Commit Graph
100 Commits
Author SHA1 Message Date
degasus 5bc88d5c6a Revert "GeometryShaderGen: Don't use centroid in for input variables."
This reverts commit 4cbaddb7ad.
2015-06-22 17:20:41 +02:00
degasus dd2183dbb5 Revert "GeometryShaderGen: Don't use centroid in for input variables."
This reverts commit 4cbaddb7ad.
2015-06-18 20:25:32 +02:00
degasus 9f929c8593 Hotkeys: Fix translation array 2015-06-12 19:32:50 +02:00
degasus c375111076 Options: merge SCoreStartupParameter into SConfig 2015-06-12 19:07:45 +02:00
degasus b9a9fcd26d Hotkeys: Fix missing hotkey strings 2015-06-12 13:59:22 +02:00
degasus 20ec5867ec GameIni: Remove default Projection Hack 2015-06-10 19:31:10 +02:00
degasus 640b81a19f Hotkeys: Fix "Select State Slot"
This was a copy&paste issue from dfc951fbbb.

Fixes https://code.google.com/p/dolphin-emu/issues/detail?id=8645
2015-06-09 21:05:54 +02:00
degasus d31bed8b79 Fifo: Rewrite SyncGpu
The new implementation has 3 options:
 SyncGpuMaxDistance
 SyncGpuMinDistance
 SyncGpuOverclock

The MaxDistance controlls how many CPU cycles the CPU is allowed to be in front
of the GPU. Too low values will slow down extremly, too high values are as
unsynchronized and half of the games will crash.
The -MinDistance (negative) set how many cycles the GPU is allowed to be in
front of the CPU. As we are used to emulate an infinitiv fast GPU, this may be
set to any high (negative) number.

The last parameter is to hack a faster (>1.0) or slower(<1.0) GPU. As we don't
emulate GPU timing very well (eg skip the timings of the pixel stage completely),
an overclock factor of ~0.5 is often much more accurate than 1.0
2015-06-08 23:16:24 +02:00
degasus 12b469b417 Config: Add SyncOnSkipIdle GameIni option 2015-06-06 11:19:58 +02:00
degasus dfc951fbbb Hotkey: move some code into ParseHotkey 2015-06-04 10:44:20 +02:00
Markus Wick bcd77f9a3a Merge pull request #2482 from degasus/ogl_poke_z
OGL: Rewrite POKE_Z with a draw call
2015-06-03 20:35:34 +02:00
degasus eabda0efa5 Hotkeys: Implement default hotkeys
Also disable the default hotkeys of the old system.
2015-06-03 19:26:43 +02:00
degasus 501ebdb471 Hotkeys: Fix duplicated called hotkeys. 2015-06-03 19:26:43 +02:00
degasus 84b13de538 OGL: Rewrite POKE_Z with a draw call
It's now also merged and it should be faster than the glClear way.
2015-06-02 23:06:41 +02:00
Markus Wick da97d77e08 Merge pull request #2489 from degasus/hotkeys
Hotkeys fixes
2015-05-31 23:28:26 +02:00
Markus Wick aa2576a2c7 Merge pull request #2480 from phire/GamesDoWeirdShit
Fix invalid pointer errors in Burnout 2.
2015-05-31 23:26:55 +02:00
degasus bdfea96123 InputCommon: Change default hotkey for home and start.
We already use ALT + ENTER for toggling fullscreen.
But as ENTER is both home and start, this buttons will always
also be triggered on toggling fullscreen. Now we check for
those buttons if ALT is not pressed.
So now we're able to toggle fullscreen without pressing home or start.
2015-05-31 10:30:09 +02:00
degasus ef3ed682a1 DolphinWX: Also evaluate Hotkeys while stopped. 2015-05-31 10:00:07 +02:00
degasus 19f753de6b HotKey: Allow more than one hotkey at the same time. 2015-05-31 09:27:04 +02:00
Markus Wick c12f04eefa Merge pull request #2472 from degasus/master
AudioCommon: Remove lock on Pause state
2015-05-30 23:40:46 +02:00
degasus 9c730b0a1f Unittests: Add BlockingLoopTest 2015-05-30 13:40:36 +02:00
degasus bfa61105d5 Common: Update BlockingLoop to only use one atomic.
This merges two atomic<bool> into one atomic<int>.
We did move the bit from one bool to another, now we can use operator--.
2015-05-30 12:58:09 +02:00
degasus 02a3a063c3 Fifo: Extract syncing loop
It's now a new helper function within common.
2015-05-30 12:58:09 +02:00
Markus Wick d1d284e784 Merge pull request #2475 from degasus/sampler
OGL: Always use sampler objects.
