Commit Graph
58 Commits
Author SHA1 Message Date
Admiral H. Curtiss 2f1ff80dd6 GCMemcard: Use std::array for Header members instead of raw C arrays. 2018-12-09 22:28:56 +01:00
Admiral H. Curtiss 256d336219 GCMemcard: Use BigEndianValue for Header.m_encoding. 2018-12-09 22:28:55 +01:00
Admiral H. Curtiss 8eabcbf294 GCMemcard: Use BigEndianValue for Header.m_size_mb. 2018-12-09 22:28:55 +01:00
Admiral H. Curtiss bfbfcc72a2 GCMemcard: Use BigEndianValue for Header.m_device_id. 2018-12-09 22:28:55 +01:00
Admiral H. Curtiss b3ce882109 GCMemcard: Use BigEndianValue for Header.m_sram_language. 2018-12-09 22:28:55 +01:00
Admiral H. Curtiss 905a16e7e7 GCMemcard: Use BigEndianValue for Header.m_format_time. 2018-12-09 22:28:55 +01:00
Admiral H. Curtiss 9f03c2f358 GCMemcard: Rename BlockAlloc variables to match our naming conventions. 2018-12-09 22:28:55 +01:00
Admiral H. Curtiss 17208f4c89 GCMemcard: Rename Directory variables to match our naming conventions. 2018-12-09 22:28:55 +01:00
Admiral H. Curtiss 15f89d3e6f GCMemcard: Rename DEntry variables to match our naming conventions. 2018-12-09 22:28:55 +01:00
Admiral H. Curtiss c419dac1d8 GCMemcard: Rename Header variables to match our naming conventions. 2018-12-09 22:28:55 +01:00
Admiral H. Curtiss 4b1d891378 GCMemcard: Add a few static asserts for sizes of memory card structures. 2018-12-09 22:28:55 +01:00
Admiral H. Curtiss 431e6c42e1 GCMemcard: Fix incorrect directory block being accessed in RemoveFile().
When deleting files, block index data was always fetched from the first copy of the directory listing rather than the currently active one.
2018-11-21 00:15:58 +01:00
Admiral H. Curtiss 353e289fbf GCMemcard: Fix mixed memcard-based and bat-based indices in definition and usage of NextFreeBlock(). 2018-11-19 20:40:18 +01:00
Admiral H. Curtiss f2fa63783b Do not consider XFB copies for invalidating textures when loading a new texture.
This fixes severe image flickering in some cutscenes of Twin Snakes. The game appears to sometimes load a previously made XFB copy as a texture before it is actually rendered to the screen, which we took as an invitation to invalidate the XFB copy.
2018-09-15 13:56:45 +02:00
Admiral H. Curtiss 3e95d3c477 Stitch together overlapping XFB regions in order of XFB copy creation. 2018-09-14 19:41:27 +02:00
Admiral H. Curtiss d97bc0d359 Correctly adjust the rendered XFB region at non-native internal resolutions when XFB was loaded from console RAM.
If, for whatever reason, the XFB has to be loaded from console memory, it's possible that the texture is returned at native resolution instead of EFB-scaled resolution. In this case, our xfb_rect.right adjustment must also happen at native resolution instead of scaled resolution.
2018-09-13 19:39:49 +02:00
Admiral H. Curtiss 5df424a1ec Use simplified libpng PNG reading API to avoid PNG reading bugs. 2018-08-19 13:14:11 +02:00
Admiral H. Curtiss 2b1bfc886a Update GameINI settings for the Japanese Pokémon Colosseum Bonus Discs.
These discs use the Pokémon Colosseum engine and thus need Safe Texture Cache for scrolling text to display correctly.
