JosJuice
ecc4bc5098
Merge pull request #10925 from AdmiralCurtiss/ppc-state-hle-print
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HLE_OS: Don't modify emulated state in printf hooks.
2022-07-30 19:49:18 +02:00
JosJuice
de5499f3bd
Translation resources sync with Transifex
2022-07-29 22:48:43 +02:00
JosJuice
14c1a1c658
VolumeVerifier: Fix read_succeeded condition
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We shouldn't set m_read_errors_occurred to true just because
is_data_needed was false.
2022-07-28 09:57:17 +02:00
JosJuice
97100290ee
Merge pull request #10885 from JosJuice/android-graphics-mods
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Android: Add graphics mods support to GUI
2022-07-26 15:44:01 +02:00
JosJuice
3ad2172162
Translation resources sync with Transifex
2022-07-25 10:55:01 +02:00
JosJuice
86bb290cc5
Merge pull request #10886 from OatmealDome/metal-minor-fixes
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Metal: Prevent usage of macOS-only APIs on non-macOS platforms
2022-07-25 08:31:18 +02:00
JosJuice
e5a177ece9
Merge pull request #10868 from tellowkrinkle/UsesDSBFix
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VideoCommon: Fix IsDualSrc check for dst blend factors
2022-07-23 22:14:07 +02:00
JosJuice
3bd2bca385
Android: Add warning if graphics mods are not enabled
2022-07-23 21:58:45 +02:00
JosJuice
8f410bff15
Android: Add graphics mods support to CheatsActivity
2022-07-23 21:58:45 +02:00
JosJuice
45f6d36c45
Android: Split AbstractCheat into ReadOnlyCheat and AbstractCheat
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ReadOnlyCheat will be used by graphics mods.
2022-07-23 17:21:52 +02:00
JosJuice
41a26f76fa
Android: Add Cheat.supportsCode method
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Patches, AR codes and Gecko codes have an associated code that the GUI
can show, but graphics mods don't.
2022-07-23 17:21:46 +02:00
JosJuice
98e2817802
Android: Add setting for enabling graphics mods
2022-07-23 17:21:45 +02:00
JosJuice
a20d0e31d6
Android: Bring SD card settings up to date with DolphinQt
2022-07-23 13:28:34 +02:00
JosJuice
c0cf6f04dd
Android: Add "Broadband Adapter (Built In)" to settings
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This makes the feature added in 01ada3850f available in the Android GUI.
2022-07-23 11:33:03 +02:00
JosJuice
57f106d521
Merge pull request #10625 from codedwrench/xlink-kai-android-support
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Android: XLink Kai Android UI option
2022-07-21 18:25:16 +02:00
JosJuice
559f5a6dfb
Merge pull request #10877 from JosJuice/android-real-wiimote-early
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Android: Call WiimoteReal::InitAdapterClass before controller init
2022-07-20 16:45:31 +02:00
JosJuice
01e4ce54c8
Android: Call WiimoteReal::InitAdapterClass before controller init
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Should fix https://bugs.dolphin-emu.org/issues/12980 .
2022-07-19 23:00:21 +02:00
JosJuice
1a2bc2eff9
VideoCommon: Fix CMPR compute shader layout
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Looks like a copy-paste gone wrong. The compute shaders for the other
formats use a group size of 8 * 8, whereas the CMPR compute shader
is supposed to use a flattened 64 * 1 as I understand it.
2022-07-18 18:56:50 +02:00
JosJuice
f43fa8a2a8
Merge pull request #10870 from shuffle2/sln
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vs: uppercase a guid in the sln
2022-07-18 18:54:33 +02:00
JosJuice
f0eb7b42e2
Merge pull request #10866 from dvessel/OpenGLerror085
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Fix OpenGL error on M1 Mac.
2022-07-17 19:34:47 +02:00
JosJuice
dabad82219
Require frontend to initialize controllers
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We currently have two different code paths for initializing controllers:
Either the frontend (DolphinQt) can do it, or if the frontend doesn't do
it, the core will do it automatically when booting. Having these two
paths has caused problems in the past due to only one frontend being
tested (see de7ef47548 ). I would like to get rid of the latter path to
avoid further problems like this.
