Commit Graph
100 Commits
Author SHA1 Message Date
Lioncash db3b31c246 DiscIO/Volume: Make Partition's interface constexpr
PARTITION_NONE technically has a runtime static constructor otherwise.
This allows compile-time instances of Partition to be created without
the use of a static constructor.
2019-08-02 18:25:09 -04:00
Lioncash 37d643c7d3 InputCommon/DInputJoystick: Correct force-feedback flag testing
Introduced in a995e2f5ba

We need to be performing a bitwise AND on the flags and not a logical
AND, otherwise we could end up counting device objects that don't
support forced feedback.
2019-08-02 10:26:44 -04:00
Lioncash 6e14dcf70a DolphinQt/Config/GameConfigEdit: Pass parent pointer to base class
Previously, the constructor of GameConfigEdit wasn't doing anything with
the passed in parent pointer. This is dangerous because it can result in
memory being leaked in certain scenarios. It can also affect layout
decisions made by the parent. Instead, pass it through to the base class.

Current usages of the class pass in nullptr as the parent, so this is a
safe change to make with regards to the class hierarchy.

While we're at it, we can std::move the passed in QString into the class
member, allowing calling code to move strings into the constructor,
avoiding copies.
2019-07-30 19:17:25 -04:00
Lioncash 6db305a4e8 VideoBackends/Null: Add missing override specifiers
Applies a missing override specifier to VertexManager's destructor.
2019-07-27 17:33:18 -04:00
Lioncash 23c5b362a5 VideoBackends/Null: Apply final to classes where applicable
These aren't intended to be further specialized, so we can make this
obvious with final.
2019-07-27 17:33:18 -04:00
Lioncash 86000fc6b4 VideoBackends/Null: Remove unnecessary constructors and destructors
Removes constructors and destructors that don't actually provide any
behavior (i.e. doesn't constain generated code related to non-trivial
members in a cpp file, etc).

Lessens the amount of code present.
2019-07-27 17:33:18 -04:00
Lioncash bdcc5853d5 VideoBackends/Null: Remove unnecessary includes 2019-07-27 17:33:16 -04:00
Lioncash aca02f9734 D3DCommon/Shader: Use std::optional with CompileShader()
Allows removing the use of an out parameter, making it nicer to use.
2019-07-26 20:06:14 -04:00
Lioncash 0ce6264f90 D3DCommon/Shader: Create vector via iterators in CreateByteCode()
Same behavior, but without unnecessary zeroing of data contents.
Instead, we supply the dataset to use directly.
2019-07-26 19:45:33 -04:00
Lioncash 287b446ef7 D3D/DXShader: Remove duplicate GetByteCode function
This is already provided in the base class, which performs the same
exact behavior. Given the function in the base class isn't virtual, this
also essentially resolves an instance of shadowing.
2019-07-26 19:45:23 -04:00
Lioncash 67bd2de73e OGL/ProgramShaderCache: Convert typedef over to a using alias
Same thing, but nicer to read from left to right.
2019-07-26 18:43:44 -04:00
Lioncash d6617d399f OGL/ProgramShaderCache: Use std::lock_guard deduction guides where applicable
Same thing, less reading.
2019-07-26 18:22:55 -04:00
Lioncash 6e69e3cf26 OGL/ProgramShaderCache: Remove unused headers
Removes a few inclusions that aren't necessary, reducing the number of
header dependencies.
2019-07-26 18:09:44 -04:00
Lioncash fb384dec55 OGL/ProgramShaderCache: Use std::string_view where applicable 2019-07-26 18:02:00 -04:00
Lioncash 2b9389202e VideoCommon: Remove unused MathUtil.h include from VideoCommon.h
This header doesn't actually make use of MathUtil.h within itself, so
this can be removed. Many other source files used VideoCommon.h as an
indirect include to include MathUtil.h, so these includes can also be
adjusted.