2018-06-03 01:50:29 +02:00
Admiral H. Curtiss b2c40bf4c4 RenderBase: Let the Auto Adjust Window Size option request the final image size rather than the raw framebuffer size. 2017-01-28 11:40:53 +01:00
Admiral H. Curtiss e1fa6c374f RenderBase: Extract the framebuffer size to display size code into function. 2017-01-28 11:40:53 +01:00
Admiral H. Curtiss 4d2e9abba7 BootManager: Slightly clean up the config_cache stuff by pulling the save and restore into their own methods. 2015-12-22 00:30:25 +01:00
Admiral H. Curtiss 3149140052 Config: Hotfix to prevent per-game settings from ie. GameINIs being stored to the global user configuration. 2015-12-22 00:16:29 +01:00
Admiral H. Curtiss 1772eeb32f State.cpp: Extract the savestate version logic into its own function for clarity. 2015-10-11 03:21:44 +02:00
Admiral H. Curtiss 429f4ea158 SaveState/DolphinWX: Display time and date of savestate next to the load/save/select slot menu options. 2015-10-10 22:20:05 +02:00
Admiral H. Curtiss 16272f4975 SaveState/DolphinWX: Display time and date of savestate when a slot is selected, or Empty if no savestate exists in the slot. 2015-10-10 22:14:22 +02:00
Admiral H. Curtiss 244e5224a7 Wiimote: Extend emulated Wiimote reconnect-on-button-press to attachments. 2015-07-30 20:06:27 +02:00
Admiral H. Curtiss e473ebc2e3 Display a message on screen when the emulated software disconnects a Wiimote. 2015-07-16 19:08:25 +02:00
Admiral H. Curtiss 935292c6fc DolphinWX: In Host_ConnectWiimote(), instead of calling CFrame::ConnectWiimote() directly, dispatch an event that will call it for us in the GUI thread.
This eliminates a possible stutter/short freeze that can happen during PowerPC::Pause().
2015-07-16 02:35:57 +02:00
Admiral H. Curtiss 5594b107eb Wiimote: (Re-)Connect a disconnected real Wiimote when a button is pressed.
Where disconnected is defined as: The real physical device is still connected to the PC, but the emulated Wii sees the Wiimote as disconnected.
2015-07-16 02:35:55 +02:00
Admiral H. Curtiss 5c0033e6d9 DolphinWX: ParseHotkeys() should use the State::NUM_STATES constant instead of a hardcoded 10. 2015-07-12 05:18:54 +02:00
Admiral H. Curtiss 878629a2bf DolphinWX: GetCmdForHotkey() should have Load Last Slot 9/10 as well. 2015-07-12 05:16:42 +02:00
Admiral H. Curtiss b3471e0abc DolphinWX: Add options to Load Last Slot 9/10 to menu. 2015-07-12 04:14:22 +02:00
Admiral H. Curtiss e9b3f1154d IniFile: Use a formatting for floats that makes them survive round-trips to a decimal string and back in all cases.
See https://randomascii.wordpress.com/2012/03/08/float-precisionfrom-zero-to-100-digits-2/
2015-07-11 21:12:06 +02:00
Admiral H. Curtiss a48f2add68 StringUtil: Always use the default C locale for StringFromFormat() instead of a system-specific one. 2015-07-11 16:30:32 +02:00
Admiral H. Curtiss e462422ef7 Wiimote: (Re-)Connect a disconnected emulated Wiimote when a mapped button is pressed. 2015-07-10 04:29:56 +02:00
Admiral H. Curtiss 6a33f174de GC Adapter: Do not attempt to claim_interface when libusb_open() returns an error.
Fixes a crash / nullptr dereference when the adapter is plugged in but
no drivers are installed for it, on Windows.
2015-07-01 23:49:39 +02:00
Admiral H. Curtiss 08b952ef31 GC Adapter: Do not attempt to claim_interface when libusb_open() returns an error.
Fixes a crash / nullptr dereference when the adapter is plugged in but
no drivers are installed for it, on Windows.
2015-07-01 01:29:04 +02:00
Admiral H. Curtiss c5b81b1aff GameCubeConfig: Case insensitive compare & absolute path compare for the part-of-exe-dir check. 2015-06-27 18:34:54 +02:00
Admiral H. Curtiss 583e3fd9e0 GameCubeConfig: If the user selects a memcard file path within Dolphin's directory, store the path relative to it.
This makes Dolphin more portable in portable mode, since the memory card file is still found if the directory is moved somewhere else.

This also means that we have to explicitly compare absolute paths if we want to check for both slots containing the same file.
2015-06-27 01:11:44 +02:00
Admiral H. Curtiss df70f50fdf GetExeDirectory() shouldn't return paths with /../ in the middle. 2015-06-26 23:51:40 +02:00
Admiral H. Curtiss 69b7296fc2 WiimoteReal: Make sure that Wiimote thread isn't already running before starting it.
