Patrick Ferry
eb07c832b9
GameINI: Set Texture Cache Accuracy to "Safe" for UFC Personal Trainer: The Ultimate Fitness System
...
SafeTextureCacheColorSamples is supposed to be for [Video_Settings], but also the medium setting isn't enough to display the missing text.
2024-09-29 00:35:34 +01:00
Patrick Ferry
1d8fef8649
GameINI: Disable AA in Sonic Heroes
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The use of any anti-aliasing will cause graphical corruption, which occurs on the ground.
MaxAnisotropy is supposed to be for [Video_Enhancements], but also it doesn't cause any of the issues in game so it is being removed rather than set under the correct heading.
Added a comment on why these values are set.
2024-09-29 00:35:27 +01:00
Patrick Ferry
a2fec747c6
GameINI: Rename INI for Naruto Collection (Demo)
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The wrong filename was used so the settings weren't being applied.
(All it does is reset the Texture Cache Accuracy to the default setting.)
2024-09-29 00:35:12 +01:00
Patrick Ferry
5f49aa3afb
GameINI: Remove Obsolete Setting in FaceBreaker K.O. Party
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Hack is not a valid setting.
Also updated the GameID.
2024-09-29 00:34:55 +01:00
Patrick Ferry
d86146af72
GameINI: Remove Obsolete Settings in Super Metroid Demo (Brawl VC)
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Both UseXFB and UseRealXFB are obsolete since Hybrid XFB.
2024-09-29 00:34:40 +01:00
Patrick Ferry
576bae3ac8
GameINI: Fix Cheats for Conduit 2
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These codes are actually Gecko codes so setting that correctly.
There were errors which pop up when running this game as the comments for AR codes need to be set with hash(#) instead of asterisk(*). I replaced those anyways.
Removed the url in the comment since it's inaccessible and not on wayback machine either.
Also corrected the GameID, the wrong one is listed.
2024-09-29 00:34:27 +01:00
Patrick Ferry
5dac174972
GameINI: Disable Broken Enhancements for Solvalou
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The wrong filename was used so the settings weren't being applied.
The graphical issues reported were from enhancements that create graphical issues.
EFBToTextureEnable solves some graphical issues but those issues appear for only a few frames, the bulk of the game does not benefit while the setting while it is very sore on performance.
2024-09-15 21:49:06 +01:00
Patrick Ferry
8c24b4745a
GameINI: Enable Vertex Rounding for "Teenage Mutant Ninja Turtles 3: Mutant Nightmare"
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ImmediateXFBEnable was disabled originally when enabling VertexRounding was intended
https://bugs.dolphin-emu.org/issues/10186
2024-09-15 21:48:59 +01:00
Patrick Ferry
a51d87bc3d
GameINI: Enable Vertex Rounding for "Teenage Mutant Ninja Turtles 2: Battle Nexus"
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ImmediateXFBEnable was disabled originally when enabling VertexRounding was intended
https://bugs.dolphin-emu.org/issues/10186
2024-09-15 21:48:44 +01:00
Patrick Ferry
a5209738fe
GameINI: Disable ICache for Happy Feet
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The DisableICache setting is supposed to be for [Core]
2024-09-15 21:48:25 +01:00
Patrick Ferry
98fe7104a3
GameINI: Remove Broken Cheat from "Paper Mario: The Thousand Year Door"
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This is causing graphical glitches on some sprites, specifically the partner character after loading a game.
2024-09-03 23:30:28 +01:00
Patrick Ferry
6f24fdd78f
Gameini: Enable PAL60 for "Project Zero II: Wii Edition"
2024-08-25 15:29:11 +01:00
Patrick Ferry
8ffa87f894
Gameini: Enable PAL60 for "Boom Street"
2024-08-25 01:40:13 +01:00
Patrick Ferry
58c391ee21
Gameini: Enable PAL60 for "The Last Story"
2024-08-25 01:38:57 +01:00
Patrick Ferry
a061678b31
Gameini: Disable "Immediately Present XFB" for Racquet Sports
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This was causing the game to output thousands of FPS during the loading screen when it would run uncapped if Immediately Present XFB was enabled.
Please see Redmine 13447 for reference.
2024-01-03 20:32:11 +00:00
Patrick Ferry
1c68f4231b
Qt: Handle Overridden Graphics Backend
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This fixes an issue where the game specific graphics backend would be saved as the global setting after playing a game.
This also now displays the currently running graphics backend when looking in the graphics configuration window.
2023-12-28 17:28:08 +00:00
Patrick Ferry
f47ac24170
Gameini: Enable AccurateNaNs for "Jeep Thrills"
2023-12-03 16:57:13 +00:00
Patrick Ferry
9e950c6959
Use Vertex Depth Range when zRange Exceeds farZ
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When the inverted depth range is unsupported and zRange is greater than farZ then min_depth becomes a negative value and far_depth will then exceed a depth of 1.0 (which is outside the scope of most backends and greater than GX_MAX_DEPTH of the console).
