Commit Graph
100 Commits
Author SHA1 Message Date
Pokechu22 ffa512f5e7 DolphinTool: Remove direct dependency on core
Videocommon also depends on core, which resulted in linking errors (though I'm not sure why).  Ideally, dolphintool woudln't depend on videocommon... but some stuff in core does.
2021-12-18 15:24:29 -08:00
Pokechu22 e7d5f8ad5c TextureCacheBase: Re-wrap GetTexture comment 2021-12-18 15:21:48 -08:00
Pokechu22 f4f4dbbc63 Switch to the Play / Record tab when fifo playback stops 2021-12-18 15:21:48 -08:00
Pokechu22 d1cc539476 BPMemory: Correct spelling of MaxAniso 2021-12-18 15:21:48 -08:00
Pokechu22 f0f12ac8d7 Fifo analyzer: Decode floats in primitive data 2021-12-18 15:21:48 -08:00
Pokechu22 27cb704466 Eliminate VarType for ComponentFormat 2021-12-18 15:21:48 -08:00
Pokechu22 1a964891f8 VertexLoader_Color: Use Common::swap24 2021-12-18 15:21:48 -08:00
Pokechu22 95e0f833f9 Fifo analyzer: Display equations for color/alpha combiners 2021-12-18 15:21:48 -08:00
Pokechu22 0afe318b55 OpcodeDecoding: Make s_is_fifo_error_seen static 2021-12-18 15:21:48 -08:00
Pokechu22 d039b1bc0d VideoCommon: Move VertexLoaderManager logic out of CPState 2021-12-18 15:21:48 -08:00
Pokechu22 e4605fa399 Fifo analyzer: Create a new object for each EFB copy
Previously, EFB copies would be in the middle of other objects, as objects were only split on primitive data.  A distinct object for each EFB copy makes them easier to spot, but does also mean there are more objects that do nothing when disabled (as disabling an object only skips primitive data, and there is no primitive data for EFB copies).
2021-12-18 15:21:48 -08:00
Pokechu22 d84d695fdf Remove DataReader from LoadXFReg 2021-12-18 15:21:48 -08:00
Pokechu22 b5fd35f951 Refactor OpcodeDecoding and FIFO analyzer to use callbacks 2021-12-18 15:21:36 -08:00
Pokechu22 0441826206 Fix wrapping in FifoPlayer comment 2021-12-18 12:51:56 -08:00
Pokechu22 d5cfac71d0 Refactor object listing code
This also adds the commands after the last primitive data but before the next frame as a unique object; this is mainly just the XFB copy.  It's nice to have these visible, though disabling the object does nothing since only primitive data is disabled and there is no primitive data in this case.
2021-12-18 12:51:56 -08:00
Pokechu22 1914087998 Create and use CPArray enum class 2021-12-18 12:51:56 -08:00
Pokechu22 3aaeb2b9ef Convert OpcodeDecoder::Opcode and OpcodeDecoder::Primitive to enum class 2021-12-18 12:51:56 -08:00
Pokechu22 3fc12431c5 Remove parameters to SWVertexLoader::SetFormat
They haven't been used since efbe5bc4b6.
2021-12-18 12:51:56 -08:00
Pokechu22 205ab23d80 GeometryShaderGen: Convert to EnumMap 2021-12-18 12:51:55 -08:00
Pokechu22 f53dc6564f UberShaderPixel: Convert to EnumMap 2021-12-18 12:51:55 -08:00
Pokechu22 380b333387 PixelShaderGen: Convert to EnumMap 2021-12-18 12:51:55 -08:00
Pokechu22 2b1d1038a6 VertexLoader: Convert to EnumMap 2021-12-18 12:51:55 -08:00
Pokechu22 327126d1e8 ShaderGenCommon: Add WriteSwitch 2021-12-18 12:51:55 -08:00
Pokechu22 2025763420 Treewide: Adjust order of includes 2021-12-10 14:49:57 -08:00
Pokechu22 9304fe7124 DolphinQt: Remove 5~5~5~ typos 2021-12-10 13:59:38 -08:00
Pokechu22 824e0c00df JitCache: Remove irrelevant comment
It became irrelevant in 952dfcd610, when the define was removed; now, the code the comment is referring to is in JitRegister.cpp, and oprofile is controlled by cmake.