This fixes a crash when switching a Wiimote's internal slot or type in the Dolphin config.
2015-06-26 20:48:45 +02:00
Admiral H. Curtiss 716c54217a WiimoteReal: Make sure that Wiimote thread isn't already running before starting it.
This fixes a crash when switching a Wiimote's internal slot or type in the Dolphin config.
2015-06-26 17:12:18 +02:00
Admiral H. Curtiss 84e42904a2 Netplay: Sync Video Mode settings. (Progressive Scan and PAL60)
Must match so that Wii games don't desync, especially PAL games.
2015-06-24 12:41:10 +02:00
Admiral H. Curtiss 7276d80adc Boot: Decide setting.txt's country settings based on the game's video mode when no valid country code is found rather than defaulting to Europe. 2015-06-19 15:09:21 +02:00
Admiral H. Curtiss 1b8b99e9f1 ConfigManager: Set homebrew video mode based on Dolphin's PAL60 config instead of always using 50Hz.
This is a bit indirect, but since homebrew always boots in a European environment the framerate depends on the bPAL60 flag, which is always auto turned off if bNTSC is set to true as of 2e5e724f94. By actually indicating that we're PAL on homebrew boot, the rest just falls into place.
2015-06-19 15:07:19 +02:00
Admiral H. Curtiss 277348cd75 Movie: Add the PAL60 setting to Movie files. 2015-06-14 17:10:34 +02:00
Admiral H. Curtiss 2e5e724f94 Boot: Automatically temporarily disable PAL60 for NTSC Wii games.
Fixes issues like https://code.google.com/p/dolphin-emu/issues/detail?id=7714 and https://code.google.com/p/dolphin-emu/issues/detail?id=8036.
2015-06-14 17:10:12 +02:00
Admiral H. Curtiss f9067cbf38 Boot: Setting overrides should be applied after all settings from ini/movie/netplay/... are read. 2015-06-14 17:03:45 +02:00
Admiral H. Curtiss abb65515b9 Netplay: Sync GameCube SRAM. 2015-06-14 16:52:08 +02:00
Admiral H. Curtiss 8ffe745c09 Config: Allow PAL60 to be set by ini files.
Fixes issue https://code.google.com/p/dolphin-emu/issues/detail?id=7847.
2015-06-13 02:10:44 +02:00
Admiral H. Curtiss 92447fb052 Config: Add a boolean for PAL60, like the Progressive Scan one.
This decouples the Dolphin PAL60 option from the currently set value in the Wii SYSCONF file.
2015-06-13 02:09:19 +02:00
Admiral H. Curtiss 33f5aaf956 GameCube Config: Add option to override the NTSC auto language change.
Some NTSC games have translations on the game disc that can be accessed via the system language byte.
2015-06-11 18:40:41 +02:00
Admiral H. Curtiss ffe25da78a Boot: Automatically temporarily set GameCube language to 0 when booting NTSC games.
NTSC GameCubes have no Language setting, so the language byte in SRAM is always 0. Some NTSC games do react oddly and display unfinished translations and similar when the byte is set to a nonzero value that corresponds to a non-English language on a PAL GameCube. See issue 7731: https://code.google.com/p/dolphin-emu/issues/detail?id=7731.
2015-06-11 18:39:44 +02:00
Admiral H. Curtiss 63064aeaaa GameCube SRAM: Add a struct for the "flags" parameter. 2015-06-08 02:40:02 +02:00
Admiral H. Curtiss 78903884e5 GameCube SRAM: Recalculate checksums after setting language.
This fixes a minor bug where the IPL thinks the SRAM has been corrupted and forces you to re-set date/time and settings when you change language in Config -> GameCube while not skipping the IPL on boot.
2015-06-08 02:40:02 +02:00
Admiral H. Curtiss 350f2fb40e Fixes issue with PAL Wind Waker not displaying PAL60 option. 2015-06-08 02:29:35 +02:00
Admiral H. Curtiss 3520a1d123 Config: Fix incorrect array length detection for CPU Emulation Engine options. 2015-06-07 19:39:54 +02:00
Admiral H. Curtiss a2ca4841e9 Properly set default video mode for PAL Wii games.
See https://github.com/dolphin-emu/dolphin/pull/2520 for a more detailed explanation.
2015-06-05 14:35:48 +02:00