Commit Graph
100 Commits
Author SHA1 Message Date
JosJuice e86d713600 Android: Attach CPU thread to JVM early 2020-10-21 21:10:28 +02:00
JosJuice 3a0917371e Android: Don't show game ID after game title 2020-10-21 20:02:52 +02:00
JosJuice 0dc29c743b Android: Get game metadata from core
Trying to get it from a GameFile before emulation starts is unreliable.
2020-10-21 20:02:52 +02:00
JosJuice b6fcfcb9c9 Core: Always call Host_TitleChanged on boot
A title change to a title with no game ID is still a title change.
2020-10-21 19:57:27 +02:00
JosJuice 1ddf7277b9 Core: Set bWii before calling Host_TitleChanged 2020-10-21 19:57:27 +02:00
JosJuice 881f81a875 Translation resources sync with Transifex 2020-10-20 11:46:06 +02:00
JosJuice 5b6f604d90 DiscIO: Make WiiEncryptionCache moveable
Fixes the following warning:

../../../../../../Core\DiscIO/DirectoryBlob.h:156:3: warning: explicitly defaulted move constructor is implicitly deleted [-Wdefaulted-function-deleted]
  DirectoryBlobReader(DirectoryBlobReader&&) = default;
  ^
../../../../../../Core\DiscIO/DirectoryBlob.h:205:22: note: move constructor of 'DirectoryBlobReader' is implicitly deleted because field 'm_encryption_cache' has a deleted move constructor
  WiiEncryptionCache m_encryption_cache;
                     ^
2020-10-20 11:33:38 +02:00
JosJuice bb03280462 VolumeVerifier: Make "no valid data in partition" hide some other errors
Not much use in knowing that the H3 hashes are wrong when the
partition consists of complete garbage.
2020-10-19 21:15:49 +02:00
JosJuice 439866d257 Android: Remove unnecessary JNI function declarations
We generally have no reason to call these functions on our own, so
there's not much reason to declare them, especially not in the cpp
file where they're defined. In case we ever do get a reason to do
it, we can add declarations for just the functions that need them.
2020-10-19 20:55:13 +02:00
JosJuice 6380c65ff8 Android: Refetch game metadata after returning from settings 2020-10-19 20:03:47 +02:00
JosJuice 5e70dda4cc Android: Allow disabling cover downloading
In case someone wants to be very careful with how much bandwidth
they use or with what data GameTDB.com collects on you.
This is already an option in DolphinQt (though in DolphinQt it
will switch entirely from using covers to banners when turned off).
2020-10-19 20:03:47 +02:00
JosJuice 195b551d87 Android: Allow reading global settings without a Settings object
This makes things more convenient for code that just
wants to read the current value of a setting.
2020-10-19 20:03:47 +02:00
JosJuice 3112a33f96 Reorder xgettext arguments
Just so that both xgettext invocations start off the
same way, for ease of comparison.

I also removed -d because -o makes it redundant.
2020-10-19 16:29:57 +02:00
JosJuice 12628c8c45 Fix predefined Qt strings not getting translated
https://bugs.dolphin-emu.org/issues/11507
2020-10-19 16:21:47 +02:00
JosJuice cb14b65aad CMake: Fix build errors exposed by making common dependent on fmt 2020-10-19 14:36:09 +02:00
JosJuice 1084cfec1a Add helper function for fmt::format(GetStringT(... 2020-10-19 14:36:08 +02:00
JosJuice d100c1dc37 DiscIO: Make use of fmt where applicable
Once nice benefit of fmt is that we can use positional arguments
in localizable strings. This a feature which has been
requested for the Korean translation of strings like
"Errors were found in %zu blocks in the %s partition."
and which will no doubt be useful for other languages too.
2020-10-19 14:30:47 +02:00
JosJuice 8d91b4ea8c Android: Show alert messages as toasts outside of emulation
It would be difficult to use the AlertMessage class for
messages that need to be showed outside of emulation,
but showing them as toasts is better than not showing them.
2020-10-18 16:06:46 +02:00
JosJuice 6670226a44 DolphinQt: Reset TAS input slider to default on right-click
This is a feature which existed in DolphinWX. Seems like it got
implemented in DolphinQt for IRWidget/StickWidget but not sliders.
2020-10-18 13:47:00 +02:00
JosJuice 16f5a50cfc Merge pull request #9144 from JosJuice/confirm-runnable-finish
Android: Remove finish from ConfirmRunnableViewHolder
2020-10-15 18:44:01 +02:00
JosJuice 2861248520 Android: Fix setting read during play with local game layer active
During emulation, when LocalGame has a value but CurrentRun
doesn't, we want to read from LocalGame, not CurrentRun. This
change exposes a LAYER_ACTIVE option that handles this correctly.
2020-10-13 16:35:33 +02:00
JosJuice 28b640fb0d Android: Remove finish from ConfirmRunnableViewHolder 2020-10-11 10:34:12 +02:00
JosJuice 5a939ccfaf Merge pull request #8833 from Ebola16/Panic
Android: Use DialogFragment for AlertMessage
2020-10-10 21:03:52 +02:00
JosJuice 696f08ede3 Merge pull request #9139 from nickbeth00/fix-landscape-rotation-android
Android: add reverse landscape to screen orientation settings
2020-10-09 15:28:28 +02:00
JosJuice 3feea108db DiscIO: Decrease RAM usage during zstd compression
By calling ZSTD_CCtx_setPledgedSrcSize, we can let zstd know
how large a chunk is going to be before which start compressing
it, which lets zstd avoid allocating more memory than needed
for various internal buffers. This greatly reduces the RAM usage
when using a high compression level with a small chunk size,
and doesn't have much of an effect in other circumstances.