2021-12-10 13:59:38 -08:00
Pokechu22 0b35321744 Add 49cfded6 to .git-blame-ignore-revs 2021-12-10 13:59:38 -08:00
Pokechu22 ea414b06ef ParallelProgressDialog: Add missing license comment 2021-12-10 13:59:38 -08:00
Pokechu22 04d747dd10 GCMemcardUtils: Add missing license comment 2021-12-10 13:59:38 -08:00
Pokechu22 89f0b7b10c DolphinAnalytics: Add missing license comment 2021-12-10 13:59:38 -08:00
Pokechu22 5bcbc8fcef CodeViewWidget: Fix undefined behavior when centered around address 0 2021-12-08 21:42:15 -08:00
Pokechu22 5af18773bf FifoPlayer: Clear EFB before starting playback
This fixes the bad rendering on the first frame when using the software renderer: the software renderer's Z buffer started out at 0, but most games clear it to 0xffffff instead; this means that things don't render correctly except for in the regions where the screen was cleared by an EFB copy earlier in the frame.
2021-12-01 19:09:24 -08:00
Pokechu22 5134caf68c BS2Emu: Stop clearing the RTC flags
The system menu does clear the RTC flags, but we currently aren't updating the cache file, and since we clear them the system menu doesn't know to update the cache either.  This means that launching a game via the system menu, and then launching a game directly and exiting via HOME will result in the system menu using an outdated cache and displaying the old game.  This causes it to fail to launch the game on the disc channel (since it doesn't match the cache), resulting in it resetting (though it will ignore the cache after resetting).  Not clearing the cache avoids this issue.
2021-11-30 14:43:49 -08:00
Pokechu22 8cf841ecc7 Fix saving RGBA images
PNG_FORMAT_RGB and PNG_COLOR_TYPE_RGB both evaluate to 2, but PNG_FORMAT_RGBA evaluates to 3 while PNG_COLOR_TYPE_RGBA evaluates to 6; the bit indicating a palette is 1 while the bit indicating alpha is 4.
2021-11-24 14:56:12 -08:00
Pokechu22 99e589cc98 Log libpng warnings and errors 2021-11-24 14:56:12 -08:00
Pokechu22 94ccf765af Add option for setting the PNG zlib compression level 2021-11-18 13:10:22 -08:00
Pokechu22andJosJuice 95b9941044 Use Fast Texture Sampling by default
This commit changes the default value of Fast Texture Sampling to true, and also moves the setting that controls it to the experimental section of the advanced tab.  This is its own commit so that it can be easily reverted when we want to default to Manual Texture Sampling.

Co-authored-by: JosJuice <[email protected]>
2021-11-17 21:29:57 -08:00
Pokechu22 1adff1c467 VideoCommon: Skip textureQueryLevels if it doesn't exist 2021-11-17 21:28:39 -08:00
Pokechu22 bdcfb31187 VideoCommon: Handle custom texture sizes correctly
Specifically, when using Manual Texture Sampling, if textures sizes don't match the size the game specifies, things previously broke.  That can happen with custom textures, and also with scaled EFB copies at non-native IRs.  It breaks most obviously by not scaling the texture coordinates (so only part of the texture shows up), but the hardware wrapping functionality also assumes texture sizes are a power of 2 (or else it will behave weirdly in a way that matches how hardware behaves weirdly).  The fix is to provide alternative texture wrapping logic when custom texture sizes are possible.
2021-11-17 21:28:36 -08:00
Pokechu22andJosJuice 93eea7cb13 VideoCommon: Add option to use old behavior (Fast Texture Sampling)
Co-authored-by: JosJuice <[email protected]>
2021-11-17 21:27:32 -08:00
Pokechu22 ee80298ca4 VideoCommon: Implement diagonal LOD
Note that both GLSL and HLSL provide a fwidth (fragment width) function defined as `fwidth(p) = abs(dFdx(p)) + abs(dFdy(p))`.  However, it's easy enough to implement this ourselves (and it makes the code a bit more obvious).