While we're at it, we can also migrate valid inclusions of VideoCommon.h
into cpp files where it can feasibly be done to minimize propagating it
via other headers.
2019-07-16 20:54:34 -04:00
Lioncash 13a454d603 Common/SettingsHandler: Use fmt for printing out the serial number
Same thing, less code.
2019-07-16 04:23:20 -04:00
Lioncash af576839d8 Common/SettingsHandler: Use std::string_view where applicable
Allows passed in strings to be non-allocating.
2019-07-16 04:15:25 -04:00
Lioncash 2b00eefbef DolphinQt/Debugger: Replace AddressSpace.h inclusions with a forward declaration 2019-07-15 23:20:26 -04:00
Lioncash df0d4b6aea Core/HW/AddressSpace: Remove unnecessary inclusion of Core.h
This is only included to satisfy the use of our type aliases. Given
that, we can just include CommonTypes.h, lessening dependencies on core
headers.
2019-07-15 23:13:55 -04:00
Lioncash ac6d70b82b Core/FifoAnalyzer: Use std::array where applicable
This lets us convert CalculateVertexElementSizes() from a function using
an out pointer into one that simply returns the array data as a return
value.

It also lets us dehardcode some values, as we can just query
std::array's size() member function instead.
2019-07-15 07:37:35 -04:00
Lioncash 73db402010 Core/FifoAnalyzer: Convert DecodeMode enum into an enum class
Makes the enumeration elements strongly typed.
2019-07-15 07:37:30 -04:00
Lioncash 53779aa732 Core/FifoAnalyzer: Make functions internally linked where applicable
These functions are only used internally within FifoAnalyzer.cpp, so
they can be hidden from external use.
2019-07-14 20:37:21 -04:00
Lioncash 9c245655fb VideoCommon/Statistics: Remove unused DECSTAT macro
This isn't used anywhere, so it can be removed. This also potentially
fixes an underlying compilation error waiting to happen, given DECSTAT
could have potentially been used, someone disables statistics (for
whatever reason), then gets a compilation error due to the #else case
not containing an empty definition of DECSTAT.
2019-07-10 23:40:13 -04:00
Lioncash d4337eebde VideoCommon/Statistics: Rename stats global to g_stats
Makes the global variable follow our convention of prefixing g_ on
global variables to make it obvious in surrounding code that it's not a
local variable.
2019-07-10 23:34:54 -04:00
Lioncash 9802a5e16b VideoCommon/Statistics: Make all member functions non-static
Rather than making Statistics' member functions operate on the global
variable instance of itself, we can make these functions member
functions and operate on a by-instance state, removing the direct
dependency on the global variable itself.

This also makes for less reading, as there's no need to repeat "stats."
for all variable accesses.
2019-07-10 23:24:37 -04:00
Lioncash a99c7d01e1 VideoCommon/Statistics: Normalize statistic variable names
Normalizes all variables related to statistics so that they follow our
coding style.

These are relatively low traffic areas, so this modification isn't too
noisy.
2019-07-10 23:19:10 -04:00
Lioncash d2d7bf5c3b Common/DebugInterface: Remove GetInstructionSize()
This is completely unused, so it can be removed.
2019-07-09 14:19:40 -04:00
Lioncash 92c1782726 Common/DebugInterface: Mark a few member functions as const
Quite a few member functions act as a means to query information. Given
these don't actually modify object state, they can be made const.
2019-07-09 14:19:40 -04:00
Lioncash d4d485b692 Common/DebugInterface: Make return value of GetColor() a u32
At its only usage point, its return value is stored into a u32, and the
default implementation returns 0xFFFFFFFF (-1), which would be an
unsigned integer. Given all of the bits are used to determine a color,
it makes slightly more sense to treat this as an unsigned value as
opposed to a signed one.
2019-07-09 14:19:38 -04:00
Lioncash a9a9b193bb Common/DebugInterface: Use forward declarations where applicable
We're allowed (by the standard) to forward declare types within
std::vector, so we can replace direct includes with forward declarations
and then include the types where they're directly needed.