This happens when the backend supports depth clamping the min_depth is not clamped to zero.
2023-09-28 04:17:56 +01:00
Patrick Ferry
f8ea167b1f
GameSettings: Enable MMU for We Love Golf!
2021-11-21 05:20:30 +00:00
Patrick Ferry
715a80ef57
GameSettings: Enable MMU and Set Texture Cache Accuracy to "Medium" for 007: From Russia with Love
2021-11-21 05:19:18 +00:00
Patrick Ferry
c4bc46c252
GameSettings: Enable SyncGPU and Add Commented Out Accuracy Option for Another Code: R - A Journey into Lost Memories
2021-08-28 15:37:15 +01:00
Patrick Ferry
f0b2385deb
GameSettings: Set Texture Cache Accuracy to "Safe" for Broken Sword: Shadow of the Templars (Director's Cut)
2021-08-14 04:43:12 +01:00
Patrick Ferry
a3d3300473
GameSettings: Set Texture Cache Accuracy to "Safe" for Brothers In Arms: Road To Hill 30
2021-08-14 04:43:12 +01:00
Patrick Ferry
f4783b180d
GameSettings: Set Texture Cache Accuracy to "Safe" for Brothers In Arms: Earned In Blood
2021-08-14 04:43:12 +01:00
Patrick Ferry
e80dfdc52b
GameSettings: Set Texture Cache Accuracy to "Safe" for Block Party
2021-08-14 04:43:12 +01:00
Patrick Ferry
66da9daa72
GameSettings: Set Texture Cache Accuracy to "Medium" for Avatar: The Last Airbender - The Burning Earth
2021-08-14 04:43:12 +01:00
Patrick Ferry
fc7270df18
GameSettings: Set Texture Cache Accuracy to "Medium" for Alan Hansen's Sports Challenge
2021-08-14 04:43:12 +01:00
Patrick Ferry
c5f95f0afe
GameSettings: Set Texture Cache Accuracy to "Safe" for Arthur and the Revenge of Maltazard
2021-08-14 04:43:12 +01:00
Patrick Ferry
5a88989b94
GameSettings: Set Texture Cache Accuracy to "Safe" for Academy Of Champions: Soccer
2021-08-14 04:43:12 +01:00
Patrick Ferry
02a8b5ba75
GameSettings: Disable Dual Core and Disable "EFB Copies to Texture Only" for The Biggest Loser: Challenge
2021-08-14 04:43:11 +01:00
Patrick Ferry
55fd06e0ce
GameSettings: Disable "EFB Copies to Texture Only" for Bratz: Girlz Really Rock
2021-08-14 08:17:03 +01:00
Patrick Ferry
b083fc2181
GameSettings: Disable Dual Core and Disable "Defer EFB Copies to RAM" for Bratz: The Movie
2021-08-14 08:14:32 +01:00
Patrick Ferry
74f2fa2755
GameSettings: Disable Dual Core and Disable "Defer EFB Copies to RAM" for Bratz: Rock Angelz
2021-08-14 08:13:02 +01:00
Patrick Ferry
f5abb3030f
GameSettings: Disable Dual Core and Disable "Defer EFB Copies to RAM" for Bratz: Forever Diamondz
2021-08-14 08:09:28 +01:00
Patrick A. Ferry
f6a4368192
SW: Fix alignedWidth in TextureEncoder
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This was causing issues in Software Renderer. Look at bug 11487
2021-04-19 02:06:52 +01:00
Patrick A. Ferry
b66cd99e86
Gamesettings: Disable ICache for Indiana Jones and the Staff of Kings
2021-04-08 17:54:08 +01:00
PatrickFerry
52413ed0d8
GameSettings: Set Texture Cache Accuracy to "Safe" for Jerry Rice & Nitus' Dog Football
2021-03-02 03:11:06 +00:00
PatrickFerry
8e4ddf9c04
GameSettings: Disable "Defer EFB Copies to RAM" and Set Texture Cache Accuracy to "Medium" for Marvel Super Hero Squad
2021-03-02 03:10:27 +00:00
PatrickFerry
3424732087
GameSettings: Disable "Defer EFB Copies to RAM" for NBA Live 08
2021-03-02 03:08:38 +00:00
PatrickFerry
701c6c2ef0
GameSettings: Disable Dual Core for National Geographic Challenge!
2021-03-02 03:07:30 +00:00
PatrickFerry
05595be9a5
GameSettings: Disable Dual Core for Dance! It's Your Stage
2021-03-02 03:06:42 +00:00
PatrickFerry
976842d5b9
GameSettings: Disable Dual Core for Brunswick Pro Bowling
2021-03-02 03:06:11 +00:00