2021-11-17 20:04:34 -08:00
Pokechu22 b9288212a0 Software: Adjust diagonal LOD implementation
This produces behavior matching the behavior on hardware (see Wario's Gold Mine in Mario Kart Wii).
2021-11-17 20:04:34 -08:00
Pokechu22 51e3334526 VideoCommon: Use coarse derivatives for Manual Texture Sampling if possible 2021-11-17 20:04:34 -08:00
Pokechu22 ddf2691395 VideoCommon: Manually handle texture wrapping and sampling 2021-11-17 20:04:34 -08:00
Pokechu22 4a9b26de86 VideoCommon: Expose SamplerState to shaders
The benefit to exposing this over the raw BP state is that adjustments Dolphin makes, such as LOD biases from arbitrary mipmap detection, will work properly.
2021-11-17 20:04:34 -08:00
Pokechu22 9ef228503a VideoCommon: Provide raw texdims to shaders 2021-11-17 20:04:34 -08:00
Pokechu22 a273b65566 RenderState: Use operator== for operator!= and adjust constructors 2021-11-17 20:04:34 -08:00
Pokechu22 6236a0d494 Eliminate SamplerCommon 2021-11-17 20:04:34 -08:00
Pokechu22 3096f77ba0 Eliminate SamplerCommon::AreBpTexMode0MipmapsEnabled
This was added in 0b9a72a62d but became irrelevant in 70f9fc4e75 as the check is now self-explanatory due to a rejiggering of the bitfields.
2021-11-17 20:04:34 -08:00
Pokechu22 d2041b4c2a VideoCommon: Add signed version of BitfieldExtract 2021-11-17 20:04:33 -08:00
Pokechu22 555a93057c VideoCommon: Allow BitfieldExtract in specialized shaders 2021-11-17 20:04:33 -08:00
Pokechu22 868de78f16 VideoCommon: Use the copy filter for EFB copies as well as XFB copies
This fixes the pink screens in EA Sports Active.  See https://gist.github.com/Pokechu22/49455f9094ed0ff017da64e3f7aa0404 for details.
2021-11-11 17:22:50 -08:00
Pokechu22 8b5c04de7b Externals/discord-rpc: Fix reference to discord_register.h 2021-10-29 12:14:05 -07:00
Pokechu22 ef80d51df1 RenderWidget: Change "imgui.h" to <imgui.h>
This was originally intended to fix https://bugs.dolphin-emu.org/issues/12717 but this ended up not being the issue (instead it seems like files just weren't recompiled when imgui was updated due to MSVC weirdness).  Still, using brackets instead of quotes is preferable as this is a library include.
2021-10-29 12:05:21 -07:00
Pokechu22 db54e4f2b0 Externals: Update imgui to 1.85 2021-10-26 15:07:57 -07:00
Pokechu22 04d8cdfe88 Convert LOG_TYPE and LOG_LEVELS to enum class 2021-10-24 11:48:36 -07:00
Pokechu22 ba107819ec Create EnumMap 2021-10-24 11:48:36 -07:00
Pokechu22 a372a5947b VideoCommon: Fix color channel logic when per-pixel lighting is in use
This was broken in #10012 (specifically by 06579e4d53 and c3dec34391).
2021-10-13 20:43:32 -07:00
Pokechu22 78bfd25964 Fix all uninitialized variable warnings (C26495) 2021-10-13 12:32:16 -07:00
Pokechu22 525e6b2194 MMU: Replace TryReadResult and TryWriteResult with std::optional 2021-10-13 11:44:28 -07:00
Pokechu22 673f886a7e MMU: Replace uses of cassert with Common/Assert.h 2021-10-13 11:44:28 -07:00
Pokechu22 aacc1a5e49 IOFile: Add std::array functions 2021-10-13 11:44:28 -07:00
Pokechu22 ec9db320d3 Fix AbortOnPanicAlert with PanicAlertFmt
PR #10066 added functionality to call std::abort when a panic alert occurs; however, that PR only implemented it for MsgAlert and not MsgAlertFmtImpl, meaning that the functionality was not used with PanicAlertFmt (only PanicAlert, which is not used frequently).