2022-07-17 14:03:04 +02:00
JosJuice
2f3c0cdbc5
Split out controller initialization to UICommon
2022-07-17 14:02:03 +02:00
JosJuice
81a20a1d74
VolumeVerifier: Ignore case when looking for IOS on update partition
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One of the Dragon Quest X expansions (S4SJGD) uses lowercase instead of
the usual uppercase for the IOS59 file on its update partition.
2022-07-17 09:20:12 +02:00
JosJuice
c2b32916aa
Android: Add subheadings to Wii config
2022-07-16 11:40:51 +02:00
JosJuice
6e09b13ce3
Merge pull request #10829 from AdmiralCurtiss/spirv-cross-cmake-fix
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Fix CMake Windows build after #10673 (HLSL from SPIRV).
2022-07-10 09:08:24 +02:00
JosJuice
6f40981ac0
JitArm64: Fix GPR unlocking in psq_stXX
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This is what happens when I copypaste things a bit too quickly
2022-07-09 20:10:00 +02:00
JosJuice
77f8e98fee
Merge pull request #10824 from AdmiralCurtiss/optional-palette-format-fix
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ShaderCache: Fix inverted usage of palette_format.
2022-07-09 17:19:22 +02:00
JosJuice
c3b7019eb3
Translation resources sync with Transifex
2022-07-05 23:36:12 +02:00
JosJuice
2a791116f1
Merge pull request #10800 from Pokechu22/registerwidget-crash
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RegisterWidget: Fix crash when right-clicking when there is no selected cell
2022-07-02 09:18:28 +02:00
JosJuice
07a15a3228
Merge pull request #10624 from Minty-Meeo/resolve-gcc-warnings
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Resolve Linux GCC Warnings
2022-07-02 09:17:44 +02:00
JosJuice
469aac5e68
Translation resources sync with Transifex
2022-07-01 00:13:41 +02:00
JosJuice
57750f3d8f
Translation resources sync with Transifex
2022-06-21 21:51:57 +02:00
JosJuice
fafc78b9b5
Re-run code formatting after update to Android Studio 2022.2
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Android Studio 2022.2 "Chipmunk" changes the code formatting rules a
little. Let's apply the new formatting in this PR so that the lint bot
doesn't take it out on innocent PRs.
2022-06-20 17:41:41 +02:00
JosJuice
107a928452
Merge pull request #10748 from tellowkrinkle/SDL22Fun
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InputCommon: SDL 2.0.22 init crash workaround
2022-06-15 18:02:59 +02:00
JosJuice
82b0098c3b
Merge pull request #10737 from Tilka/alignas
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Common: replace std::aligned_storage_t with alignas
2022-06-13 18:11:48 +02:00
JosJuice
62ec19c1ba
JitArm64: Remove redundant line in the EmitBackpatchRoutine comment
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All stores clobber X0, so that stores clobber X0 when emitting_routine
is true is nothing special.
2022-06-12 11:03:38 +02:00
JosJuice
75e897c40e
JitArm64: Fix a minor mistake in the EmitBackpatchRoutine comment
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X30 is used in fewer situations than the comment was claiming.
(I think that when I wrote the comment I was counting the use of X30
as a temp variable in the slowmem code as clobbering X30, but that
happens after pushing X30, so it doesn't actually get clobbered.)
2022-06-12 11:03:37 +02:00
JosJuice
3de49dee78
JitArm64: Properly reserve scratch register for soft MMU
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Cleans up a hack from the previous commit.
2022-06-12 11:03:35 +02:00
JosJuice and OatmealDome
3dce1df00e
JitArm64: Implement "soft MMU"
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This is used when fastmem isn't available. Instead of always falling
back to the C++ code in MMU.cpp, the JIT translates addresses on its
own by looking them up in a table that Dolphin constructs. This is
slower than fastmem, but faster than the old non-fastmem code.
This is primarily useful for iOS, since that's the only major platform
nowadays where you can't reliably get fastmem. I think it would make
sense to merge this feature to master despite this, since there's
nothing actually iOS-specific about the feature. It would be of use
for me when I have to disable fastmem to stop Android Studio from
constantly breaking on segfaults, for instance.
Co-authored-by: OatmealDome <[email protected] >
2022-06-12 11:03:25 +02:00
JosJuice
ebd5904b38
Merge pull request #10736 from JMC47/UltiShootColl-INI
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Add Medium Texture Cache setting to Ultimate Shooting Collection INI.