While we're at it, we can remove an unused inclusion of <cstring>, given
nothing in the header uses anything from it. This also revealed an
indirect inclusion, which this also resolves.
2019-07-08 18:59:11 -04:00
Lioncash 98101bbbe4 Core: Use fmt where applicable for DebugInterface implementations
These are trivial enough that they're basically one-to-one conversions
with minor changes of syntax.
2019-07-08 18:52:59 -04:00
Lioncash 457bff92c1 Common/DebugInterface: Use u32 instead of unsigned int consistently
Previously u32 was being used for part of the interface and unsigned int
was being used for other parts. This makes the interface fully consistent by
using only one type.

We opt for u32 here given they communicate the same thing (for platforms
we care about where int is 32-bit), while also being less to read.
2019-07-08 18:52:45 -04:00
Lioncash b1b9c6aa1e Common/DebugInterface: Default virtual destructor
While we're at it, we can also default the constructor and destructor of
inheriting classes in their respective cpp file to prevent the
construction and destruction of non-trivial types being inlined into
other regions of code.
2019-07-08 17:44:58 -04:00
Lioncash bc8778203e Common/Watches: std::move strings where applicable
Allows calling code to move the std::string into the Watch instances,
avoiding copies.
2019-07-08 17:41:06 -04:00
Lioncash ce30efc6cf Common/GekkoDisassembler: Don't print out '\0' as a character
Prevents a few instructions from having mangled names in some cases.
2019-07-03 20:12:50 -04:00
Lioncash 980085e106 Core/IOS: Use fmt where applicable 2019-06-20 11:50:02 -04:00
Lioncash c1c5276729 VideoCommon/VertexShaderManager: Use std::array where applicable
We can use this to shorten up the initialization code a little bit.

Despite being saved to savestates, this is a non-breaking change.
2019-06-20 08:13:04 -04:00
Lioncash 2e74a4447a VideoCommon/Statistics: Remove unused setter macros for statistics
Now that the floating point members are assigned in bulk, we can remove
their setter macro. While we're at it, we can also remove the setter for
unsigned int, given it's not used.
2019-06-20 08:06:23 -04:00
Lioncash 04c06ec661 VideoCommon/Statistics: Use std::array for projection values
Makes the members within the interface much nicer to look at, and also
makes copying them over much nicer too.
2019-06-20 08:06:20 -04:00
Lioncash 4f1f55093f Common/MsgHandler: Namespace code within the Common namespace
Closes another gap in the Common library where code isn't being
namespaced under it.
2019-06-19 16:03:55 -04:00
Lioncash e7dd46a531 Common/MsgHandler: Brace if statement in MsgAlert
The condition travels more than one line, so the body should be braced.
While we're at it, make the comparison against nullptr explicit.
2019-06-19 16:03:33 -04:00
Lioncash 0eddf6dd8f Common/MsgHandler: Use std::string's empty for emptiness checking in MsgAlert
Provides more straightforward code compared to negating a length check.
2019-06-19 16:00:16 -04:00
Lioncash 4754ce8805 DolphinQt/CMakeLists: Leverage windeployqt for determining libraries and plugins to copy
We were doing quite a bit of unnecessary work within CMake to handle and
make sure the necessary libraries were copied over. That approach has
several downsides:

1. It's not possible to handle multi-configuration generators (like
   Visual Studio) in an easy manner. The existing script would fail to
   copy over the necessary libraries if one configuration was built, and
   then another one was built.

2. If you have Qt already installed (properly) by the official binary,
   the existing script would copy *all* dlls even if they weren't
   necessary. This is pretty bad, since it can waste quite a bit of
   space.