A side effect of calling ZSTD_CCtx_setPledgedSrcSize is that
zstd by default will write the uncompressed size into the
compressed data stream as metadata. In order to save space,
and since the decompressed size can be figured out through
the structure of the RVZ format anyway, we disable writing
the uncompressed size by setting ZSTD_c_contentSizeFlag to 0.
2020-10-07 16:40:06 +02:00
JosJuice d64fc67b04 Show NKitness in file format string
To make people more aware that they're not using a normal disc image.
2020-10-06 19:35:00 +02:00
JosJuice 0029ca84b0 Merge pull request #8954 from Isira-Seneviratne/Use_Java_8_Date_Time_API
Android: Use Java 8 Date/Time API.
2020-10-06 10:05:48 +02:00
JosJuice 63f5fa6e19 Replace geckocodes.org with mirror codes.rc24.xyz 2020-10-05 22:18:04 +02:00
JosJuice 568f226937 Add Metal Gear Solid: The Twin Snakes to NKit warning message
Unlike Super Paper Mario, this game doesn't crash as soon as you
try to start it, but rather if you try to skip a certain cutscene.
Thanks to JMC for letting me know about this.
2020-10-04 12:22:27 +02:00
JosJuice f065525a48 Android: Correct SliderSetting minimum value behavior on API < 26 2020-10-01 00:07:56 +02:00
JosJuice d9f88c0cbf Translation resources sync with Transifex 2020-09-30 16:36:00 +02:00
JosJuice 623340bbbb Fix controller defaults being empty on fresh run
A very early call to Config::Save is now creating empty
controller INI files.