2022-06-11 19:40:34 +02:00
JosJuice
bcc64a05b3
Memmap: Remove outdated comments for 32-bit
2022-06-09 19:51:36 +02:00
JosJuice
63283dcc72
JitArm64: Refactor EmitBackpatchRoutine parameters, part 2
2022-06-09 19:51:36 +02:00
JosJuice
27ed2a99a0
JitArm64: Refactor EmitBackpatchRoutine parameters, part 1
2022-06-09 19:51:36 +02:00
JosJuice
dd0485389e
AndroidManifest.xml: Re-add package="org.dolphinemu.dolphinemu"
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Without this, debug builds of Dolphin fail to launch. The OS tries
to locate org.dolphinemu.dolphinemu.debug.DolphinApplication
but fails to find it because its actual name is
org.dolphinemu.dolphinemu.DolphinApplication.
Partially reverts 6b74907f9d .
2022-06-06 21:57:21 +02:00
JosJuice
5354f69d45
Merge pull request #10666 from AdmiralCurtiss/riivolution-error-001
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IOS/DI: Fake the error 001 read when running DirectoryBlobs or Riivolution-patched games.
2022-05-22 09:28:23 +02:00
JosJuice
44ceba89ea
Merge pull request #10651 from t895/dependencies
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Android: Upgrade dependencies
2022-05-10 20:47:52 +02:00
JosJuice
001b05f889
Merge pull request #10649 from t895/gradle
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Android: Upgrade gradle to 7.2.0
2022-05-10 18:05:43 +02:00
JosJuice
e19b995a1c
Merge pull request #10644 from shuffle2/hide-balloon
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Qt: hide balloon tooltip when parent gets hidden
2022-05-08 17:46:12 +02:00
JosJuice
299d5c0141
Merge pull request #10591 from AdmiralCurtiss/memmap-state-crash
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HW/Memmap: Refuse to load savestate if memory settings are different.
2022-05-08 14:49:11 +02:00
JosJuice
31232f8c23
Merge pull request #10608 from t895/theme-refactor
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Android: Modernize theming system
2022-05-08 11:37:35 +02:00
JosJuice
b6b7030482
PowerPC: Add HW_PAGE_MASK constant
2022-05-07 19:37:44 +02:00
JosJuice
ed40b43960
PowerPC: Reorder code in ReadFromHardware
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This refactorization is done just to match the order that I made
WriteToHardware use in 543ed8a . For WriteToHardware, it's important that
things like MMIO and gather pipe are handled before we reach a special
piece of code that only should get triggered for writes that hit memory
directly, but for ReadFromHardware we don't have any code like that.
2022-05-07 15:52:35 +02:00
JosJuice
3b3c60dc4c
PowerPC: Check page crossing for non-translated reads
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This fixes a problem where Dolphin could crash if a non-translated
read crossed the end of a physical memory region.
The same change was applied to WriteToHardware in ecbce0a .
2022-05-07 15:41:21 +02:00
JosJuice
16eb188f1d
JitArm64: Implement low DCBZ hack
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JitArm64 port of 76228fa .
2022-05-07 15:37:50 +02:00
JosJuice
ded18ab61e
Merge pull request #10631 from shuffle2/revert-pdbaltpath
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Revert "msbuild: use pdbaltpath to strip dirname of pdb"
2022-05-03 20:58:25 +02:00
JosJuice
dcf8bd7733
Translation resources sync with Transifex
2022-04-30 23:47:32 +02:00
JosJuice
260d3faba8
Merge pull request #10614 from t895/sharp-icons
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Android: Sharpen icons
2022-04-27 18:11:14 +02:00
JosJuice
6abf367676
Merge pull request #10588 from JosJuice/jitarm64-psq-stxx-q0
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JitArm64: Always lock Q0 in psq_stXX
2022-04-24 10:37:45 +02:00
JosJuice
13e2ddade0
Translation resources sync with Transifex
2022-04-24 10:06:44 +02:00
JosJuice
e0afcb3b94
Merge pull request #10540 from nyanpasu64/fix-gcadapter-atomics
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Remove atomic usage and fix mutex locking in GCAdapter code
2022-04-23 22:04:10 +02:00
JosJuice
14f9ffeb02
JitArm64: Add documentation comment for EmitBackpatchRoutine
2022-04-23 11:37:52 +02:00
JosJuice
69ca38d355
Merge pull request #10600 from t895/modern-card
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Android: Modernize game card
2022-04-23 10:25:48 +02:00
JosJuice
342af6512c
Android: Use AfterDirectoryInitializationRunner more comprehensively
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Should fix the crash reported in https://bugs.dolphin-emu.org/issues/12885
2022-04-16 15:04:29 +02:00
JosJuice
2ef2d4778d
JitArm64: Always lock Q0 in psq_stXX
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Q0 is used as a scratch register by EmitBackpatchRoutine.