Instead, we can just delegate off to the official deployment application
bundled with Qt's libraries that determines what the necessary libraries
are and copies them over as necessary. This also means we can properly
support both release and debug binaries in the same directory, like how
the old handcrafted Visual Studio project files allowed.
2019-06-18 01:12:44 -04:00
Lioncash e8fd834d8f DolphinQt/CMakeLists: Collapse name setting code for Windows
Its sufficient to simply specify a debug postfix instead of using an
separate variable. What's nice about this approach is that it will
actually work :p

Previously the code wouldn't work for multi-configuration generators
like Visual Studio.
2019-06-18 01:12:41 -04:00
Lioncash 2714ba2b3d UICommon: Add missing header guards 2019-06-17 18:39:44 -04:00
Lioncash 10f705f665 Core: Add missing header guards 2019-06-17 18:39:03 -04:00
Lioncash c4def7c814 Common: Add missing header guards 2019-06-17 18:37:56 -04:00
Lioncash 72b04a353d VideoBackends/Vulkan: Use nested namespace specifiers where applicable 2019-06-17 16:57:30 -04:00
Lioncash ec60027f56 InputCommon: Use nested namespace specifiers where applicable 2019-06-17 16:51:41 -04:00
Lioncash 8e030a4a45 Common: Use nested namespace specifiers where applicable 2019-06-17 16:36:48 -04:00
Lioncash 32bacfa4bd Core: Use nested namespace specifiers where applicable
Same thing, less visual noise.
2019-06-17 16:32:30 -04:00
Lioncash 5cafce3cc4 VideoCommon/Statistics: Amend imgui include
This is a library header, so it should be using '<' and '>' to delineate
that.
2019-06-17 02:37:02 -04:00
Lioncash 73710c0745 VideoCommon/Statistics: Remove unused header inclusions
These aren't used anywhere, so they can be removed.
2019-06-17 02:36:41 -04:00
Lioncash 6416fe336c VideoCommon/Statistics: Replace memset with assignment in ResetFrame()
Same behavior, less code, and it doesn't require the type ThisFrame
itself to actually be a trivially-copyable type.
2019-06-17 02:27:36 -04:00
Lioncash e981fa2073 VideoCommon/Statistics: Use ImGui::TextUnformatted() where applicable
ImGui::Text() assumes that the incoming text is intended to be
formatted, but we don't actually use it to format anything. We can be
explicit by using the relevant function.

This also has a plus of not needing to go through the formatter itself,
but the gains from that are probably minimal.
2019-06-17 02:27:26 -04:00
Lioncash 1c40fd8569 VideoCommon/Statistics: Replace DRAW_STAT macro with variadic lambda
We don't need to use the preprocessor here. We can just use a variadic
lambda function instead and forward the arguments to the formatting
function.
2019-06-17 02:26:25 -04:00
Lioncash 1968643297 Common/MsgHandler: Amend file-scope variable names
Makes them follow our coding style.
2019-06-16 23:37:03 -04:00
Lioncash 76b675e9f0 Common/MsgHandler: Make default message handler and translator's internally linked
Previously these functions were declared without the static specifier,
giving them external linkage, which isn't really ideal.

Instead, we can place these functions up by the relevant file-scope
variables and place them inside an anonymous namespace with said variables,
giving them internal linkage.
2019-06-16 23:37:03 -04:00
Lioncash d1475f6d59 Common/MsgHandler: Convert type aliases over to using
Same thing, nicer to read.
2019-06-16 23:37:03 -04:00
Lioncash 027c17558f Common/MsgHandler: Use fmt::print on non-Windows OSes
Provides the same behavior.
2019-06-16 23:37:00 -04:00
Lioncash 188234b4cd Common/GekkoDisassembler: Use std::string_view where applicable
Avoids the use of the null pointer to represent an empty string.
Instead, we can simply pass an empty string_view instance. Using
std::string_view enforces this invariant at the API level.
2019-06-16 19:51:23 -04:00
Lioncash d8c3f09c9f Common/GekkoDisassembler: Amend disassembly of operations expecting a character literal
Due to the lack of cast here, this will actually print out the ascii
value, rather than the character itself, due to promoting to integral
values. Instead, we can eliminate the use of character operands and just
print the value itself directly, given it's equivalent behavior with
less code.
2019-06-16 19:33:28 -04:00
Lioncash 0cde8ab9e8 Common/GekkoDisassembler: Make all lookup tables immutable
Allows these arrays to be placed within the read-only segment (and
enforces the immutability in the code itself). While we're at it, we can
make use of std::array here.
2019-06-16 19:21:07 -04:00
Lioncash 78d1716251 Common/IniFile: Make use of std::string_view where applicable
Now that the std::map less-than comparitor is capable of being used with
heterogenous lookup, we're able to convert many of the querying
functions that took std::string references over to std::string_view.

