memberTwo.mb2
bc3a7bdce3
Better tlut hash for fixing MPs font. Didn't notice any slowdown for now.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1402 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-04 22:55:17 +00:00
memberTwo.mb2
83e4bd2e5f
Fix MP1 & MP2 texture font issue. Not very robust but the general idea is there :p
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1401 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-04 20:21:32 +00:00
memberTwo.mb2
aa05c2173e
correct TexDecoder_GetTextureSizeInBytes.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1397 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-04 15:51:53 +00:00
memberTwo.mb2
f66b7999d8
Fix windows build. Fix InterlockedIncrement for old gcc. TOTEST on linux.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1394 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-04 13:43:03 +00:00
memberTwo.mb2
f1ab625f5c
Speedhack for MP1 JAP. Thanks to HyperIris.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1294 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-25 21:00:30 +00:00
memberTwo.mb2
0d714b9971
same speedhack for MP1 PAL
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1287 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-24 17:08:34 +00:00
memberTwo.mb2
0f13d327b8
DC + fifo: small fix/correction ;). Remove old stupid OnIdleDC stuff. Interesting: DSPnull with DC + IdleSkipping show invalid read addr sometimes.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1286 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-24 16:33:38 +00:00
memberTwo.mb2
36bf2fedf6
More CP/GPFifo work. Fix Super Monkey Ball SC/DC. SMB force us to hack CP differently: CPU really thinks the fifo is always empty and on idle now.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1242 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-22 15:25:04 +00:00
memberTwo.mb2
337ff1f56b
More GPFifo works. PEToken management as I think it should be. Super Monkey Ball Adventures fix (the token check loop was stuck in one JITed block without any Advance() call).
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1224 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-20 12:16:51 +00:00
memberTwo.mb2
e069e5997a
DC fix: Since game's frame-finish-watchdog have nothing to do with RTC, the faked GP watchdog moved in scheduler. DC should work for everyone now, we just may need to adjust FAKE_GP_WATCHDOG_PERIOD. TODO if it worth it: the actual re-scheduling of the new callback is stupid, so... + Some clean up. + Remove the unused GPUCallBack.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1210 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-18 13:08:46 +00:00
memberTwo.mb2
39e44b0482
TIMER_RATIO set to 12. Bus clock should be 1/3 of CPU clock.
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This could slowdown games but it's indeed more accurate. So, possible perf hack there.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1194 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-17 10:06:18 +00:00
memberTwo.mb2
b1563afa8d
DC "fix": "Better" watchdogThread. Need to be tested on others PC specs. Everything works with for me (nice Q6600 + 8800GT owners :p ). We may have to put some hardcoded value in GUI for helping debug on other PCs. If it doesn't work and if someone have time, tweak a bit the threshold "FourMsCount" in "GPWatchdogThread" and let me know.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1184 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-15 21:54:46 +00:00
memberTwo.mb2
ab1774b28a
DC fix/hack: 1) now a GP-watchdog thread on core 2 locks CPU in gatherpipe (TODO better). 2) Video_SendFifoData send full fifo to GP (should be faster by avoiding the decoder to stall).
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1178 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-14 22:33:48 +00:00
memberTwo.mb2
8be6beed6a
DC WIP: fifo set/reset hack
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1096 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-08 14:20:27 +00:00
memberTwo.mb2
5e261fbec3
GP fifo reset fix (ZWW reset in DC at least). revert r1051 for ppl who don't own quadcore :p
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1057 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-03 09:01:14 +00:00
memberTwo.mb2
a5ca940d64
A bit more proper GP fifo emulation: some DC fixes, some hacks too, more comments and TODOs.
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TODO: the linux part.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1017 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-30 18:13:13 +00:00
memberTwo.mb2
5796ccaca4
small oversight
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@823 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-10 09:21:46 +00:00
memberTwo.mb2
0464cba75e
Bunch of fix for DC mode (Metroid starts now,etc.). Look stable now but need to be seriously tested. CriticalSection shouldn't be needed anymore. TODO: linux and fix that High/LowWaterMark problem (CPU waste is time waiting for an empty fifo for now)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@791 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-07 21:39:50 +00:00
memberTwo.mb2
037e3d0442
reverted r782 for linux only due to sse misalignment with gcc
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@784 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-06 13:31:19 +00:00
memberTwo.mb2
2cc477b7d5
"as is" sse in some cases in TextureDecoder.cpp
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@782 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-05 21:38:06 +00:00
memberTwo.mb2
407bd39d8b
fix savestates in SC mode at least
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@779 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-05 11:52:44 +00:00
memberTwo.mb2
adb549254e
reverted r777 (bad sunday morning quick commit) but the general id is there :p
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@778 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-05 08:12:27 +00:00
memberTwo.mb2
7a6c46d8a6
oops savestate in SC mode should be fixed now (bug from 760).
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@777 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-05 07:56:16 +00:00
memberTwo.mb2
8d0f6d40f4
DataReader inline for OGL/DX9 and moved to VideoCommon. Large clean up.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@760 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-03 22:05:28 +00:00
memberTwo.mb2
d15d6d2b5e
r729 fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@746 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-02 18:43:56 +00:00
memberTwo.mb2
df9eba79b2
DataReader migration to faster one: first step.
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TODO: doing it for DX9, move DataReader to VideoCommon, remove dirty debug #def if ok
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@729 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-29 17:29:25 +00:00
memberTwo.mb2
a9c81fad7d
Stop crash with ogl and render to child window fix. (issue 200)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@725 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-29 12:15:11 +00:00
memberTwo.mb2
da088e62ad
DC idle skipping part 2: video thread is woken up when "OnIdle".
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For testing purpose only (I can't test with lots of games) because it may break some sync. Besides, I'm not satisfied with the way things are done.
So just uncomment "//#define THREAD_VIDEO_WAKEUP_ONIDLE" in thread.h in order to test it.
Works fine with movies, 2D and simple 3D in ZWW at least.
If it's ok I'll clean up the code.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@658 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-24 10:52:58 +00:00
memberTwo.mb2
e6a12b553b
Idle skipping in DC added (speedup). "Idle skipping" option in menu and ini
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@544 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-16 20:02:59 +00:00
memberTwo.mb2
0ba3948c42
JIT profiler: in block performance counter.
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MemoryView: raw memory display.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@522 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-13 20:58:24 +00:00
memberTwo.mb2
3cc7e501af
fix windows build.
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fix debug from VS IDE.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@499 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-12 13:46:45 +00:00