Fixes a vertex explosion in Spider-Man 2 that was uncovered by 20b2300 .
2022-04-16 13:22:36 +02:00
JosJuice
edbb0f4df7
Merge pull request #10581 from shuffle2/win-pch
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windows: buildfix if pch not used
2022-04-12 21:40:31 +02:00
JosJuice
abffa93a72
MoltenVK: Fix pixel shader typo
2022-04-10 20:51:20 +02:00
JosJuice
41a831de28
Translation resources sync with Transifex
2022-04-10 19:44:17 +02:00
JosJuice
7a33659e7b
Merge pull request #10485 from JosJuice/real-ocol0-logic-ops
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Shadergen: Use real_ocol0 workaround for shader logic ops
2022-04-07 21:00:24 +02:00
JosJuice
6a326a9f73
Merge pull request #10544 from AdmiralCurtiss/default-font-size-workaround
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Qt: Set font size for default debug font.
2022-04-07 20:59:17 +02:00
JosJuice
17b17e3236
Merge pull request #10552 from Gamer64ytb/display-cutout
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Android: Implement expand display cutout option.
2022-04-07 20:58:22 +02:00
JosJuice
a8654e2c69
Merge pull request #10560 from JosJuice/android-wii-disc-update
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Android: Implement installing system update from disc image
2022-04-07 20:58:09 +02:00
JosJuice
e3ca3e7eba
Merge pull request #10568 from Pokechu22/msbuild-WGInput
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msbuild: Move WGInput to DolphinLib.props
2022-04-07 20:57:55 +02:00
JosJuice
4120870628
Android: Remove nonsense code from double tap setting dialog
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The currentValue variable doesn't use InputOverlay.OVERLAY_
constants, it uses NativeLibrary.ButtonType constants.
Sigh, why do enums have to be so bad on Android that Google
recommends against using them :(
Anyway, simply not doing anything is a reasonable option here.
What happens then is that if the currently selected button is
invalid for the current controller, none of the available options
in the dialog will be pre-selected.
2022-04-05 19:08:58 +02:00
JosJuice
cdff426d23
Android: Fix displaying the current value of double tap setting
2022-04-05 18:58:29 +02:00
JosJuice
57733ddc70
Android: Implement installing system update from disc image
2022-04-03 11:15:28 +02:00
JosJuice
0204b119e9
Merge pull request #10541 from t895/list-fix
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Android: Fix games list padding
2022-03-28 17:55:48 +02:00
JosJuice
11c4385b36
Android: Mark MAIN_FALLBACK_REGION as not runtime editable
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Trying to change it while a game is running does nothing.
DolphinQt already inactivates it while a game is running.
2022-03-27 18:45:01 +02:00
JosJuice
f12681ba93
Merge pull request #10532 from t895/material3-migration
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Android: Inherit from Material 3 themes and round corners on box art
2022-03-27 18:32:22 +02:00
JosJuice
56b5c677c0
Merge pull request #10533 from t895/adaptive-icon
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Android: Create adaptive icon and refactor old icon usage
2022-03-26 20:35:56 +01:00
JosJuice
e53c879337
Translation resources sync with Transifex
2022-03-25 22:17:01 +01:00
JosJuice
c8f4800fb2
Merge pull request #10531 from iwubcode/opengl_objlabel_fix
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VideoBackends: fix opengl object label identifier
2022-03-24 18:02:32 +01:00
JosJuice
d0d27028a0
DolphinTool: Allow converting non-GC/Wii files
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This was requested by a forum user, and I thought why not.
It's a simple change to make since DiscIO already supports it,
and I assume command-line users know roughly what they're doing.
2022-03-22 18:59:01 +01:00
JosJuice
f1f02180fa
VideoCommon: Remove redundant in qualifiers
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ANGLE raises a compilation error otherwise.