https://bugs.dolphin-emu.org/issues/12283
2020-09-29 21:49:22 +02:00
JosJuice 960750003e Merge pull request #9112 from Ebola16/setmin
Android: seekbar.setMin requires API level 26
2020-09-27 17:36:05 +02:00
JosJuice bdfce1cd13 Android: Fix convertCompressionLevelZstdValues
That's what I get for copy-pasting
2020-09-26 11:25:54 +02:00
JosJuice 8f712114b6 Android: Use storage access framework for importing WADs
This is part of my efforts to add support for scoped storage.
I figured I would start with a relatively simple feature to
make sure that everyone is fine with the approach I'm taking
before I tackle more complicated features like the game list.
2020-09-23 18:36:23 +02:00
JosJuice 0ddd296cd9 DolphinQt: Use 1-based disc numbering in InfoWidget 2020-09-23 11:42:22 +02:00
JosJuice 402643fe4c VolumeVerifier: Call CheckDiscSize from Finish 2020-09-23 11:19:03 +02:00
JosJuice 4f62960fb1 VolumeVerifier: Make high severity "too small" hide low severity "too small" 2020-09-21 21:00:04 +02:00
JosJuice 17e02838b0 DolphinQt: Stop using qtmain 2020-09-21 17:27:10 +02:00
JosJuice 16d2ef1ea9 DolphinQt: Handle non-ASCII characters in Windows cmd arguments
CommandLineParse expects UTF-8 strings. (QApplication, on the
other hand, seems to be designed so that you can pass in the
char** argv untouched on Windows and get proper Unicode handling.)
2020-09-21 17:26:29 +02:00
JosJuice 39df01434c Translation resources sync with Transifex 2020-09-19 16:59:10 +02:00
JosJuice a393a18f51 Merge pull request #9093 from Techjar/mega-ini-fixes
Various GameINI updates
2020-09-17 23:05:55 +02:00
JosJuice 7749e8c10c Only automatically override SYSCONF settings when it has an effect
Any call to Config::SetCurrent will cause the relevant setting
to show up as overridden in the Android GUI, which can be confusing,
so let's not do it when the new value is the same as the original.
2020-09-16 20:34:14 +02:00
JosJuice 5ba0832158 Android: Add workaround for conversion progress in dark mode 2020-09-16 18:48:25 +02:00
JosJuice f01ccfdb82 Android: Only allow conversion when appropriate 2020-09-16 18:48:25 +02:00
JosJuice 23ea47d4df Android: Refactor GamePropertiesDialog.onCreateDialog 2020-09-16 18:48:25 +02:00
JosJuice 5d13f3675f Android: Pass GameFile to GamePropertiesDialog::newInstance 2020-09-16 18:48:20 +02:00
JosJuice 8c999cf3b1 Android: Let the user select where to save disc images 2020-09-16 18:38:53 +02:00
JosJuice 3805b84906 Android: Add content provider support to File::Delete 2020-09-16 18:38:53 +02:00
JosJuice 6e1e6d2311 Android: Add content provider support to File::IOFile
Taking the hit now to prepare us for when Google Play will
force us to use scoped storage...
2020-09-16 18:38:53 +02:00
JosJuice d9f3e382fe Android: Add a progress dialog for disc image conversion 2020-09-16 18:38:52 +02:00
JosJuice 7d6debb907 Android: Add disc image conversion 2020-09-16 18:38:07 +02:00
JosJuice ca46028cde DiscIO: Use std::function for compression callback 2020-09-16 18:36:50 +02:00
JosJuice 161f99b864 Android: Move OSD out of the way when menu is open
https://bugs.dolphin-emu.org/issues/12256
2020-09-16 18:36:15 +02:00
JosJuice 6e6446be83 Android: Add Wii SYSCONF settings to GUI
Now that PR 8975 is merged, we can finally add this without hacks.

https://bugs.dolphin-emu.org/issues/11605
2020-09-16 12:49:55 +02:00
JosJuice 9c97654603 Config: Add SYSCONF to IsSettingSaveable
SYSCONF very much is saveable. Whether it's in IsSettingSaveable
or not hasn't mattered until now since the SYSCONF settings use
separate config loader code that doesn't check IsSettingSaveable,
but the next commit will require SYSCONF to be marked as saveable.
2020-09-16 12:15:50 +02:00
JosJuice fb2e633e1e Android: Don't assume SliderSetting minimum is 0 2020-09-16 11:59:38 +02:00
JosJuice a7b9e6857b Merge pull request #8975 from JosJuice/android-new-config
Android: Hook up the new config system
2020-09-16 09:49:16 +02:00
JosJuice 744c0b13cf Android: Display default path when no path is set 2020-09-15 19:10:57 +02:00
JosJuice 003696fd78 Android: Fix race condition when exiting emulation
The main activity loads settings essentially as soon as it
starts, in order to determine which tab to show. If the process
of stopping emulation has not finished at this point, a race
condition may be triggered where two IOS kernels are created
at once due to the emulation thread loading or saving the
SYSCONF while the GUI thread is loading the SYSCONF. To fix
this, we can wait for emulation to fully end before returning.

Because this race condition is hard to reproduce, I have not
been able to test that this actually fixes the race condition,
or even that the cause of the race condition is exactly what I
believe it is. But I am relatively confident.
2020-09-15 19:10:56 +02:00
JosJuice 9c19309a03 Android: Allow editing settings during emulation 2020-09-15 19:10:56 +02:00
JosJuice 736505f020 Android: Show overridden game settings in bold 2020-09-15 19:10:56 +02:00
JosJuice e24d50e881 Android: Hook up game settings to the new config system 2020-09-15 19:10:56 +02:00
JosJuice a538301891 Android: Hook up global settings to the new config system 2020-09-15 19:10:55 +02:00
JosJuice de7ef47548 Core: Run Wiimote::Initialize before HW::Init to avoid crash
Fixes a crash on Android (probably nogui too?) caused by PR 8985:

