Jules Blok
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3400871992
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Renderer: Don't attempt to switch to exclusive fullscreen if "render to main" is enabled.
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2014-07-19 21:14:49 +02:00 |
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Jules Blok
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9064bf147d
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D3D: Don't set the windowed mode size when we initialize in fullscreen.
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2014-07-19 21:14:48 +02:00 |
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Jules Blok
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d00e76b3ef
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Cosmetic changes based on feedback on PR #506.
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2014-07-19 21:14:47 +02:00 |
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Jules Blok
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5837b35add
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Renderer: Restore exclusive mode after focus has been regained.
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2014-07-19 21:14:47 +02:00 |
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Jules Blok
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5f04e9c526
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D3D: Make the swapchain available outside of the namespace.
This commit reverts a part of pull request #579.
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2014-07-19 21:14:46 +02:00 |
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Jules Blok
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643c9ff173
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D3D: Initialize the renderer in exclusive fullscreen mode if it is enabled.
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2014-07-19 21:14:46 +02:00 |
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Jules Blok
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961076a3d5
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D3D: Return to windowed mode before destroying the swapchain.
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2014-07-19 21:14:45 +02:00 |
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Jules Blok
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77bc879384
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D3D: Add exclusive fullscreen support.
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2014-07-19 21:14:44 +02:00 |
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Jules Blok
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d72375fdfa
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D3D: Request desktop resolution before overriding the buffer size.
This fixes issues where the wrong refresh rate is selected for some monitors.
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2014-07-19 21:14:44 +02:00 |
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Jules Blok
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c323b386ae
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Prevent DXGI from making changes to the window.
Prevents DXGI from responding to Alt+Enter and messing up our fullscreen handling.
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2014-07-19 21:14:43 +02:00 |
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Jules Blok
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8d76dca30d
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Frame: Make RendererHasFocus() compatible with the new window structure.
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2014-07-19 21:14:38 +02:00 |
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Jules Blok
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66fec6d0bd
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Remove CPanel.
Let the RenderFrame handle those messages.
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2014-07-19 21:13:15 +02:00 |
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Jules Blok
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1b70bebb5a
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Don't create a Panel for a seperate render window.
Instead of setting RenderParent to null and raising complexity RenderFrame can be its own parent.
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2014-07-19 15:56:49 +02:00 |
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Jules Blok
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eaa7460636
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FPSCounter: Remove redundant destructor.
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2014-07-18 12:49:40 +02:00 |
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Jules Blok
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3b978f7c27
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Turn the FPSCounter namespace into a class.
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2014-07-16 20:40:40 +02:00 |
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Jules Blok
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aa2495205e
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Shutdown the Core before other components.
Other components depend on the EmuThread being stopped.
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2014-07-13 23:47:59 +02:00 |
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Jules Blok
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64801008a0
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NoGUI: Add missing call to Core::Shutdown().
Fixes a crash when exiting the application.
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2014-07-13 01:05:09 +02:00 |
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Jules Blok
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6def4ead01
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FPSCounter: Flush the logs every second and close them when the renderer is shut down.
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2014-07-10 23:11:28 +02:00 |
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Jules Blok
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1754cbda9d
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Move FPSCounter calls to RenderBase.
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2014-07-10 23:11:09 +02:00 |
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Jules Blok
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09304cab57
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FPSCounter: Change format string to match value.
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2014-07-09 19:45:56 +02:00 |
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Jules Blok
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95b579746f
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Replace "Log FPS to file" by the "Log render time to file" feature.
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2014-07-09 17:56:11 +02:00 |
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Jules Blok
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61d44cf73f
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FPSCounter: Use a Timer for the FPS update time.
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2014-07-09 17:53:41 +02:00 |
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Jules Blok
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efeadb7fe9
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FPSCounter: Add "Log render time to file" feature.
Allows for a more accurate performance measurement.
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2014-07-09 17:53:31 +02:00 |
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Jules Blok
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4df00ae544
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Movie: Do not attempt to record input when the emulation has not started yet.
Fixes a null pointer exception when the user starts the recording during a state transition.
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2014-07-08 22:32:35 +02:00 |
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Jules Blok
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db7e746cb4
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Check whether the core is running instead of checking if it is unitialized.
This properly handles the stopping state and more accurately represents the intended check.
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2014-07-08 22:30:44 +02:00 |
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Jules Blok
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ad1b61af2e
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FrameTools: Update GUI and disable Play button when in stopping state.
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2014-07-08 21:21:25 +02:00 |
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Jules Blok
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49eade69a3
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Core: Return CORE_STOPPING even if hardware is already uninitialized.
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2014-07-08 21:21:24 +02:00 |
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Jules Blok
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b30d5dccbe
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Frame: OnClose now handles asynchronous behaviour of DoStop().
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2014-07-08 21:21:24 +02:00 |
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Jules Blok
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3266394dfb
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Make the emulation stop asynchronous to prevent deadlocks.
This may expose bugs which relied on the Main Thread to be suspended in the stopping state.
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2014-07-08 21:21:23 +02:00 |
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Jules Blok
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8571d7aceb
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RenderFrame: Set the background to black.
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2014-06-28 16:02:51 +02:00 |
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Jules Blok
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6c52ec93b7
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D3D: Reset viewport before drawing the OSD.
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2014-06-16 23:34:54 +02:00 |
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Jules Blok
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f408dc72e7
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Fix OpenGL video backend when using "render to main" on Windows.
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2014-06-15 14:59:25 +02:00 |
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Armada
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f2759ffe65
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Remove EmuWindow.
All it did was raise complexity.
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2014-06-15 00:49:49 +02:00 |
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Jules Blok
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2063eddfa3
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ForceFeedback: Fixed scoping bug
Previous code relied on a destroyed variable to still be valid.
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2014-02-09 17:04:05 +09:00 |
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Jules Blok
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992b91c082
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ForceFeedback: Don't depend on the force_type_name index.
Instead use a for-each loop, compare GUIDs and save the name pointers.
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2014-02-09 17:01:45 +09:00 |
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Jules Blok
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c6d650c058
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ForceFeedback: Add OSX rumble support
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2014-02-09 17:01:45 +09:00 |
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Jules Blok
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02a95c139e
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ControllerInterface: Move DInput ForceFeedback support to a seperate class
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2014-02-09 17:01:38 +09:00 |
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Jules Blok
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5d1db5d717
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Fix compilation
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2014-01-27 21:40:28 +09:00 |
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Jules Blok
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76019848a4
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Fix coding style
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2014-01-27 21:24:35 +09:00 |
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Armada
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9594cac42c
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Build fix: Android NDK doesn't support any locale switching.
Also, Mac OS X doesn't support DX9.
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2013-06-16 14:51:38 +02:00 |
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Armada
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fc7099a905
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Set the locale per-thread instead of globally when generating shaders. Add cross-compatible versions of newlocale, uselocale and freelocale.
This commit fixes a rare race condition when generating shaders because setlocale is global.
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2013-06-16 12:33:13 +02:00 |
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