Added the feature to allow creating a TAS movie from a save state. To activate this function, start the game and use the "Start recording" command. A save state will be created at that point in time and the emulator will start recording. This results in two files, a .dtm containing the movie and a .dtm.sav which is the save state.
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Changes:
* Allow events to be scheduled when the emulator is not running. This allows the save state event to be added before the emulator starts.
* Removed the Audio back-end init flag from the save state. This value should not be saved as it is not data relevant to guest machine.
* Allow a recording to be started at any time (apart from when a recording is already being made).
* Updated the status bar and title bar when an on-screen message is shown
* Removed the saving of PEToken from the save state as the FIFO will save this information
* Added a couple Pixel Engine interrupt states to the save state
* Added the copyright notice to the GCPadStatus.h file.
This function is preliminary. Let us know of any bugs you find or any UI quirks.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7175 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-15 09:07:55 +00:00
skidau
e867341e4f
Added hotkeys for most of the commands available in the File and Emulation menus.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7145 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-12 06:46:33 +00:00
skidau
22553bd625
Added a frame counter while recording or playing back a TAS movie. Forced the GC/Wii to poll from the inputs at regular intervals. Disabled frame skip in record/playback mode. This helps the emulator to be determinate.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7128 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-11 12:26:15 +00:00
skidau
af139f4661
Used usleep(1) instead of _mm_pause on Linux and Mac OSX. This reduces the CPU usage in the video thread's idle loop. Added YieldCPU to the DSP LLE loop.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7125 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-10 12:56:21 +00:00
skidau
855f97841d
Paused the video thread while a save state was being created or loaded. Performed the save state operation after the fifo became idle. Saved the interrupt status of the video thread into the save state. This helps stabilise the save states in dual core mode in games like Super Mario Galaxy.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7112 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-08 10:37:47 +00:00
skidau
89594b1731
Automatically disconnect and reconnect the Wiimotes after a save state has been loaded. This makes the save states a bit more stable for Wii games.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7090 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-06 05:42:58 +00:00
skidau
d698e022f5
Changed the hash algorithm to CRC32 utilising the SSE4.2 instruction. The algorithm will automatically be used for the Accurate Texture Cache, EFB to RAM and texture id's when a SSE4.2 capable CPU is detected. It will fallback to the old algorithm if SSE4.2 is not detected. Using CRC32 speeds up the hash algorithm by around 2X.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7060 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-04 08:37:58 +00:00
skidau
6f93d77106
Fixed the DSP JIT timing when it is executing in a thread. This allows the Zelda ucode games to run when the "DSPLLE on thread" option has been enabled. However, the DSP Interpreter still hangs when this option is enabled.
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* Tightened the timing between the CPU and the DSP in thread mode so that it works closer to how the non-threaded mode works. The CPU now waits for all of the DSP cycles to be exhausted before adding more cycles.
* DSP Idle skipping has been disabled as it messes up the timing when it is running in a thread.
* Checked for external interrupt requests before entering the dispatcher and inside the dispatcher loop
* Added a critical section around the mailbox read high function
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7040 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-02 14:47:45 +00:00
skidau
f2f9df90e1
VS2008 build fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7035 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-01 07:34:08 +00:00
skidau
5beb892d65
VS2008 build fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7017 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 09:10:18 +00:00
skidau
622af438f7
Fixed the black (alpha) textures in the 8ing games like Tatsunoko vs Capcom and the Naruto series when using the OpenGL plug-in. Thanks to jim.lee for the tip.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6930 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27 10:17:13 +00:00
skidau
e153da1c9d
Disabled the JIT'd version of SUBARN
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6920 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-26 01:41:34 +00:00
skidau
5e814ff2cd
Enabled save-state support for the DSP LLE plug-in.
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Disabled the SUBARN jitted instruction because it is causing issues with the NTSC IPL.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6918 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-25 23:30:58 +00:00
skidau
9749d617d0
VBeam emulation
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* Fixed audio sync
* Fixed frame-limiter
* Fixed the cursor not showing in SMG
* Reworded the option to "Accurate VBeam emulation"
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6897 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-23 03:28:05 +00:00
skidau
12249296a1
Added an option in the game properties to disable the VBeam speed hack. This option may fix games which currently have an unusual FPS rate. For example, this option fixes the crackly audio in Tales of Symphonia. Leave this option turned off unless you're noticing problems related to the FPS rate because it might slow down the emulator.
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Removed the Alternate RFI option as it is no longer needed.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6888 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-20 08:34:49 +00:00
skidau
5aa34d0483
Added the fake decrementer to the save state.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6880 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-19 08:13:15 +00:00
skidau
2911658d50
Fixed the window size changing slightly each time the game window is maximised or changed to full-screen mode. Fixes issue 3916.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6861 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-16 12:18:34 +00:00
skidau
e3d7e39b3e
Added a critical section around the external_interrupt_waiting variable, to be safe. Also, commit a file I missed in r6859.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6860 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-16 11:13:23 +00:00
skidau
f9f7629268
Fixed the DSPLLE on thread option. Works with DSP JIT, DSP Interpreter, AX and Zelda ucodes.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6859 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-16 10:47:29 +00:00
skidau
7e9f02869a
LLE JIT: Changed the ASM dispatcher so that it jumps to the blocks instead of calling them. This removes the need to push and pop all of the registers at each block, speeding up the JIT. Changed the cycle counting to work off memory accesses instead of a register. Removed the C++ JIT dispatcher because it will no longer work with this new format.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6858 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-16 06:24:48 +00:00
skidau
49a89c1739
Build fix for OSX
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6825 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-12 09:34:53 +00:00
skidau
542078c447
Added a SSSE3 version of the swap16 and memcpy used by the mixer
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6824 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-12 07:08:35 +00:00
skidau
5255c35a1d
Switched the DSP DMA transfers to unaligned versions of the SSSE3 instructions
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6823 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-12 05:43:06 +00:00