std::__ndk1::__throw_out_of_range(char const*) stdexcept:265
std::__ndk1::__vector_base_common<true>::__throw_out_of_range() const vector:319
InputConfig::GetController(int) InputConfig.cpp:160
WiimoteCommon::GetHIDWiimoteSource(unsigned int) Wiimote.cpp:71
IOS::HLE::WiimoteDevice::WiimoteDevice(IOS::HLE::Device::BluetoothEmu*, int, std::__ndk1::array<unsigned char, 6ul>) WiimoteDevice.cpp:71
IOS::HLE::Device::BluetoothEmu::BluetoothEmu(IOS::HLE::Kernel&, std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char> > const&) BTEmu.cpp:64
IOS::HLE::Kernel::AddStaticDevices() IOS.cpp:435
IOS::HLE::Init() IOS.cpp:837
Core::EmuThread(std::__ndk1::unique_ptr<BootParameters, std::__ndk1::default_delete<BootParameters> >, WindowSystemInfo) Core.cpp:442
2020-09-15 12:19:00 +02:00
JosJuice c8a76e6928 Android: Fix touch pointer not working after activity recreation
The only place where initTouchPointer was called automatically
was Host_RequestRenderWindowSize, which is called at least once
after emulation start, but not after activity recreation.
2020-09-14 14:13:29 +02:00
JosJuice 8bd704304e Android: Check for granted permission when returning to MainActivity 2020-09-13 14:25:14 +02:00
JosJuice f011e859b4 Android: Centralize default values for settings
I was hoping we would be able to pull in the default values
from C++, but it seems like more trouble than it's worth,
partially because of different settings having default values
of different types and partially because we don't have any
convenient way to get a list of all C++ settings.
2020-09-12 14:59:34 +02:00
JosJuice 13d1ef6681 Android: Centralize setting definitions
Except controller settings, because those would be annoying
to fit into the same system, and I only need the non-controller
settings to be brought over for the next commits to work.
2020-09-12 14:29:34 +02:00
JosJuice d51f58f828 Android: Wait for initialization before launching EmulationActivity
...instead of waiting for it after launching EmulationActivity.
We need this because there is code that runs very early in
EmulationActivity that accesses the settings.
2020-09-12 14:25:19 +02:00
JosJuice 7cab8b733f Merge pull request #9072 from AdmiralCurtiss/analytics-config-key-fix
Settings: Fix incorrect config key for enabled analytics.
2020-09-09 20:40:23 +02:00
JosJuice cecec756ec Android: Always show Exit Emulation at bottom of menu
To make it easier to access on touchscreens.
2020-09-08 16:39:34 +02:00
JosJuice 6b68b76aed Android: Remove redundant pause/unpause code 2020-09-08 16:39:34 +02:00
JosJuice 1fdabc7481 Android: Exit emulation by long pressing Back 2020-09-08 16:39:34 +02:00
JosJuice a03f40ab15 Android: Change "Exit" to "Exit Emulation" 2020-09-08 16:39:34 +02:00
JosJuice 29bb51c456 Android: Adjust margins for game title in menu 2020-09-08 16:39:34 +02:00
JosJuice 7aa9222dac Android: Hide Refresh Wii Remotes menu entry for GameCube games 2020-09-08 16:39:34 +02:00
JosJuice 36a3b54c1f Android: Port over settings from the old menu 2020-09-08 16:39:34 +02:00
JosJuice 364b9702f4 Android: Use narrow layout for savestate slot picker in portrait 2020-09-08 16:35:26 +02:00
JosJuice 772a98e853 Android: Ensure menu is always wide enough
25% of the screen isn't necessarily wide enough on phones,
especially not in portrait mode.
2020-09-08 16:35:26 +02:00
JosJuice 48de1333df Android: Close the menu when tapping outside of it 2020-09-08 16:35:26 +02:00
JosJuice 48c34bba8a Android: Don't hide the menu when pressing Exit
Removing the menu for a split second before showing the transition
back to the main activity looks janky.
2020-09-08 16:27:09 +02:00
JosJuice 27554d2f26 Android: Remove inappropriate leanback checks
Android TV devices aren't the only devices without touchscreens.

Regarding MotionAlertDialog, I could've replaced the leanback
check with a touchscreen check instead of just removing it,
but I thought there was no reason to prevent people with
touchscreens from doing a long back press if they want to.
2020-09-08 16:27:09 +02:00
JosJuice cf51642c17 Android: Use Back to open the emulation menu on all devices
https://bugs.dolphin-emu.org/issues/12029

We currently have one way of opening the menu on touch screen
devices (swiping down from the top of the screen to bring up the
action bar and selecting the menu in the action bar), and another
way of opening the menu on Android TV (pressing Back). However,
some devices that claim to support touch (or don't support
leanback? Dolphin currently conflates the two) don't actually let
you swipe down from the top of the screen in the way that Dolphin
expects, notably Chromebooks. There are also some phones where you
can swipe down from the top of the screen but this for some reason
doesn't lead to the action bar becoming visible, though we are
getting less reports about this nowadays than in the past.

