JMC47
e6b859a923
Update Netplay Main Page Warnings
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We now support automatically syncing most things. Add Dual Core Netplay
Warning. Update Wii Remote Netplay string since it now kinda works.
2018-12-26 14:23:43 -05:00
JMC47
102f25b259
Enable EFB2RAM by default in Final Fantasy III
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The game needs it to output correctly.
2018-12-26 05:26:05 -05:00
JMC47
f62fb8ae5d
Monster Mayhem requires XFB2RAM for Portraits.
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Monster Portraits are a pretty big part of the game as you actually
build them. If users really want performance, they can manually disable
it.
2018-12-26 05:15:06 -05:00
JMC47
eb7f492420
Disable Defer EFB Copies for Rune Factory Frontier
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Causes crashes when reading mail and opening menus.
2018-12-25 12:53:56 -05:00
JMC47
48f6938ac4
Fix glitched corner in Nickelodeon Unite.
2018-11-07 12:42:31 -05:00
JMC47
3a4574957b
Disables a panic alert in lswx that makes using not64 impossible
2018-08-10 21:22:45 -04:00
JMC47
4e2b6e66e0
Update INI for Rubik's Rush
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Skip DCBZ was breaking a lot of 2D graphics for no reason and
Immediately Present XFB copies causes output issues.
2018-07-20 03:14:53 -04:00
JMC47
99180eaae3
Disable JITFollowBranch for Need For Speed: MW
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Need For Speed: Most Wanted crashes with JITFollowBranch enabled when
entering the garage, shop or other buildings from freeroam.
2018-07-15 21:18:11 -04:00
JMC47
2795376b61
Enable Accurate Double to Single Conversion
2018-06-04 11:49:12 -04:00
JMC47
3cd9465f91
Fix JIT64 mtsmsr issue after PIE support again.
2018-03-28 04:16:41 -04:00
JMC47
a8bf9c5cbe
Fix GameCube Sample Rate
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The GameCube's sample rate is slightly different due to a hardware bug.
The exact numbers are (54000000 / 1124) for GameCube and (54000000 / 1125)
on Wii. I also modified 32KHz mode. This fixes audio desyncs in several
GameCube games and severe issues in Sonic Mega Collection.
2017-10-23 13:16:40 -04:00
JMC47
f7b133b39a
Fix JIT64 mtmsr - PIE support caused the codesize
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to get bigger, breaking an optimization. This forces the emitter to use a
32bit pointer instead of an 8bit one, fixing the issue at the expense of
efficiency.
2017-08-22 06:44:38 -04:00
JMC47
d320a2a067
Force Wallace and Gromit to use smaller memcard.
2017-02-21 16:09:49 -05:00
JMC47
4b62d19818
Star Wars: The Clone Wars INI
2016-09-05 23:42:10 -04:00
JMC47
0a7a3aef0e
Removes fake wiimote data that was causing desyncs.
2016-07-23 04:52:39 -04:00
Justin Chadwick
b3a0b6def4
Disables assert messages that seem to be invalid.
2015-07-08 16:12:32 -04:00
Justin Chadwick
8cc4342760
Add documentation for Wii network files
2015-05-25 16:11:29 -04:00
Justin Chadwick
51b26f3397
Remove AtBreakpoint() from ReadIdle. Fixes Rogue Squadron 2 without
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Breaking Gladius
2014-12-27 19:16:50 -05:00
Justin Chadwick
43dcbe0a73
Change the comments to be more detailed.
2014-07-04 08:00:49 -04:00
Justin Chadwick
30f93ab418
Place pinned memory as top priority
2014-07-03 20:35:13 -04:00
Justin Chadwick
e110f1049c
[NetPlay] Make the Memory Card A/B setting sync across netplay.
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Fixes issue 6575.
2013-09-03 17:41:52 -04:00
Justin Chadwick
6b1c8f9d17
[Netplay] Read dual core setting before syncing it with clients.
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Fixes issue 6573.
Fixes issue 6535.
2013-09-02 19:55:25 -04:00
Justin Chadwick
26242de914
Increases Gamecube pad polling rate during netplay to normal. Also re-add dualcore setting syncing to netplay, which I had erroneously removed.
2013-08-18 08:19:16 -04:00