2015-05-29 16:21:05 +02:00
degasus c4fc141ced OGL: Always use sampler objects.
We are used to use the texture parameter for all util draw calls,
but AMD seems to have a bug where they use the sampler parameter
of stage 0 if no sampler is bound to the used stage.
So as workaround (and a bit as nicer code), we now use sampler
objects everywhere.
2015-05-29 14:03:03 +02:00
Markus Wick 61c53babf4 Merge pull request #2467 from RisingFog/disc2fix
Fix adding additional Disc 2 to certain multi-disc games
2015-05-29 07:47:56 +02:00
degasus c69cc91f00 HiresTexture: Fix prefetching with broken textures 2015-05-29 07:31:11 +02:00
degasus 9a96e3c416 AudioCommon: Remove lock on Pause state
We had to lock audiocommon with the old asynchron HLE audio emulation,
now our Mixer is just a plain FIFO which may underrun.
Of course, this will stutter, but underruning the audio backend is likely worse.
2015-05-28 19:58:18 +02:00
Markus Wick 255a8dfdd2 Merge pull request #2465 from lioncash/commandproc
CommandProcessor: Replace volatile usages with atomics
2015-05-27 11:07:36 +02:00
Markus Wick 3318120632 Merge pull request #2422 from lioncash/core
DSPCore: Make the mailbox registers atomic.
2015-05-27 09:14:41 +02:00
Markus Wick 1c2d4e5d42 Merge pull request #2464 from lioncash/pixelengine
PixelEngine: Replace volatile usages with atomics
2015-05-27 08:43:35 +02:00
Markus Wick a6b327751a Merge pull request #2463 from lioncash/fifo
Fifo: Replace usages of volatile with atomics
2015-05-27 08:03:39 +02:00
Markus Wick 85e706b4ec Merge pull request #2459 from degasus/master
Common: Fix IsTriviallyCopyable macro for GCC 5
2015-05-26 20:13:14 +02:00
degasus ebad10f2a1 Common: Fix IsTriviallyCopyable macro for GCC 5
Based on quarthex's patch in PR #2440
2015-05-26 19:50:14 +02:00
degasus b64301d65c DolphinWX: Drop dead hotkey button. 2015-05-26 15:50:15 +02:00
Markus Wick d7900b4423 Merge pull request #2006 from RisingFog/disc2
Append Disc 2 to Titles for Multi-Disc Games
2015-05-26 15:39:42 +02:00
Markus Wick 308b72d376 Merge pull request #2426 from Linktothepast/master
Gameini updates
2015-05-26 13:50:39 +02:00
Markus Wick a6412fb41e Merge pull request #2162 from degasus/prefetch_tex
CustomTexture: prefetch all available textures
2015-05-26 13:30:26 +02:00
Markus Wick 5d3a248811 Merge pull request #2455 from lioncash/fifo
FifoQueue: Use atomics instead of volatile members
2015-05-26 12:26:36 +02:00
Markus Wick 1fc3c8aa02 Merge pull request #2451 from degasus/master
DSP: Inline DSPControl into DSPState
2015-05-25 15:19:31 +02:00
degasus dd35f5df94 DSP: Inline DSPControl into DSPState
This was a struct with exactly one element, and
an overloaded constructor which matches the construtor
of this element. So there is no need for this stacked
structur.
2015-05-25 10:56:14 +02:00
degasus fc76d0df38 BBox: Touch old gameinis again 2015-05-25 09:48:50 +02:00
degasus 7e127da791 VideoCommon: Warn if bbox is disabled but used 2015-05-25 09:33:34 +02:00
degasus 029912681e VideoCommon: return 0 if bbox is disabled
Through just returning the last written value sounds better, this crashes Paper Mario.
In my opinion, gfx issues are fine on older GPUs, but crashes should not happen.
2015-05-25 09:33:34 +02:00
degasus 6b2a1e57e2 BBox: remove now unreachable SW bbox implementation 2015-05-25 09:33:34 +02:00
degasus acd074e291 VideoCommon: Make BBox emulation optional 2015-05-25 09:33:34 +02:00
degasus ac0e304159 Jitregister: fix common-core dependency 2015-05-25 09:33:34 +02:00
Markus Wick 732802ebd0 Merge pull request #2419 from Armada651/clip-control
OGL: Add glClipControl support.