This change makes us use the Back method on all devices,
since it should work on all devices with no significant drawbacks.

Unfortunately, we not only have two different ways of triggering
the menu but actually two entirely different menus, with the
non-touch menu not implementing options that only are revelant
when using a touch screen. A later commit will add the missing
features to the menu that we now use on all devices.
2020-09-08 16:27:09 +02:00
JosJuice bd44106fec AudioCommon: Get initial sample rates from AudioInterface 2020-09-06 15:37:20 +02:00
JosJuice 00a8f4faaa Android: Make FilePicker act like a normal setting
The reason why the finish() call was added no longer exists.
(Also, there was never a duplicate SettingsActivity as far as
I can tell, only a duplicate SettingsFragment.)
2020-09-06 14:41:01 +02:00
JosJuice ee9444a8f9 Android: Create separate InvertedCheckBoxSetting and PercentSliderSetting classes
This way we don't have to hardcode any keys inside the classes.
2020-09-06 13:29:57 +02:00
JosJuice c6a308380c Android: Replace Java INI parser with C++ INI parser
Fixes https://bugs.dolphin-emu.org/issues/12096.
2020-09-06 13:29:56 +02:00
JosJuice 74f197caed Android: Expose a proper interface for C++ IniFile class
Replaces the inflexible INI functions in NativeLibrary.
2020-09-06 13:29:52 +02:00
JosJuice 6eefc3c524 Make default graphics backend not show up as empty
Fixes https://bugs.dolphin-emu.org/issues/12245.

I considered making a change to DolphinQt instead of
the core, but then additional effort would've been
required to add the same fix to the Android GUI once
we start using the new config system there.
2020-09-06 12:56:45 +02:00
JosJuice 2959e76f4a Android: Optional AfterDirectoryInitializationRunner failure message
This centralizes the code for showing the write_permission_needed
and external_storage_not_mounted toasts.
2020-09-06 00:47:36 +02:00
JosJuice bdd28c0edf DiscIO: Expand WIA/RVZ header size heuristic comments 2020-08-31 14:46:13 +02:00
JosJuice 047bb80337 DiscIO: Add parameters to BlobReader::SupportsReadWiiDecrypted
It's possible (but rare) for a WIA or RVZ file to support
this for some partitions but not all, and for the game and
the blob code to disagree on how large a partition is.
2020-08-29 15:18:52 +02:00
JosJuice 1a1b89e7e8 AudioInterface: Use 32029/48043 Hz in more places
In particular, I wanted to do change this in
AudioInterface::Init so that dumped GC audio doesn't need
to have a file split (changing from 32000 Hz to 32029 Hz)
when the emulated software initializes the AI registers.
I've also made the same change to DI's DTK code.
2020-08-29 13:24:39 +02:00
JosJuice f7f0fa2d85 DiscIO: Adjust WIA/RVZ header size heuristic
The heuristic was not allocating enough space for Metroid: Other M,
at least when using the default settings. (This didn't break the
file, it just caused some headers to be placed at the end of the
file instead of at the start and wasted a few hundred kilobytes.)
2020-08-22 22:26:55 +02:00
JosJuice fc6c1931fa VolumeVerifier: Adjust problem descriptions for new netplay check
The new hash check catches essentially all desync problems
that VolumeVerifier can catch, so from the user's perspective,
such problems will result in Dolphin refusing to start the
game on netplay rather than actually getting a desync.
2020-08-19 17:21:38 +02:00
JosJuice 225592a106 Translation resources sync with Transifex 2020-08-19 10:48:38 +02:00
JosJuice ac17e49243 Android: Take RTL layout into account for menu animations 2020-08-17 19:37:40 +02:00
JosJuice 07a0d44b36 Merge pull request #8571 from Pokechu22/di-interrupts
Fix gamecube games not noticing disc changes
2020-08-11 20:03:41 +02:00
JosJuice bd87285f3a FrameDump: Don't ignore the time base numerator
Fixes a regression where f72b756 made all dumped video super long.
2020-08-11 11:17:22 +02:00