Now these functions may be used without potentially allocating a
std::string instance unnecessarily.
2019-06-16 18:20:08 -04:00
Lioncash de7e9557dc Common/IniFile: Make CaseInsensitiveStringCompare usable with heterogenous lookup
Previously, when performing find() operations or indexing operations on
the section map, it would need to operate on a std::string key.

This means cases like:

map.find(some_string_view)

aren't usable, which kind of sucks, especially given for most cases, we
use regular string literals to perform operations in calling code.
However, since C++14, it's possible to use heterogenous lookup to avoid
needing to construct exact key types. In otherwords, we can perform the
above or use string literals without constructing a std::string instance
around them implicitly.

We simply need to specify a member type within our comparison struct
named is_transparent, to allow std::map to perform automatic type
deduction.

We also slightly alter the algorithm to an equivalent compatible with
std::string_view (which need not be null-terminated), as strcasecmp
requires null-terminated strings.

While we're at it, we can also provide a helper function to the struct
for comparing string equality rather than only less than. This allows
removing other usages of strcasecmp in other functions, allowing for the
transition of them to std::string_view.
2019-06-16 18:20:03 -04:00
Lioncash 9952dfe293 GekkoDisassmbler: Amend erroneous formatting specifiers
fmt diverges from printf in that '.' as a precision specifier may only
be used for floating-point values (makes sense, given it's indicating
precision after the decimal point).
2019-06-16 02:05:16 -04:00
Lioncash a3046fe807 Core/HLE/HLE: Use std::string_view where applicable
Now that SymbolDB's querying functions accept std::string_view
instances, we can alter the Patch/UnPatch HLE functions to follow suit.
2019-06-16 01:20:12 -04:00
Lioncash 936aa5dbaa Common/SymbolDB: Use std::string_view where applicable
These strings are only used for comparison against other strings, so a
string view can be used here.
2019-06-16 01:10:02 -04:00
Lioncash c64fe7df65 Core/Movie: Use fmt where applicable
In a few cases we needed to alter... less than ideal parameter types.
While u8 may have been OK with printf-style formatting, which promotes
most smaller types back to int, this won't work with fmt. fmt preserves
the type of the passed in arguments, meaning that u8, being an alias of
uint8_t (itself being an alias of unsigned char on all the platforms we
support), will print out as a character, not a numeric value.

As such, we amend some functions to operate on u32 values for two
reasons:

1. We actually want it to print out as a value
2. Arithmetic on unsigned types smaller than unsigned int will actually promote to an int,
   not unsigned int. This is very non-obvious to some and makes for
   error-prone code. < sizeof(int) types are great for storage, not so
   much for performing unsigned arithmetic, despite the signedness of
   the type.
2019-06-14 17:47:02 -04:00
Lioncash 7f93ce374d Core/CMakeLists: Privately link in fmt
While we do have this library as part of the public linkage interface in
the common library target, which will be used in the future for the
logging macros, we should still be explicit that we're using this
library. Therefore, we privately link it in to be explicit about it.
2019-06-14 17:43:39 -04:00
Lioncash 5b92d5076a Common: Use fmt where applicable
Begins the transition to using fmt for string formatting where
applicable. Given fmt supports formatting std::string instances out of
the box, we can remove now-unnecessary calls to .c_str() and .data().

