Fixes an issue where Dolphin's revision information could be incorrect
when:
1) CMake was run while HEAD was at commit A
2) HEAD was set to commit B, which didn't have differences from A
that would cause CMake to be re-run
This does not fix the issue with incorrect information about whether
Dolphin was built from a dirty working tree or not.
Since files from Data/Sys are collected and added to a built macOS .app
bundle using GLOB, any new files won't get picked up until the next time
CMake is run. Tell CMake it should re-run itself every time the directory
is touched.
The built-in `configure_file` command correctly handles the case where
none of the variables change and scmrev.h doesn't need to be rebuilt.
This saves a full re-link of Dolphin any time CMake is re-run.
This is an issue because CMAKE_SYSTEM_PROCESSOR is defined as the host
processor when not cross-compiling, and building for Win32 doesn't count
as cross-compiling.
- The `PA_USE_{ASIO,WMME,...}` macros are no longer used, instead do
feature selection by compiling only the backends wanted.
- The `PA_WDMKS_NO_KSGUID_LIB` macro has been obviated along with the
link to ksguid.lib.
The SDL backend crashes when you close a joystick after SDL_Quit has
been called. Some backends don't need to be shutdown and
re-initialized everytime, we can just ask to enumerate devices again.
Currently, `g_controller_interface` is initialized and shut down by each
of `GCKeyboard`, `GCPad`, `Wiimote`, and `HotkeyManager`.
This 1) is weird conceptually, because it necessitates passing a pointer
to the native window to each of those classes, which don't need it, and
2) can cause issues when controller backends are initialized or shutdown
multiple times in succession.
There's no official implementation of the Vulkan API,
and Dolphin currently isn't set-up to work with the
single, commercially-available third-party implementation.
Makes the buffering code a bit more explicit (circular buffer, but
blocks until individual buffers get unqueued by OpenAL), and fixes a
bug in the startup of Super Mario Sunshine:
https://bugs.dolphin-emu.org/issues/9811
Fixes the issue on macOS where quitting Dolphin from the Dock causes a
crash report (https://bugs.dolphin-emu.org/issues/9794). I'm not
exactly sure why this works, but it feels right and it turns out to fix
the problem.