2021-10-02 17:24:09 -07:00
Pokechu22 e902eda495 GameINI: Disable force texture filtering for Mega Man X Collection 2021-09-16 17:05:07 -07:00
Pokechu22andbaldurk b8f4a4ae44 GLInterface: Remove unneeded wglShareLists call
When RenderDoc is attached, wglShareLists fails for some reason (see baldurk/renderdoc#2361).  wglCreateContextAttribsARB has a parameter for the share context, so there's no reason to use a separate wglShareLists call.

Co-authored-by: baldurk <[email protected]>
2021-09-14 10:55:33 -07:00
Pokechu22 52c82733f6 Use custom isnan implementation to avoid HLSL optimizer issues
This adjusts the NaN replacement logic introduced in #9928 to work around the HLSL compiler optimizing away calls to isnan, which caused that functionality to not work with ubershaders on D3D11 and D3D12 (it did work with specialized shaders, despite a warning being logged for both; that warning is also now gone).  Note that the `D3DCOMPILE_IEEE_STRICTNESS` flag did not solve this issue, despite the warning suggesting that it might.

Suggested by @kayru and @jamiehayes.
2021-09-07 19:04:40 -07:00
Pokechu22 e9c6c13886 msbuild: Move DivUtils to DolphinLib.props
It was accidentally put into the main DolphinLib.vcxproj in #9566.
2021-08-31 22:48:07 -07:00
Pokechu22 1abaff758a Revert "DSPJit: Sign-extend acS.h to 32 bits"
This reverts commit dc2eab1778.
2021-08-22 18:44:24 -07:00
Pokechu22 779cd479bc DSPLLE: NEG can set the carry and overflow flags 2021-08-22 17:07:44 -07:00
Pokechu22 3ee605d699 DSPJit: Rework overflow and carry handling 2021-08-22 17:07:44 -07:00
Pokechu22 4508ca6734 DSPInterpreter: Rework overflow and carry handling 2021-08-22 17:07:44 -07:00
Pokechu22 7cd1b2c4d1 DSPJit: Fix xA and xB 2021-08-22 17:07:44 -07:00
Pokechu22 a30a186d30 DSPInterpreter: Replace IsConditionA with IsConditionB
Although it's not clear what the xA and xB conditions are intended to do, the pattern indicates that xB is the regular version and xA is the inverted version, so for consistency, IsConditionB should be the main function.
2021-08-22 17:07:44 -07:00
Pokechu22 e5d130c4b3 DSPLLE: O is the mnemonic for overflow, not 0 2021-08-22 17:07:44 -07:00
Pokechu22 4865b322d0 DSPInterpreter: Improve CMPAR variable names 2021-08-22 17:07:43 -07:00
Pokechu22 dc2eab1778 DSPJit: Sign-extend acS.h to 32 bits
Thus, the 40-bit accumulator is treated as properly sign-extended when read as a 64-bit number.  This affects e.g. overflow detection.
2021-08-22 17:07:43 -07:00
Pokechu22 74440c468f DSPInterpreter: Sign-extend acS.h to 32 bits
Thus, the 40-bit accumulator is treated as properly sign-extended when read as a 64-bit number.  This affects e.g. overflow detection.
2021-08-22 17:07:43 -07:00
Pokechu22 105d8860fb DSPAnalyzer: Disable update SR analysis
It doesn't work right in all situations, including in the cond_test hardware test.  It could definitely be fixed, but it would be a hassle to do so.
2021-08-22 17:07:43 -07:00
Pokechu22 464575702b DSPSpy: Replace less_test with cond_test
This new test covers all conditions, and also tests overflow, carry, logical zero, and the behavior of NEG
2021-08-22 17:07:41 -07:00
Pokechu22 44129dda4c dsp_rom: Add version numbers and hashes to VerifyRoms and readme 2021-08-22 10:49:46 -07:00
Pokechu22 a5e2a0d973 dsp_rom: Remove illegal use of AX with SRS 2021-08-22 10:49:46 -07:00
Pokechu22 d0b40528e5 dsp_rom: Fix readme eols and trailing whitespace 2021-08-22 10:49:46 -07:00
Pokechu22 9b1d370478 DSPLLE: Implement conditional variants of RTI 2021-08-22 10:49:46 -07:00
Pokechu22 f9e36bfa67 DSPLLE: Split SRS into SRS and SRSH
Hardware testing indicated that SRS uses a different list of registers than LRS (specifically, acS.h can be used with SRSH but not LRS, and SRS does not support AX registers, and there are 2 encodings that do nothing).