2015-05-25 09:29:43 +02:00
Markus Wick ad9dae30a8 Merge pull request #2410 from lioncash/swatomic
Software: Convert most volatile variables to atomics
2015-05-22 14:11:16 +02:00
Markus Wick 23f6e19278 Merge pull request #2427 from lioncash/virt
JitWindow: Add missing virtual destructor to HostDisassembler
2015-05-20 18:56:39 +02:00
Markus Wick 63ff03ee3e Merge pull request #2425 from Armada651/ogl-integer
Revert "OGL: Switch depth buffers to GL_DEPTH_COMPONENT32F format."
2015-05-20 18:15:05 +02:00
Markus Wick 7b322df530 Merge pull request #2423 from Tilka/vex
XEmitter: fix L bit in VEX prefix
2015-05-20 11:38:29 +02:00
degasus d91d935057 OGL: reimplement poke-color 2015-05-20 11:05:31 +02:00
degasus c7bae5ad11 VideoCommon: Merge EFB pokes 2015-05-20 10:39:21 +02:00
Markus Wick 695a72c24c Merge pull request #2414 from Armada651/depth-clamp
VideoBackends: Clamp depth to uint24 range.
2015-05-19 14:44:34 +02:00
Markus Wick cad23fe27b Merge pull request #2415 from Armada651/d3d-depthbuffer
Revert "D3D: Use a 32-bit floating point depth buffer."
2015-05-18 23:31:11 +02:00
Markus Wick 0711f6a89c Merge pull request #2416 from yerejm/master
Reset faked CPU extension support at test end to ensure test isolation.
2015-05-18 09:46:30 +02:00
degasus 562b9d4a9f VideoCommon: Abort texture prefetching on low RAM
There is no nice way to correctly "detect" the "used" memory, so we just say
we're fine to use 50% of the physical memory for custom textures.

This will fix out-of-memory crashes, but we still might run into swapping issues.
2015-05-16 15:39:36 +02:00
degasus 242f7d964d CustomTexture: prefetch all available textures 2015-05-16 15:12:07 +02:00
Markus Wick 8290fa1e46 Merge pull request #2377 from degasus/zfreeze
PixelShaderGen: apply zfreeze before ztextures
2015-05-14 11:26:46 +02:00
Markus Wick 38c7021109 Merge pull request #2408 from rohit-n/build-pch
Fix building with PCH disabled.
2015-05-14 00:00:28 +02:00
degasus 3d98f6ab9f PixelShaderGen: apply zfreeze before ztextures
The zfreeze option freezes the depth plane of the rasterization.
So this is done before the TEV stages, where the z-textures are applied.
2015-05-13 20:06:23 +02:00
Markus Wick 7dc6728464 Merge pull request #2399 from Tilka/fix_warning
Fix -Wswitch warning
2015-05-11 10:53:01 +02:00
Markus Wick 4c3984053d Merge pull request #2378 from lioncash/ogl
OGL: Minor changes in Render.cpp.
2015-05-08 16:00:11 +02:00
Markus Wick e0a7926ef7 Merge pull request #2372 from Armada651/msaa-depth
PixelShaderCache: Fix MSAA depth copy shader.
2015-05-06 12:59:09 +02:00
Markus Wick 430e8b7ade Merge pull request #2365 from Armada651/int-depth
VideoBackends: Implement depth copy shaders with integer math.
2015-05-05 17:21:20 +02:00
Markus Wick 1d351ba20e Merge pull request #2366 from sigmabeta/master
Fix the ABI/toolchain table in Readme.md.
2015-05-05 09:25:38 +02:00
Markus Wick e0cfd934d2 Merge pull request #2364 from kayru/d3d_texture_bsf
D3D: StateManager::Apply no longer iterates through every texture and sampler slot
2015-05-03 21:39:33 +02:00
Markus Wick a76bfb1f55 Merge pull request #2356 from Armada651/dump-efb
VideoCommon: Implement EFB dumping for both backends.
2015-05-02 13:27:38 +02:00
Markus Wick 1eb901ff64 Merge pull request #2354 from mathieui/build-without-libusb
Add missing ifdefs around GCAdapter code in Controller config
2015-05-01 18:27:48 +02:00
Markus Wick 4b00ccbe4e Merge pull request #2342 from rohit-n/warnings
Silence -Wshadow and -Wsign-compare warnings.
2015-04-30 23:22:19 +02:00
Markus Wick 4340927b7f Merge pull request #2308 from Stevoisiak/FrameToolsMath
FrameTools: Remove redundant 'i-1'
2015-04-21 16:17:02 +02:00
Markus Wick c74ae3d27e Merge pull request #2303 from degasus/master
no-gui: fix help string
2015-04-18 15:48:10 +02:00
degasus 8c209b3bc9 no-gui: fix help string 2015-04-18 15:03:42 +02:00
Markus Wick cd0212ab1c Merge pull request #2302 from lioncash/perf
PerfQueryBase: Move common implementation variables into base class
2015-04-16 07:31:31 +02:00
degasus ef6bdf674f Common: Remove TLS usage in GetLastErrorMsg
Just return std::string as this code isn't performance critical.