Note that this change does not touch the actual logging subsystem aside
from converting the final StringFromFormat call in the process over to
fmt::format. Given our logging system is heavily used throughout the
entire codebase, and converting that over will be quite a large change
by itself, this will be tackled near the end of the conversion process.
2019-06-14 15:04:09 -04:00
Lioncash 925afcae3b VSProps: Add fmt directory to the list of additional includes
Allows fmt's headers to be visible to the Visual Studio projects.
2019-06-14 13:48:39 -04:00
Lioncash d52e69bab1 Common/CMakeLists: Link in fmt
While not currently used by common, this will become the case when the
logging system eventually transitions to it, among other things.
2019-06-10 15:26:46 -04:00
Lioncash d5d60c6e64 Externals: Add libfmt 5.3.0 to externals
Allows us to migrate off of printf specifiers and have more type-safe
formatting facilities. It also allows for custom type support as well.
fmt is also on track to have part of it standardized within C++2a, so
this will also lessen the transitional work necessary later on by
allowing new code to use it.

This simply adds the library but doesn't do anything with it yet.
2019-06-10 15:26:43 -04:00
Lioncash 92b445618a VideoCommon/DriverDetails: Make look-up table immutable
Previously, this array potentially wouldn't be placed within the
read-only segment, since it wasn't marked const. We can make the lookup
table const, along with any other nearby variables.
2019-06-08 18:06:36 -04:00
Lioncash 632b953ebf Core/GeckoCodeConfig: Use the [[fallthrough]] attribute in LoadCodes()
Makes it explicit that this fallthrough is intentional.
2019-06-08 17:55:01 -04:00
Lioncash 5512876842 General: Migrate from deprecated mbedTLS functions
As indicated by mbedTLS' documentation, all of the relevant functions
have been superseded by _ret-suffixed variants in mbedTLS version
2.7.0.
2019-06-07 22:51:58 -04:00
Lioncash 3053fea160 Externals: Update mbedtls to 2.16.1
On a few of our buildbot instances, we get warnings about the usage of
deprecated functions. We should correct these, especially if we're
delegating to system versions of the libraries if they're available.
However, in order to do that, we need to update our library variant from
2.1.1 so that the non-deprecated alternatives are actually available.
2019-06-07 21:56:28 -04:00
Lioncash eb15a52fd5 UICommon/ResourcePack/Manager: Make GetPackConfig() internally linked
Silences a -Wmissing-declarations warning.
2019-06-07 20:27:27 -04:00
Lioncash 7842bd1179 Android/ButtonManager: Make most file-scope local variables non-allocating
We can use std::array and const char* to make these capable of fully
being stored in the read-only segment, and get rid of a few static
constructors (144 of them).
2019-06-07 20:27:12 -04:00
Lioncash 069497e87d Android/ButtonManager: Make local file-scope variables internally linked where applicable
Silences a few -Wmissing-variable-declarations warnings.
2019-06-07 20:02:03 -04:00
Lioncash c0c0e412e0 Core/ConfigManager: Use forward declarations where applicable
Avoids dragging in IniFile, EXI device and SI device headers in this header which is
quite widely used throughout the codebase.

This also uncovered a few cases where indirect inclusions were being
relied upon, which this also fixes.
2019-06-07 19:54:39 -04:00
Lioncash 6e9329455c DSP/LabelMap: std::move std::string instances where applicable
We can std::move the std::string parameter in Label's constructor,
allowing the constructor to be moved into in calling code.