2021-08-22 10:49:46 -07:00
Pokechu22 51c26d82a5 DSPSpy: Require user to specify a test_main label
This makes the point where execution starts more obvious compared to a start_of_test label at the end of the include, and allows putting other functions at the start of the file.  This change also modifies the existing tests to build with this change.
2021-08-22 10:49:46 -07:00
Pokechu22 5f7c852d22 DSPSpy: Split main dsp_base logic from interrupt handlers
This is so that interrupt handlers can be manually specified in tests that need them.
2021-08-21 20:10:42 -07:00
Pokechu22 87dc668522 DSPSpy: Fix hang when using the free DSP rom 2021-08-21 20:10:42 -07:00
Pokechu22 88d2a7260d DSPLLE: Improve various instruction comments
* DSP*Arithmetic: Fix grammar for ANDCF and ANDF
* DSP*Arithmetic: Fix registers used by MOVAX and MOV
* DSP*Branch: Fix documentation for JMPR
* DSP*Branch: Fix HALT encoding ("I think I saw a two")
* DSP*ExtOps: Fix 'LN encoding (The listed encoding was for 'L)
* DSP*ExtOps: Improve documentation for 'LD and 'LDAX
* DSPJitExtOps: Correct typo
* DSP*LoadStore: Remove obsolete comment about pc in SRS (This was fixed in 1419e7e5b2)
* DSP*LoadStore: Fix comments for LRR/SRR
* DSP*Misc: Improve documentation for SBCLR and SBSET
* DSP*Multiplier: Fix MULXAC encoding (The previous encoding was for MULXMVZ)
* DSP*Multiplier: Fix tabs in MULCAC and MULCMVZ (There are some other tabs in comments in the JIT, but these are the only ones that are in instruction comments instead of indicating the corresponding interpreter code.  Those other comments can be corrected in a different PR, as they're not documentation related.)
* DSPJitMultiplier: Fix MULXMVZ typo
2021-08-21 17:07:14 -07:00
Pokechu22 ddc2dd91d2 DSPSpy: Create README.md 2021-08-21 17:07:14 -07:00
Pokechu22 1ad8dd7634 DSPSpy: Remove build.sh and sbuild.sh
This also removes the emu folder from the Makefile, and the Config.h file.  I'm not entirely sure what build.sh was for, but my best guess is that it was some kind of tool to run emulated DSP code at the same time as the actual DSP code and compare the results.  I don't know if it ever worked, but it certainly doesn't work now.
2021-08-21 17:07:14 -07:00
Pokechu22 3eaf06d2e0 DSPSpy: Create .gitignore 2021-08-21 17:07:14 -07:00
Pokechu22 4fa9517ba3 docs/DSP: Update version and history
The GFDL requires the history section to be updated.
2021-08-21 17:07:14 -07:00
Pokechu22 9ef388f1c3 docs/DSP: NEG can set overflow and carry 2021-08-21 17:07:14 -07:00
Pokechu22 602163b623 docs/DSP: Fix typo with MULCMVZ and MULCMV 2021-08-21 17:07:14 -07:00
Pokechu22 c51c339424 docs/DSP: Document initialization process 2021-08-21 17:07:14 -07:00
Pokechu22 5bf59f3ce4 docs/DSP: A failed RETcc only inceases PC by 1, not 2
This is because RETcc is a single-word instruction.
2021-08-21 17:07:14 -07:00
Pokechu22 1b84721b7f docs/DSP: Add RTIcc 2021-08-21 17:07:14 -07:00
Pokechu22 5611bd8f23 docs/DSP: Change conditional names to match Dolphin 2021-08-21 17:07:14 -07:00
Pokechu22 af10eab938 docs/DSP: Split SRSH from SRS 2021-08-21 17:07:14 -07:00
Pokechu22 408623b6e9 docs/DSP: Document behavior of LRS/SRS/SI with CR 2021-08-21 17:07:14 -07:00