2015-04-07 22:42:21 +02:00
Markus Wick 4669b50e23 Merge pull request #2172 from degasus/block_gpu_thread
Block gpu thread
2015-04-06 13:24:17 +02:00
degasus 74795b4553 Fifo: rewrite Fifo_PauseAndLock
This lock isn't required any more as our FlushGpu garanty to block until the GPU is idle
2015-04-06 12:35:35 +02:00
degasus b1ffd32f5f Fifo: only touch the SIMD state once in the single core loop 2015-04-06 12:35:35 +02:00
degasus d2c62b1744 Fifo: only sleep once within every ms of emulated time 2015-04-06 12:35:35 +02:00
degasus b020ae1c5d Fifo: rewrite sync on idle skipping hack
Now it's done without a busy loop
2015-04-06 12:35:35 +02:00
degasus 9bdaa00e2d Fifo: use the outer loop on sync GPU 2015-04-06 12:35:35 +02:00
Markus Wick d50d8cbddd Merge pull request #2261 from degasus/master
Remove TM character which breaks our buildbot
2015-04-01 22:25:16 +02:00
degasus 119fea0d72 Remove TM character which breaks our buildbot
Or github...
2015-04-01 22:24:13 +02:00
Markus Wick ec8a074690 Merge pull request #2153 from degasus/enet
enet: Search for shared library
2015-03-14 17:23:27 +01:00
Markus Wick 43b2f790fd Merge pull request #2197 from RachelBryk/paren
Fix missing parenthesis.
2015-03-12 07:58:05 +01:00
degasus f3f2ed1536 GLX: fix memory leak 2015-03-08 17:42:37 +01:00
degasus 691b690afe enet: Search for shared library 2015-03-02 22:18:57 +01:00
Markus Wick cc5a2f3411 Merge pull request #2164 from Armada651/cache-fix
ProgramShaderCache: Do plenty of error checking before writing shaders to the disk.
2015-03-02 17:24:00 +01:00
Markus Wick 1b3e3f8141 Merge pull request #2160 from degasus/texfilter
TextureCache: load all mipmap levels from custom textures
2015-03-02 00:13:48 +01:00
degasus 35373c5185 TextureCache: load all mipmap levels from custom textures
This drops the "feature" to load level 0 from the custom texture
and all other levels from the native one if the size matches.
But in my opinion, when a custom texture only provide one level,
no more should be used at all.
2015-03-02 00:09:09 +01:00
Markus Wick 6a211978c1 Merge pull request #1950 from mbc07/master
Missing Game INIs & minor updates
2015-03-01 14:52:44 +01:00
Markus Wick ba7186b8ae Merge pull request #2158 from degasus/texcache
TexCache: increase TEXTURE_KILL_THRESHOLD
2015-03-01 13:50:07 +01:00
degasus 7ca24f90d1 TexCache: increase TEXTURE_KILL_THRESHOLD
Xenoblade uses more than 40 textures alternately per frame for eg water effects.
So don't try to drop them as aggressive.
2015-03-01 13:41:14 +01:00
Markus Wick 4fd980e6d4 Merge pull request #2143 from lioncash/cast
PixelShaderManager: Remove unnecessary casts.
2015-02-28 10:05:48 +01:00
Markus Wick 60591f51e1 Merge pull request #2137 from waddlesplash/patch-1
Enet: ensure CMAKE_REQUIRED_LIBRARIES is empty.
2015-02-27 19:37:47 +01:00
Markus Wick 4f9fcbaba9 Merge pull request #2120 from JosJuice/show-default-gameini
ISOProperties: Allow opening region-free INIs with "Show Defaults" button
2015-02-27 17:58:42 +01:00
Markus Wick 4489c21b18 Merge pull request #2136 from JosJuice/gameini-less-regions
Use the new game INI naming format for as many games as possible
2015-02-27 17:43:56 +01:00
Markus Wick 6f01b4226a Merge pull request #2131 from JosJuice/gameini-2015-02-25
Gameini updates. (PR #2130 fixed and rebased)
2015-02-26 15:52:01 +01:00
Markus Wick d6ccbb1f9c Merge pull request #2004 from randomstuff/stringutil-c-locale
Use the C locale for non-Windows CharArrayFromFormatV() and StringFromFormat()
2015-02-25 13:17:04 +01:00