We can cascade this outwards in the interface as well.
2019-06-07 17:42:10 -04:00
Lioncash 32427af79e DSP/LabelMap: Make label_t's definition hidden
Given this is a private struct and it's used in a container that
supports incomplete types, we can forward-declare it and move it into
the cpp file. While we're at it, we can change the name to Label to
follow our formatting guidelines.
2019-06-07 17:37:48 -04:00
Lioncash a3ed4ceec5 DSP/LabelMap: Use std::optional with GetLabelValue()
Rather than use a bool and out parameter, we can collapse them into one
by using a std::optional.
2019-06-07 17:26:24 -04:00
Lioncash 747128b093 DSP/LabelMap: Collapse DeleteLabel loop into std::find_if
Same thing, no explicit loops.
2019-06-07 17:13:10 -04:00
Lioncash 98ec2ab2ac DSP/LabelMap: Default constructor and destructor
We also move the destructor definition into the cpp file, as that will
allow us to make the entire label_t type hidden from external view in a
following change.
2019-06-07 17:07:06 -04:00
Lioncash 0a1249ea40 DSP/LabelMap: Amend class formatting
Places the most important stuff, the public interface first.
2019-06-07 17:05:25 -04:00
Lioncash 60d10d2813 Core/DSP/DSPTables: Make FindOpInfoByName/FindExtOpInfoByName use std::string_view
These functions only ever compare against another string, so these can
have their parameters turned into std::string_view to make them more
flexible.
2019-06-06 12:22:02 -04:00
Lioncash e59f72739a Core/Analytics: Turn analytics URL into a C-string
Less reading and also doesn't store an unnecessary pointer value in the
executable, making it smaller by 8 bytes.
2019-06-05 13:24:35 -04:00
Lioncash ea9f887170 Core/Analytics: Use inline on static member variables
Starting with C++17, this allows for the same behavior as the existing
code, but without the need to manually write the out-of-class
definitions as well.
2019-06-05 13:24:35 -04:00
Lioncash ebf3de4d93 Core/Analytics: Use std::lock_guard deduction guides
Starting with C++17, the type of the mutex being locked no longer needs
to be hardcoded into the type declaration.
2019-06-05 13:24:35 -04:00
Lioncash 57454e90a7 Core/Analytics: Make MakeUniqueId() a const member function
This function doesn't modify instance state, so we can mark it as const.
2019-06-05 13:24:34 -04:00
Lioncash a5caa95a4b Core/Analytics: Use std::string_view where applicable
In these cases, the strings are treated as views anyways, so we can use
them here to avoid potential allocations.
2019-06-05 13:24:34 -04:00
Lioncash 2c2b9690bb Core/Analytics: Simplify static_assert
We can just use a std::array here to simplify the size calculation.
2019-06-05 13:24:34 -04:00
Lioncash 7935c27b52 Common/Analytics: Convert std::string overload into std::string_view
Allows for both string types to be non-allocating. We can't remove the
const char* overload in this case due to the fact that pointers can
implicitly convert to bool, so if we removed the overload all const
char arrays passed in would begin executing the bool overload instead of
the string_view overload, which is definitely not what we want to occur.
2019-06-05 13:24:31 -04:00
Lioncash 58e2cd5486 Common/Analytics: std::move std::string constructor parameter
Allows calling code to move into the constructor, avoiding the creation
of another string copy.
2019-06-03 20:13:00 -04:00
Lioncash f813c4951a Common/Analytics: Use deduction guides for std::lock_guard
Avoids needing to hardcode the type of mutex. We can also make use of
scoped_lock where two consecutive lock_guard instances are used.
2019-06-03 20:12:55 -04:00
Lioncash 6df65d7a5d Common/Analytics: Default AnalyticsReportingBackend()'s destructor
Stays consistent with AnalyticsReportBuilder.
2019-06-03 18:27:45 -04:00
Lioncash a9663669dc Common/CommonFuncs: Remove now-unneccessary ArraySize function
Since C++17, non-member std::size() is present in the standard library
which also operates on regular C arrays. Given that, we can just replace
usages of ArraySize with that where applicable.

In many cases, we can just change the actual C array ArraySize() was
called on into a std::array and just use its .size() member function
instead.

In some other cases, we can collapse the loops they were used in, into a
ranged-for loop, eliminating the need for en explicit bounds query.
2019-06-01 10:07:57 -04:00