2022-03-21 22:16:25 +01:00
JosJuice
9f606734c3
Merge pull request #10513 from JosJuice/android-update-dependencies
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Android: Update dependencies
2022-03-19 20:29:41 +01:00
JosJuice
c0f6aa7ab1
Android: Clarify what we mean by "user data"
2022-03-15 19:29:08 +01:00
JosJuice
479489c999
DiscIO: Don't return GameTDB ID for any Datel disc
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DTLX01 can be either a Freeloader or Action Replay, so it's
inappropriate to always use the same title and cover for it.
2022-03-15 18:56:49 +01:00
JosJuice
f9f561ced1
Android: Update dependencies
2022-03-15 18:19:28 +01:00
JosJuice
f5b6cccd32
Android: Update Android Gradle Plugin
2022-03-15 18:19:07 +01:00
JosJuice
41adf3cd53
DiscIO: Treat game ID DTLX01 as a Datel disc
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Needed for the disc mentioned in the previous commit.
2022-03-12 22:27:58 +01:00
JosJuice
6d1a344aab
VolumeVerifier: Skip "lacks some data" check for Datel discs
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Turns out there's some Freeloader disc for the GC that triggers this
despite being a good dump. This warning is mostly intended to catch
Wii games that have been truncated at the 4.00 GiB or 4.38 GiB mark
anyway, and if someone does have a Datel dump that has been truncated,
they'll still get the "unusual size" warning.
2022-03-12 22:24:38 +01:00
JosJuice
2e1f89025f
Android: Only use getActionIndex for ACTION_POINTER_DOWN/ACTION_POINTER_UP
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According to the documentation, getActionIndex should only be
used with ACTION_POINTER_DOWN and ACTION_POINTER_UP. We've had a
few crashes reported in the Play Console regarding invalid pointer
indices for getY, and I'm hoping this will help with that.
2022-03-12 21:20:00 +01:00
JosJuice
905e86d754
Merge pull request #10451 from JosJuice/skip-redundant-flushes
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Jit: Skip redundant flushes
2022-03-12 12:32:02 +01:00
JosJuice
7a3c719739
Merge pull request #10453 from JosJuice/output-in-use
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PPCAnalyst: Count outputs as being in use
2022-03-12 12:31:42 +01:00
JosJuice
9962b0bcaf
Merge pull request #10504 from Pokechu22/info-logspam
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Reduce logspam at info level
2022-03-12 11:46:51 +01:00
JosJuice
da12ff02fc
Android: Actually use a thread for DirectoryInitialization
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`((Runnable) () -> init(context)).run()` is just a more complicated way
of writing `init(context)`, and doesn't on its own launch a thread.
2022-03-08 22:29:07 +01:00
JosJuice
1bc057614e
Move parts of MappingCommon out of DolphinQt
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Some of the functions in MappingCommon would be useful to use on
mobile in the future.
2022-03-06 14:30:49 +01:00
JosJuice
5446daaef9
Common: Make DynamicLibrary non-copyable
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The default implementations of DynamicLibrary's copy and move
constructors and assignment operators are unsafe.
2022-03-05 23:40:41 +01:00
JosJuice
bbb64ff993
Shadergen: Use real_ocol0 workaround for shader logic ops
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Previously we were using this workaround when using framebuffer fetch
to emulate dual source blending, but it seems like we also need to use
it when using framebuffer fetch to emulate logic ops, otherwise some
Adreno devices get a crash when compiling OpenGL ES ubershaders.
Using the workaround in specialized shaders doesn't seem to be
necessary, but I've made the same change there for consistency.
This gets us closer to fixing https://bugs.dolphin-emu.org/issues/12791
but doesn't actually fix it.
2022-02-28 18:32:19 +01:00
JosJuice
608799f1e4
PixelShaderGen: Check uid_data for use_shader_logic_op
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On devices which have hardware support for dual source blending
but not logic ops, this lets us skip performing the framebuffer
fetch in situations where the game isn't actually using logic ops.
2022-02-28 00:04:31 +01:00
JosJuice
8588272b3b
Android: Set letterSpacing for savestate options
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fbe7cf6 set this for most buttons in the in-game menu but missed
the savestate-related buttons and Unpause Emulation.
2022-02-27 22:45:21 +01:00